[media=youtube]551ms1ZG5pQ[/media]
[media=youtube]bYTmC-1P_h8[/media]
[media=youtube]hvwgHfOyeNI[/media]
[media=youtube]N1bj7ECXYio[/media]
[media=youtube]n4L8fyxHXX0[/media]
Some footage recorded by Thelo.
I would love some critique on my Vega.
Also i got some help from S-Kill on IRC in regards to the Vega vs Honda matchup:
<Shari> Thanks for all the help. One last question: If Honda has lifelead and is in the corner what is the best way to approach him ?
<Shari> Also would it be okay if i posted what you said on the HDR part of the forum to help other Vega Players ?
<s-kill> hey
<s-kill> I would rather say something clear than random irc snippets
<s-kill> lol
<s-kill> anyway, a few things you should never/rarely do (obviously there are exceptions to almost all rules):
<Shari> I was thinking of linking the vid and then your comments on it but if you would rather just write something cohesive sure i appreciate all the help.
<s-kill> if you are both charging d/b across screen, never go off the far wall (the one nearest honda)
<s-kill> it’s a free counter for him
<s-kill> basically honda has no safe way to attack
<s-kill> vega has almost no safe ways to attack
<s-kill> hold on, sorry, too much stuff happening
<Shari> Haha no problem
<s-kill> right so Vega can sort-of go off the wall
<s-kill> he can also actually jump at Honda
<s-kill> you can either jump straight up and down in front of him
<s-kill> with st.forward/st.strong (don’t get too cute with that)
<s-kill> or jump at him with j fierce
<s-kill> but jump so you aren’t landing on top of him
<s-kill> you want the fierce aimed basically to land at his feet
<s-kill> basically it puts you out of the jab HB ownage zone
<s-kill> and the j fierce will trade/beat any other torpedo from there
<s-kill> if he gets hit, just combo into cr strong and run away
<s-kill> Honda has a terrible time trying to catch up with vega
<s-kill> basically it’s big advantage to whoever has the lead
<s-kill> (and of course is solid on their counters)
<s-kill> if you get a lead, you are just giving away an advantage if you attack
<s-kill> regardless of whether you’re vega or honda
<s-kill> well, Honda has plenty of setups that are worth pressing the advantage on
<s-kill> but yeah, if it’s single-hit, cross screen, sit on that lead
<s-kill> esp if you’re vega
<s-kill> since it’s harder for honda to come at you
<s-kill> you can also bait a lot of scrubs into HBing at you from across the screen
<s-kill> then either jump back and counter, or just be close and flipkick on reaction
<s-kill> that sounds hard, but it’s not actually, because you only need to look for one thing (headbutt)
<s-kill> and react just to that
<Shari> Okay and then how do you approach Honda when he has the lead ?
<s-kill> when it’s that narrow, even people with weak reactions like me can counter like a daigo
<s-kill> I usually prefer the jump hassling
<s-kill> it’s usually less risky than off the wall
<s-kill> but basically you’re in a very bad spot
<s-kill> honda vs anyone without a fireball (and a lead) is bad news
<s-kill> jumping usually causes Hondas to try buttflop, which does not work at all
<s-kill> free airthrow if you’re good, free medium attack otherwise
<s-kill> (vega’s airthrow is too hard)
<s-kill> moving around that much also semi sets up other dumb stuff, like a jab roll, etc.
<s-kill> but basically it’s all circus tricks
<Shari> Could you perhaps have a look at this one then [media=youtube]bYTmC-1P_h8[/media] From second round onwards i tried a more turtling approach to it
<s-kill> you can try and jump to the opposite side to void his charge
<s-kill> from the start?
<Shari> Second round of the first match
<s-kill> I’ll talk as I watch
<Shari> okay
<s-kill> you baited him to random HB
<s-kill> lol
<s-kill> good
<s-kill> this is how I know thelo is not a truly experienced honda
<s-kill> you basically never do that in this match except as last resort
<s-kill> anyway, after j fierce counter, you should jump away
<s-kill> you’re next to him as he recovers
<s-kill> dangerous opportunity for honda
<s-kill> you missed a free coutner when he did ANOTHER hb across screen, but no biggie
<Shari> Ye i was actually charged for super there but missed it
<s-kill> the “hands assault” from honda is reasonable play by thelo, but mostly bluff
<s-kill> you can counter in a variety of ways, even cr. strong or slide
<s-kill> tho they’re risky
<s-kill> as in, you need to be anticipating hands, then counter.
<s-kill> if you SEE hands, then think “ahh, hands–I should counter!” then he probably has enough time to stop hands and do something that could counter your attempted counter
<s-kill> so it’s immediately or don’t bother
<s-kill> anyway, hands are a bluff bc you can block that shit all day worst case
<s-kill> it never hits more than 1-2x from distance
<s-kill> if he uses it to set up buttflop, counter buttflop (it’s clean counter for vega)
<s-kill> if HB, same–free counter
<s-kill> if hands bother you, and you’re not feeling your counter, just jump away
<s-kill> Honda has essentially zero counters to Vega jumping away
<Shari> Anything else you can think of ?
s-kill> there’s a lot more little things, but the rest of that match looks standard enough
<s-kill> he desperately tries to create opportunities, gets hit by random walldives
<s-kill> walldive is still overall a plus for vega, but it can be too risky if you already have a lead
<Shari> So overall: Since the match is pretty much halfway decided by whoever gets lifelead first, and Vega has a “safer” way of attacking Honda it should be somewhat in his favor ?
<s-kill> it’s easier for Vega to lose if honda finds an opening
<s-kill> it’s a very even matchup overall
<s-kill> I am fine playing it as either
<s-kill> have no clear pref
<s-kill> maybe a little easier for vega, since he can play a little offense, instead of almost pure counter
<s-kill> also thelo should use fierce hands
<s-kill> much better
<s-kill> cr. forward to hide it’s coming
<s-kill> basically vega does NOT have a safe way to attack honda
<s-kill> he just has some semi-decent parlor tricks that can open doors
<s-kill> where honda has nearly none
<Shari> Ah so it’s not that he has a safe way but that he has a way of attacking at all ?
<s-kill> yeah, kinda
<s-kill> vega has options
<s-kill> none of them are very good, but they are at least non-loser options
<s-kill> honda has basically no non-loser options
<s-kill> but yeah, functionally it’s a pretty even fight
<Shari> Okay thanks for taking the time.