Vega General Discussion 2013-2015 and on!

Thought I’d say hi and update the thread title. How’s the old masks n’ claws holding up?
I’m dusting mine off!
(<><>)///

I don’t have enough match up experience :frowning: Not enough locals play. New matches are sooo tough in this game :frowning: I had trouble the other day with a mediocre DeeJay, super slow fireball walk forward AA can’t poke through fireball can’t jump.

Still online-warrioring but not nearly as much as I used to… Steam implementation is horrible to put it kindly and apparently Capcom will leave it at that.

So some private endless for me and some lurking in these forums :wink:

What those guys said. I’ve really barely touched the game since KiT when I took a round off Hamad’s Fei Long and proceeded to get destroyed. It’s been mostly Guilty Gear for me. I’ll occasionally play online, get a couple wins against guys who don’t know the matchup. Get eaten up by people who know they don’t have to respect Vega’s wake up. Then go on to play something else while waiting impatiently for more information about SFV

Still having private endless lobbies nearly everyday. Steam implementation killed open endless and ranked , so I left ranked after I got certain amount of points. People are hacking the leaderboards anyway, I seem the 4th whereas actually the 1st, so no point in it whatsoever. So, only private endless for me. As I practice everyday, I got better I believe. But not able to attend any tourneys as Turkey is dead in that aspect and I’m to busy to go somewhere for a tourney and, yeah, never gave up keyboard and never will.

You’re a keyboard player? Seriously? Most impressive :wink:

Thanks :slight_smile:

Hey everyone, new Vega player here. Just dropped by to say that these threads are a goldmine and that everyone seems really chill and helpful.

I’ve been playing SF4 for a while, but it took me all this time to realize that Im most comfortable playing a patient game of whiff punishing.

I am aware of Vega’s weaknesses, and I enjoy being creative in finding ways to steal a match. However, Im a bit at a loss with U1. I lost a match when I tried to AA a jump in with it, just to see my revenge meter drain and… nothing. No animation or super flash. It’s as though I just stood there doing nothing.

So my question is: What are the uses for U1 besides hadouken punishing? Am I failing my timing or is it bad as an AA?

Edit: Got U1 to work against a crossup but lost again to a direct jump in. Is that the pattern of usefulness? Neutral jump, fireballs, and crossups?

Looks like you came a little late for the party, but anyway, the information posted here won’t vanish for a time so dig deep!

Here’s my short answer in hope to urge some to correct me and breath a little life in this forum again:

First you are not wrong with your playstyle, Vega has the fasted back-walking speed for a reason.
Second: U1 is a terrible Anti-Air. His properties are knee-up now in Ultra the same as his regular EX-FBA, with added projectile invincibility. So you will be knocked out of it on your way to either wall more often than not. For Anti Airing U2 does everything U1 does and more due to it’s invincibility. (sans empty jumps, those won’t be catched by U2 because it only hits grounded opponents) With U2 you are aiming for their recovery frames after they land.

Personally I prefer U2 all the way except vs characters with a slow (Dhalsim, Chun, Juri, Elena) or very high jump ark (Gouken and Akuma flip bullshit, Seth). Here I use W-Ultra. Since the W-Ultra option I never used U1 alone for a match.

Just ask yourself where you use a “naked” Ex-FBA in hopes to catch them mid-air. Here is the use for W-U (or U1) besides full-screen fireball punishes.

Star pretty much hit the nail on the head. U1 is really only useful against slow fireballs, neutral jumpers, and generally anyone who has moves with aerial maneuverability (demon flips, Vega’s wall dive, Oni’s air dash, Bison’s headstomp/reverse, jaguar tooth, etc). I pretty much always stock U1 in those matches just as a threat; neutralizing those characters’ mobility is pretty useful. Keep in mind though that the hit on the way up is pretty much ass for anti air purposes. If you want to hit someone out of the air with it, I’ve had more success with going back to the wall that’s closest to you.

I’ll also use it in any match against projectile heavy characters who don’t have godlike recovery. If I’m ever at full screen against those characters, I’ll always be buffering the ultra motion in hopes that I see the flash of a fireball and then I’ll just hit all three kicks.

Sometimes the hit going up can be useful to nail characters who whiff slow attacks at full screen, but definitely don’t count on that. For instance, against a bad Zangief, I could fake him out with a walldive, see if he whiffs lariat, then U1. Never/rarely do that in tournament or against decent players though cause it’s pretty unsafe.

