Mika destroys me. I just can’t get that match down. I have problems against grapplers big time, they usually have range, armor tools, invulnerable frames and all sorts of shit to get around pokes. Doesn’t help that Vega’s ranged attacks whiff through them visually when you’re actually supposed to be a tad closer, practically in the space they want you in. I can’t fathom how rough the Alex match is going to be considering there was no beta having him thus, no balance testing.
I hope in the next major update they go the mkx route and give us specialized versions of the characters, or something like selectable v.skills or reversals, something to tailor the character to your play style a bit more. I’d happily take a Vega alt with Scarlett Terror over Crimson.
I think what i really need more than anything is some locals, this online shit kills me. Maybe it’s all the variances in the online component…
I would except you can’t when theyre in cross up range because you’ll eat the air move and get put in a 50/50 when you land because they’ll land first.
EDIT: Maybe it’s my fault. I guess if they are able to cross up outside of a knock down, it means I’m not applying enough pressure or not at my ideal spacing.
You can slide under most cross up attempts. The only one i consistently get hit by is Birdie because his jump is low and his cross up range so brain dead easy and huge you get hit if you try to escape.
Just played Marn in a long set my Vega vs his crazy Mika. I was at 7-3 then he decided he didn’t want to play the match anymore lol. I think Vega wins on paper since he can control every aspect of the match. Still once cornered with no V-Trigger is hell.
I only disagree cause it’s all guessing with her. You can literally guess wrong the whole match and next match guess 100% right and she just loses. You can zone her pretty hard as well. We’ll see in the long run, but that’s my opinion for now.
Know the frame data and he can’t pressure as well as you see in a lot of vids. f+mp, s.rh, lp spin, all that shit is negative. It’s takes time but you can punish RH fireball in block strings and get a crush counter. His V-Trigger loses to f+fp, super, EX CT, air VT, and you can wall dive over it. I still don’t like the match though. Madkof actually put me in losers with Rashid last weekend partly due to the yolo factor and me not practicing my own advice mainly due to never playing Rashids, so it wasnt muscle memory yet.
Yea, I am definitely on the Mika owns my soul, bandwagon now. I got so frustrated I started learning Ryu, but i’m forcing myself to come back to vega and figure it out. Birdie is also being a huge problem for me too.
edit: very nice matches, enjoyed watching them great patience at 7:40, did you have to block backwards that nadeshiko kick or was it automatic block cause of mika jab being blocked?
Unless this is a change from the general rule, you always block in the direction contrary to the opponent, not the attack. So, no matter where Nadeshiko comes, you block by holding back relative to Mika.
One thing to watch out for with Mika is that her jumping HK has like, 7 active frames so she has a lot of flexibility to use it mid-jump. If you’re particularly wary about getting locked down by her, it may be worth burning a V-bar for a reversal.
I also didn’t realize Mika’s LK was 4f with 1f advantage; I was letting my friend’s Mika bully me with two LKs that would hitconfirm into MP target combo. I’ll just mash LK after blocking the first hit from now on.
ragingstorm you got a nice vega man. you’re playing him the way i think he should be played
if there’s one piece of advice i can give it’s just to hit confirm off of some of those moves more rather than being in the grab-setup-mindset. But you probably already knew that ^____^
EDIT: Also re: V-skill, it’s not the best one in the game but if you create some mindgames based off of the turn ability it has and not necessarily the follow-through attack, the actual attack itself can become pretty useful. It’s suuuuuuper good against Ryu and Ken but a bit harder to pull off against Chun and especially Nash.
However the turn has a buttload of fireball invincibility on it. If you use it in tandem with Vega’s other anti-fireball options you can make zoning Vega out a pretty arduous task. Also in RagingStorm’s video against marn he shows pretty well how the upper-body invincibility it has can be used against R. Mika’s roundhouse. And like others said, the value of a V-skill is directly related to the value of the V-trigger. You can build V-trigger pretty quick if you know your data well enough to utilize the V-skill appropriately, and once you do that you get a ton of options at your disposal.
EDIT 2: I’d also like to mention that if you can build V-trigger quick you have Vega’s v-reversal at the ready which is a pretty solid one with very few frames of vulnerability. V-reversals also remove a bit of stun. You can really throw off someone’s rhythm with it as long as you don’t rely overly on it. It’s not as good as someone like R. Mika’s V-reversal but it has some potential if you can read your opponent’s offense.
Just got second at Arcade Stream, lost to poongko in grand finals. He busted out Fang, but when I was about to reset he used Ryu. Random as shit. I always Fuck up punishes vs him too lol.