@ RHayabusa
from youtube
first off let this true quasi almost double nearly super extended redundant triple new genuine lenient plink word orgy stop
plinking (priority linking)
is an established jargon meaning cancelling a move into itself by having the game register it again and a lower priority move simultaneously the immediate frame after you made the first input for that move
it effectively adds up to one frame of leeway to “links” but over time tends to lower your ability to nail links properly by encouraging you to do you links early.
double plinking
is an established jargon meaning cancelling a move into itself by having the game register it againt and a lower priority move simultaneously the immediate frame after you made the first input for that move while at the same time doing it with at least one more lower priority move just in case you fucked up the plink with the first extra button
it effectively adds up to one frame of leeway to “links” but over time tends to lower your ability to nail links properly by encouraging you to do you links early. difference is it’s easier to properly plink this way that when using only one extra button of course you can even then triple, quadruple or quintuple plink (say cr.hk plinked with cr.lp, cr.lk, cr.mp, cr.hp, back/select), tape a wood plank under your palm and hammering your stick in a diagonal motion seems to be the most effective way to do it.
B-link or blinking (plinking with select/back)
is an established jargon meaning cancelling a move into itself by having the game register it again and select/Back simultaneously the immediate frame after you made the first input for that move.
it effectively adds up to one frame of leeway to “links” but over time tends to lower your ability to nail links properly by encouraging you to do you links early. difference is select/back does’t interfere with the game unless you play “trial challenges”, which reduces the chances of having unwanted specials coming out when adding some intricate motions or option selects to your plinking game, it also allows to plink light punch moves which otherwise have the lowest priority of the game and cannot be plinking with any other regular button.
kara doing something
is the act of cancelling a move with a higher priority move, usually a heavy grab or a special move by pressing or finishing the input one 2 or maybe even 3 frames after pressing the input for the first one
the objective here is to grab from farther, or connect farther with a move to surprise from a distance, or simply to connect during a combo when range is tight and walking is not going to slice it.
double tapping
is the act of trying to manually do what a fastest turbo setting does, always having the game registering either a button press or a button release.
the objective here is to reach 50% accuracy on 1 frame links or just frame punishes and 100% accuracy 2+ frame links/punish
now what this guy’s calls “true double plink” is what I d rather call a "fuck-up-tion select"
because it selects the second move if you fucked up the link for the first both of them being plinked.
this is very character and stance situational as you need to have 2 moves that will link in that phase accessible from the same stance, no doing a grab, or a focus or another unique move, and that can be followed up the same (or at the very least don’t put you at risk in case the back up move triggers)
the objective is to extend the leeway by not one , but 2 or even 3 frames if everything is done properly of course it teaches you to do the moves very early and basically teaches you to miss the correct timing. it is not that is is completely useless, but in most cases the difficulty of the manual gesture to execute is higher than the difficulty of the link itself but every character has 2 or 3 links that can be learn’t to be done this way.
now for your question on youtube
if you whatever you wanna call “fuck-uption select” cr.mp with cr.lp
what you are trying to do is
cr.mp
cr.mp + lk
cr.mp + lk + lp
cr.mp + lk + lp + back/select
this will give you
cr.mp if done one frame late
cr.mp if done at the correct timing
cr.mp if done one frame early
cr.lp if done 2 frames early
cr.lp if done 3 frames early
if you fuck up a bit your pressing pattern you’ll get a double plink for cr.mp, a single plink, or even no plink at all.
basically the same results you d get by simply doing
cr.mp
cr.lp + mp
this will give you
cr.mp if done one frame late
cr.mp if done at the correct timing
cr.mp if done one frame early
If you fuck up a bit your pressing pattern you’ll magically end up “fuck-up-tion selecting” and nail the link even being 2 frames early with a fortunate cr.lp , or no plink at all. Personally I think this is the best way to go for cr.mp links, without going over the top and slamming your hand on the fightstick.