I saw the tier list, and q-bee seems to be in the top. Do you know why she isn’t used as much as those 4 you listed? I played around with her, and I really like how she plays, so I’ll probably be maining her in VS.
q bee isnt used as much because she isnt solid.
shes VERY good, but its more of a guess/guess thing. her defensive game isnt as solid, lacks anti airs.
she has some pokes to use, and a few anti airs that work on some characters without a weapon (like bishamons sword.)
i gotta disagree with bishamon being high tier. maybe high-mid tier, but thats about it.
Sasquatch
Zabel
Q-Bee
Bulleta
Talbain
Bishamon
Demitri
Felicia
Aulbath
Jedah
Lilith
Morrigan
Anakaris
Victor
thats how i see it. victor has better matchups overall than anakaris, but i see anakaris pummel vic pretty bad, since he has the only good anti air for victor (c.hp)
Bulleta in unbiased fourth pleases me.
Wow, didn’t know Jedah was that low. Makes me feel not so bad for losing all the time, but I still feel bad nonetheless. :[
Sasquatch seems to have a hard time countering Victor. What weapons can he use against him?
well theres a general rule to fighting victor (that i didnt realize til a few days ago)
you really dont wait for him to jump on you like that. you walk back and space his jumps so that his furthest range attacks will miss, and jump on him or overhead dash etc.
air-to-air you can take vic out pretty easily. if you’re cornered its not good, but you can try and walk under his jump ins (sometimes, not if you have a slow walk or are too tall.)
remember noone in this game really sucks so even fighting a good victor can be VERY hard. but yeah, just watch out for his c.hp and jump in on him and mix it up. sasquatch mixups are too godly, and if you’re not hitting him at least half of the time you dash in on him, practice up those mixes and he shouldnt be as hard :tup:
Thanks mag will do. got beasted on last night:sweat:( put up a good fight though). But watched DDsas matches vs Victor ., and I didnt feel so bad:sweat::wgrin:.
I searched this thread and I couldn’t find out anything about the DC version of VS. Is it arcade perfect? if not, whats missing or fucked up?
Whats fucked up about it is the fact that its not VS at all. Think of it as Hyper Darkstalkers much like Hyper Street Fighter II and Hyper Alpha.
:sad:
well, thats what I wanted to hear. So the ps2 version is the accepted tourney standard and how close is the ps2 version to being arcade perfect?
what is exactly wrong with the DC version? some specific would help a brotha out.
I’ll answer this one. Like sanjuro said this game is hyper darkstalkers and their is nothing wrong with that. However, if you are looking for an arcade perfect version out of it, that shit is not happening. The game has the st character size sprites. I’m not sure if the hit boxes are different. The characters although mostly accurate are missing some of their gimmicks like glitch’s, unblockables, etc. Also this game even though you can pick the mode of play it still runs on the Vampire Savior engine. As a standalone game its good, but as for arcade perfection its not even close.
As for the ps2 version Vampire Collection this one was made for accuracy. It pretty this game has the same design features as the alpha anthology (in fact the template for alpha anthology came from this game). It has all the series in its entirety excluding chronicles so those games are: Vampire- The Night Warriors/ Darkstalkers - The Night Warriors, Vampire Hunter- Darkstalkers Revenge/ Nightwarriors Darkstalkers Revenge, Vampire Savior Jedah’s damnation, Vampire Savior 2, Vampire Hunter 2, and some pretty pictures in an art gallery. Each one of these ports are pretty accurate as you can use the dipswitch setting (ala alpha anthology to make them accurate to the game your playing). We used this version
to play Vampire Savior at NEC 06 and no one complanied at all. Defenatly look into
getting this game.
thnx, thats exactly what I was looking for. I guess for right now since I just started playing VS, the DC version is ok to learn on. I’ll upgrade once my game gets to that point where it matters.
Does the PS2 ver. of VS have record dummy feature, because I looked for it in training mode and it doesn’t seem to be included.
