Vega General Thread: The Masked Narcissist Enters The Tournament

Right now, Cammy is a freaking nightmare. She walks fast, she has a dive kick and out ranges you in the normals department. Literally only beat one Cammy all night.

Pretty clean play. Looks like he did around half of his opponent’s health bar in just DP damage lol

I beat most of them, sadly your only hope is focusing on putting yourself in situations where you force them to whiff stuff so you can whiff punish, because get normals are pretty much flat out better. Hado is your friend in this situation, use it more as a poke instead of as a keep away tool, cus all Cammy players love to go ham until it works, so they WILL jump in on you. Parry is legit in this mu as well since you can more readily punish them for throwing out normals without having to carefully space yourself. St.mp/st.lk do well against her St.mk, her cr.mk has insane range so whiff punishing will be extremely difficult unless you have a great read, so you’re better off trying to stuff it preemptively. Use st.HK as an aa in some situations since it is safer than trying to dp thanks to her being able to change her jump arc.

V reversal is actually pretty useful against her, since it pushes her out and is way safer than dp, though you may want to save your bar for VT and denjin. Just pray for the knockdown and then milk or all you can, because you’re going to need the damage. She can come back easy enough, to where you want to get the biggest life lead you can and then just sit on it and wait for a mistake.

For his wake up or for the heck of it CA you can’t just hold up like in SF4 and jump over it. That will be a hard habit to break.

guys what BnB do you use ?

I meant more than just the punch normals. Kicks too. And by force stand, I meant normals that, upon landing them, force the opponent to stand if they were crouching. Like SFIV Vega’s cl.HP.

In the last video Korbidon posted, he noted that all light normals are cancelable.

smp, smp, mk tatsu if they’re crouching, smp, smp, target combo (or sweep) if they’re not

Yeah I know what you meant, the kicks remain the same for obvious reasons properties and all. And yeah his overhead was the only I tested. You’ll see in the video the amount of tumes I whiffed his V Trigger combos cause they were crouching so I’ve yet to find what force stands them. HP has definitely not done the job here.

You can’t jump over Shinku Hadouken in SF4 either from that distance.
Just erase Ultras from your memory.
There’s only supers now.

I’m using cr. LK, st. LP, st. MP, sweep because it’s the best combo for continued pressure. Against some character you get basically a vortex like attack. Against the rest at least you’re in position to cross them up on wake up if they quick rise. If they back roll they’ll still have to block the jump in from the front. Not sure if this gives me a safe time set up though because I don’t think I’ve encountered anyone doing back roll > wake up reversal against me yet.

In situations where I’m not in position for a set up I’ll just do a simple cr. LK, cr. LP, cr. LP, SRK. Ryu has multiple possibilities for ending combos depending on whether you want to pressure a certain way, go for max damage, or simply do something simple that works all the time.

True but mostly it’s mashed out U1 so you see the amination start and hold up towards. Hard habit to break.

Just have to start remembering to block.

I’ve been doing s.mp. On hit I do s.mp, c.hp tatsu or s.mp x2, target combo. On block a second s.mp whiffs, so you have to watch and do c.mp xx fireball if you want to finish a block string.

Can anyone post some pointers on using his parry for anything other than projectiles?

It seems that it doesn’t work on anything that hits twice. Can you immediately parry again to successfully parry stuff like two hit SA and multi hit projectiles? Some vids would be awesome as well.

Really liking Ryu in V after not liking him in USIV, but I feel like successful integration of parry is going to be a big differentiator between good and bad Ryu.

Btw, I noticed something new in the R. Mika (yeah!) trailer. When Vega loses his claw, it becomes all bent like in his SFII loss portrait. Nice attention to detail there lol.

You can actually just mash Ryu’s parry to parry stuff like multihit projectiles and supers. And I was very disappoined by this fact, I’d prefer the parry to at least require precise timing like 3S

I noticed that during the first game play videos of him. Never thought to mention it, but yeah, that is a nice touch. I really miss the win/loss portraits instead of the 3D poses we get now.

SFV Denjin Ryu Theory and Application Stream High…: https://youtu.be/zIFHhWo9H5k

I digress here but I still can’t get over how good Vega looks in this. How much nore psycho he appears especially his laugh and face during the CA. He literally goes from model to lunatic in a matter of seconds. Also I talked to Matt who ran the SFV testing there and is the community manager of Capcom, he said that the textures and such will all still be improved so the hair will look more authentic and designs in total will have a fresh ege to them. For example, Ken’s face needs some work. I’m not even hyped about R.Mika, I got my boy right here.

Huh. Thanks for the tip. So for like SA time the first one and mash the second?

Yeah, I liked that his lunacy has shown itself more. Makes me wonder if he really went off the the deep end here.