She also has a much more useful version when you tap down down.
And Bellriesa, I’m not trolling.
First time I saw Yui I thought to myself “That’s Lyn but with two ponytails instead of one.”
If you take into account the colour of her hair, facial structure, build, hair style, serious expression which looks just like Lyn when she takes on her rape face, and the fact that she’s also a sword user, it’s not that far off. Now normally I’m the first person to defend anime designs that ‘might look a bit like other anime designs’ but this one is definately too familliar to me.
Well it’s not a bad thing per se, it’s just that it does make her design seem a little less interesting if she resembles an existing character so closely. It’s a bit dissappointing. I guess I have the same kind of feeling about Luna since she’s very similar to Yoko from Guren Lagann.
I think that Ayane has the best design out of all the playable characters.
Well duh, a slightly different hair colour and copy + pasting an extra pony tail doesn’t do much to detract from the similrity. Also consider the bangs on the fringe, which both characters share despite a slightly different shape. It’s mainly her hair and face which I think is similar for these reasons.
I mean even Yui’s eyes are of a similar shape. If she were to look really different she could be given sharper or differently angled eyes and that would have made a distinction already. Just because it’s a generic anime style doesn’t mean that there aren’t subtle nuances that can be added to tell one character from another (most anime artists are quite good at doing this even with the simplest of lines) This is what I mean by the expression thing. Lyn’s in-game portrait has her with pretty much exactly the same face, which for both characters is a defining trait ( a character’s manner or ‘default’ facial expression is often a memorable characteristic, for example we all know Ryu is rarely seen without his trademark concentration scowl, or Ken his smirk.)
Yeah this is a weird situation. Normally it’s me who’s trying to explain how two anime characters look nothing alike, and now it’s all going reversed on me
Yes, from neutral the fastest way is 44, 6C, I think she can get to it from one more stance, but you HAVE to be in the right stance to do it otherwise you can’t do a normal throw with her ( and this really sucks BTW, I gotta use Ciela’s forward assist to keep someone pinned long enough to go for one ).
…NO, WAIT, I FAIL AT LIFE FOREVER, it’s just that she can be REALLY touchy in her other stances so trying to grab then is “LOL CHANGE STANCE INSTEAD” but apparently after a few minutes of testing I CAN grab from JUST ABOUT any stance…but you still have to be in one, neutral has no grab to speak of.
That’s like also in every Capcom and SNK fighter ever, sprite stretching allows for faster movement w/ shockingly same detail…as long as the player never see’s it…Guilty Gear is an GOOD EXAMPLE OF THIS BEING DONE WRONG BTW.
someone email this guy and tell him to make the input command interpreter not suck complete ass
Spooky, Zar, sumAzNdude and myself have playing each other for most of the weekend and more or less been taking turns raging at not getting what we want half the time.
Also, I believe the reason the command interpreter sucks is because the game is made in Fighter maker, which AFAIK only allows you to create games that have very tight inputs and such.
Yeah I find it pretty annoying too, especially when playing Kurumi. Her 236AB is way too hard to do at will.
I’m glad I’m not the only one who thought the inputs were kinda stiff. I have to exaggerate motions to get them to work. Like dashing 214, I have to hold 4 to make sure the game interprets it properly. Also, when I was performing some post-dizzy combos, I also realized, that doing something so simple like 2A linked into super can really screw me over and cause a whiffed throw to come out. Why? I’m guessing the reason is because the game has whiffed throw animations. Most games that use 4/6 for throws don’t have this, and for good reason. But it’s pretty frustrating. You think the game would know NOT to attempt a throw if your opponent is still in hit stun. Because this isn’t BlazBlue where you can “combo” your throw.
Well we’ve played this game for a good 15 hours or so this weekend (probably going to play more) so I’ll take our time and investment in the game over your custom eight way.
Regardless, it does look like the fault of fm2’s engine.
Also, seriously just shut the fuck up squirrel. Please.
Well I think it’s still really early for a tier list, but if we’re going by personal opinions, I think Yui, Lilith, Saki and Eri would be somewhere at the top.