Vega (Claw)

It was impressive, but then again, I don’t think Afro has ever played a Honda in tournament that’s on the skill level of Kusumondo. That was enough to tip Kusumondo the 3-2 win.

Losses are what make champions. Nobody ever got to the top of their game by being complacent and happy. If ToL showed us anything, is that it reaffirms that Japan’s best are on a whole other level than our own best. It’s hopefully going to force all of us, Afro and Damdai included, to step up our game, and the improve the overall skill of the community as a whole.

Of course, this is easier in Japan, where they all live in closer proximity to one another, but meh, can’t do anything about that.

Oh yeah, fully agreed. Being in New Mexico, it’s very hard to find local competition for anything, but I knew a few people who wouldn’t mind getting back into ST. So maybe we’ll show up at EVO next year and join ToL.

Okay, scrub question(s). This has always confused me about ST and the one thing that really does not translate to other fighters at all. I don’t get tick-throws or tick-command grabs. I read somewhere that the only way to get out of let’s say Honda does jump in Bodysplash, Jab, then Orochi, is to do a special to get out. But of course they can fake you out and all that.

So what can you do with Claw to escape tick-throws?

reversal flipkick.

Anything else? Can you Flipkick his ButtSplash?

No Homo.

ask this guy:
@Shari

Yes you can flipkick his buttsplash.

Something else to try is backflip but depending on the character they can still hit the recovery of the backflip.

For instance boxer can try to throw with mp.
Whiff the attack.
Walkup and throw your recovery anyway.

I try to do the Flipkick when they go for the obvious tick-throw and nothing happens.

Yes. His first hitting frames on his attack kickflip is all red “invincible” hitbox.

The second part of the active hitting frames on the flipkick have vulnerable blue hitboxes so you have to time your flipkick pretty spot on to get the clean hit and be in position to juggle with another flipkick.

The SRK ST wiki has some great stuff to look over if you havent been there yet: http://wiki.shoryuken.com/Vega_(ST)

Flip kick and backflips both work. Flip kick is a counter option, whereas backflips are more of an escape option.

If it’s not coming out, it’s a timing issue. You just gotta practice it. It helps to learn how to piano your inputs, so that you have a higher chance of success. It takes time to practice in order to be able to perform consistently.

If they’re trying to tick from a far distance, you can also attempt to simply jump out of it. If your opponent makes an error in timing or spacing, jumping out of it is often a safer option, with minimal risk or damage landing on you.

I’ve noticed sometimes on Guile’s match the Claw’s cr.HK doesn’t knockdown him but reset. It’s normal or a glitch?

That will happen if Guile is airbone… Note that his far.HK and knee bazooka puts him almost imediatelly to the air even though he looks like he is touching the ground. Thats my guess… guile was hit by vega’s slide on some of the very first frames of these moves.

Nice theory! I’ll test the Guile’s moves more patiently, one by one and confirm this more solidly to after post it here.

You’ll see it more often when you time incorrectly the slide to punish a whiffed flash kick; too early and you’ll end up resetting Guile.

I don’t know if this can be considered a airborne move but except Zangief’s Headbutt all sweeps from all characters doesn’t works against airborne moves because instead knocked down, they will reset them. This can be considered a glitch/bug? Please, feel free if you think that wrong info and/or want add more useful content to correct it.

I’m sure it has more to do with when the grounded attack hits your character. If you hit the opposing character during their landing and/or grounded frames, it’ll knock down. If you hit them while they’re still in an airborne state, it just hits them out of the air.