Vega General Thread: The Masked Narcissist Enters The Tournament

I agree, Ryu needs an earing on his weak side :slight_smile:

Didn’t Honda get the ability to crush jab fireballs with his LP Headbutt in HDR? Either way he still lost that matchup, but ST was a heavily matchup-driven game anyway. I can’t see a fake fireball becoming OP; even in HDR where it was cancelable it opened up a few gimmicks (crMK xx Fake and go for a throw), but nothing really dominating. In Alpha 2 it’s decent but doesn’t do any wonders for his game.

Bingo. His current toolset has me a little worried that he won’t be able to zone too well aside from maybe V-Trigger. Ryu’s supposed to be the “jack of all trades master of none” type of character, but they’re moving him in the “close-range” category. Ken already fills that job description, let Ryu do his job at being a character that gives you a taste of different play styles.

In a game where fireballs were at their most powerful. The fake fireball was one of the most stupid buffs in the game, and the only thing that I can remember off the top of my head being just as dumb was the fake walldive. What Honda received did absolutely nothing to make him have a better match up against Ryu in HDR, in fact the match up feels even worse then it does in Vanilla ST.

Reasons as to why the fake fireball in ST was so powerful was because players reacted not to the fireball, but to the startup animation of the hands which completely negated how one would punish Ryu’s projectile zoning.

A2 Fake fireball was rarely ever used and hence where my problem lies with this option because you either have it become so powerful (ST) or you get something like in A2 where it’s nearly irrelevant.

This I 100% agree with. I will seriously lose my sh*t if Ryu becomes this character that has to rush down. In a game like SF3 where Ryu Had to be this way due to how Powerful Parry in SF3. However to purposely make it so that he has to be someone that is forced to being close? Their is no excuse for that “if” of course SF:V Ryu proves to be walking down this path.

We may be completely worried for nothing which I would be more then happy to be accept, however seeing the multiple ways characters can get around a fireball, then I believe we have valid concerns for Ryu’s playstyle.

I’m all for more options to make Ryu’s fireballs better. I understand that they want to make this game approachable and the common scrub will look at an old ST O. Sagat vs Ryu match and just think “they’re just mindlessly throwing fireballs!!” but seriously, so much of the cast already has V skills that directly beat fireballs, so it’d be nice to see better frame data on them or something. That being said, I’m really pleased with the way Ryu is shaping up. That MP link is so crunchy I fucking love it.

Got to try him out for awhile in the beta.

First combo I tried was j.HK, cr.lk, st.lp, cr.mp xx hadouken xx shinkuu.

Tried all sorts of other things as well. Crouching short didn’t seem to link into anything much except standing jab (tried standing short and it didn’t count as a combo). Standing jab is kinda hard to get due to the ass range. Short short or jab jab anything is most likely out of the question.

Got kicked out after awhile though. Will try to get back in to test other stuff.

EDIT:
According to Saka from Japan, f.Hp>c.Hp xx V Trigger > s.Mp xx Hp Shoryu xx Super works.

footage of that from a HK crush counter. so tasty. I wonder if you’d be in range to do c.HP>LK Tatsu, CA after the MP as well. might do a bit more damage. :3

can you do cLK*2xxCA like Alpha/III games?

I’m not sure you can cancel out of the cr.lk, but cr.lk, cr.lp xx CA works.

I really don’t like his low forward, both in terms of animation, and range. On the latter, it feels like it whiffs even when his foot connects.

Desk dropped a video with his crush counter. Didn’t know combo into throw was an option.

Holy shit, that’s like, what, 70% damage? Crazy stuff

Holy fuck so you can get f.hp after a crush counter and don’t actually have to dash in. My pants are wet.

Bu-bu-bu-but he need fake fireball and donkey kick!!!

Does anyone know if you can v skill (parry) in the air?
Does anyone know if you need to hit down and v-skill to parry low?

Does his normal parry parry high and low?

@d3v

his low forward (and basically all of them that i can think of) are like that in 3s. they do not hit out to the limit of his actual foot, they hit considerably shorter.

No, no, yes.

if only Desk didn’t do weird unoptimized stuff like adding LP before c.HP or using a bunch of light attacks… like what? but I guess that’s what he always did in SFIV videos too…

I do appreciate him showing that the crush counter state lets you throw folks though! even grapplers without great buttons/links will have something to tack on.

when I am finally able to test, I’ll record some combo stuff for y’all. I still have a bunch of ideas I want to test~

I got in for a bit last night for about 10-15 minutes before getting kicked. All I wanted to do was test out combos and find out damage values and damage scaling. I got kicked when I started checking out damage values so I never got started doing the math about how scaling works in this game. I’ll list everything I remember if you guys want to know. For now, this is how much his critical art does

Shinkuu Hadoken 300
Denjin Hadoken 350

Another thing to note is that strider combo leaves you with v-trigger and the only untechable knockdown ryu has. If a truly inescapable meaty fireball setup exists, that THE setup to get it from, meaning ryu could theoricatically 100% kill you.

Edit: nvm, doing the denjin completely depletes your v-bar

At the very least you can hk tatsu after super and if you land the next mixup (throw/overhead/low) it’s stun into death .

Denjin fireballs in v trigger should make his fireball game at least temporarily more potent. They have seemingly very quick start up and recovery. There doesn’t seem to be as many projectile invincible special moves in this game as there was in iv either.

Only i got in for 5 min. Few thing i noticed when playing ryu.

  • Fully Charged fireball does 700 stun, don’t quote me on this though, i thought it was some kind of error 20002 lol its bit hard to believe but thats what i saw in the attack data.
  • Jump M punch cancel into tastu works
  • Damage from normals seems pretty much the same as sf4, cr.mk does 50 though.
  • B+Hk, St.MP, St.Hp, St.Hk works