Thanks guys for the replies. I’ve switched to U2 pretty much as soon as I found the flaws with U1. Only exception might be Dhalsim (stretchy limbs get tagged easily), and maybe other Vegas.

I started playing Rose in SSF4 and stuck with her until I got decimated by a godly Vega (RCF + tick throw pressure = holy sh*t). Tried him out of curiosity, and never looked back.

Anyway, I’ll be hanging around for a bit to pose scrubby questions.

Speaking of scrubby questions: what’s the use for removing claw voluntarily? I get that in Omega it’s like a ghetto fadc, but what about ultra?

It’s the best taunt in the game. Because it has absolutely no benefits (well you reset the claw-comes-off-counter yourself, but come on!) but only penalties (fewer reach and -10 damage on all punches).

Beating so. with ease after deliberately having “maimed” yourself brings a lot of satisfaction! And hopefully a lot of anger to your opponent --> Why else would you want to taunt? :wink:

U1 is pretty good actually. Don’t try to beat their jumps or air attacks with the knee, go to your wall instead. Once you go off the wall, U1 is the most high priority Ultra in the game. It will eat anything it touches for a good 70% of the screen length and it is ridiculously fast. Late jumps in the corner, go to your wall, eat them alive. It gives you enough time to get up off the ground and hit your wall, which doesn’t take long when you’re so close to it. Close jump attacks you can go under and hit them as they recover from the jump with a U1. Meaty attacks, keep blocking like usual. U2 gets blown up too easy as AA. If you do it a few frames too early you waste it and go under them, and then get blown up depending on who you’re playing against. Dudley for example, can easily go full screen and punish you as you recover. U2 on a few frames too late? Blocked and blown up big time. U2 sucks against meaty attacks unless you do it really late and they’re just being blatantly disrespectful. U2 will eat meaty inputs on start up and then they get a free block and big punish. You’re still better off blocking than trying to use U2 as a reversal, so it really limits usage to AA, which you can do with U1 once you start to figure it out a bit more.

Lately I’ve been sticking to W Ultra, since it’s rare I ever get a hit confirm to Ultra. I’ll take decent damage in many situations vs really good damage in a few. Since I’m not confirming into Ultra from tight timing risks, I don’t have to deal with damage scaling + meter usage to get less than raw (not W) Ultra damage. The damage might not be as good but at least with W I have options, which Vega really lacks :frowning:

I should mess with W Ultra a little more, at least in certain matchups where utility trumps damage—the Ryu and Ken matchups come to mind off the top of my head. I’ve been sticking to single ultra in order to get some more damage off of red focus combos, which has become pretty integral to my gameplay. The last time (the only time…cause I’m a scrub and get blown up pretty bad ;_:wink: I went to Next Level and saw Zeus play I noticed that he’d opt to end combos without meter (rcf, s.hk, cr.hp or hk.ST) in order to save up meter for a big red focus combo in the first round, and if he didn’t need that to win, then save up for hitting a super in the second round.

After watching that, nowadays I pretty much try to save exFBA for punishes off of cr.mp or cr.mk.

*Edit: @Moonchilde, please tell me your username is an Iron Maiden reference because that song is godlike.

I don’t use EX finishes in combos unless I’m going to end a match, otherwise I save the meter for EX FBA punishes or Super. I’m not a good Vega though, lol. I still prefer U1 over U2 but W teaches utility as you play.

Went back to U1, lol. I just don’t seem to like U2 all that much.

@star @Gross_Indecency what are you Steam names? I’d like to join matches if possible, if we’re at all in the same region.

I’m finding ways of minimizing damage, even if it means taking a little to avoid taking a lot. It’s really helping me a good bit. I did much better tonight than the last few weeks I’ve played at my locals.

Nobody reads signatures any more… Feel free to add me.

|
|
V

Mine is Nocturnal. Would be nice to have fights. I can hardly find people now. Being from a 56th world country surely makes newly met people think it will lag and exit lobbies altough I rarely experience lag with EU. People I consistently beat do not want to play as their egos hurt. And people that give me challenge dropped the game already. So I just play versus against PC and quit mostly.

Also my PC became garbage lately, motherboard gives warning even during USF4 now. Don’t know why that is. Bought MKX, couldn’t even play it yet. I will try formatting it and will see if it will help.

And what’s your Steam name ? Btw, do not bother to add star, he just sat there in my friendlist without nearly any game all these years :stuck_out_tongue:

@star Germany might be rough on the lag. I’m from the USA.

@Gross_Indecency where are you from? Also, there are about 3000+ variations on the Steam name Nocturnal, lol. My username is moonchilde