No, i don’t think their is a dummy record feature in the ps2 collections. In fact, the Dreamcast/PSP games have that feature. So if anything you can use those versions to practice some things, as the subsystems are not that different from the regular games (use it to get practice guard cancels and tech hits things of that nature). One last thing some combos that work on that game do not work on the dreamcast.
For example- vampire savior ver of Bishamon on the psp/dreamcat ver can do c. lk, c.lk, c.lk, qcf p (spirt summon), into spirt summon ender. The problem with that is you can not combo into regular spirt summon on Vampire Savior you would have to do ex spirt summon but the dreamcast ver is faster because its a different game. I wish he had that combo, he would be even more of a beast if he had that shit.:mad:
thx mar, but does anyone have actual specifics?
like bbhood is missing dashing infinite, somone posted qbee is missin shit…
i really like the game, i’m just trying to understand what exactly i’m working with.
thanks for any help
I’ll look into it for you mixup I got the DC version again so I can do some testing and see what
I can come up with. Peace
[Mario G]
After a day of testing I got to say that the DC vampire chronicles is not that bad. I came into the test knowing full well that any unblockable caused by a glitch would not work. This is still true however, you do not need the unblockables to be good with a character. Any who, here are the test results.
-Anakaris- Nothing has changed. all his normals and special moves still function the same. All combos still work
-Aulbath/Rikuo- I would say that this character is pretty faithful to his vampire savior form. All his combos work the bubble trap works.
-BBhood/Bulleta- I’m not a bbhood expert but it seems that she still has the massive frame advantage on her far standing jab. I tried to do the dashing infinite but failed because I lack the execution to preform it in the game. I’m sure it is possible though. Otherwise everything else should be faithful to vs.
Bishamon- there is only one dynamic change I found. In the dc version, he can do crouching short x3 into spirit summon but cannot do es spirit summon, as the es versions starts off to close to his body the dc version. In VS, the effect is the opposite but for different reasons. In VS, you can only combo into a spirit summon if you es it after one hit, (therefore c.lk x3 into hcf p does not work in vs with out you burning meter). The reason for this is that the regular version of spirit summon has to slow of a start up in VS, so the further you are the lower the chance you have to combo it in. Other than that everything works sans the unblockable.
Dimitri- Nothing has changed still fireball zoning and uppercuts. All combos work
Felicia- Kitty helper still function normal all combos work.
Gallon/Iori/Jon tizlle - From what I can gather He still works the same. He still has his juggle state off of an anti air beast cannon into d,u, es flash kick move that does not need charge. I can not get beast mirage combos to work off of his dash because I suck. However, he still retains his massive damage off of dark force beast mirage into es nunchuaku during beast mirage. Beast cannon still functions the same as well.
Jedah- Nothing I could find. Everything function fine. I cannot do the dashing infinite on regular vs anyway. Also his regular darkforce fly combos still work as well.
Lei Lei- As usual I can not find anything worth mentioning. All combos work the same nothing is changed
Lilith- She did not change, even her juggle state in darkforce is still intact. lilith can juggle the opponent in the corner after you use a dp or a merry turn with repeated tiger knee fireballs while the opponent is in the air during Darkforce 1 (lp+lk or mp + mk activate).
Morrigan- didn’t play her but I’m sure all her shit still works.
sasquatch- still works
Q-bee- I did some testing and everything seems fine. Hell even her air lighting kick on a blocked air opponent still does massive chip damage on block.
Zabel- still has all his b&b’s their fore he is the same.
In conclusion, Think of this version as vampire savior upper. Most everything works that is not a glitch from the original Vampire savior. I think the game is still pretty balanced even in this form and could actually be used for competitive play.
[Mario G]
Thank you for this work man, i guess i am too lazy + uninformed to get it done to that lvl:lovin:
thanks man.
I guess i will just practice my basics w this version, i play squatch anyways :]
off hand, I know lilith and bb lost dash links. qbee lost c.fierce, +c.mp.