Vampire Savior: advanced link combos & important notes

say you get knocked down by wolf and you don’t know if he will try empty jump throw on wake up or jump in tick for pressure.

This is where fp-mp-lp piano comes into the picture for pushblock. By starting off with a basic piano while holding a block, the piano also counts as a soft tech on the throw bceause the first input is bck+fp. If wolf jumps in tick, the piano then comes a pushblock series.

Simply doing a normal double piano may work but it will eventually fuck you over in which case switching to a light attack first, then pianoing becomes the better option. Pushblocks are basically situational. Certain situations call for certain techniques in order to minimize risk.


gbursine, whats the most successful 6 input technique?

Am I the only one using a full hand sweep to do pushblocks? I use my palm to go from right to left, then left to right, sweeping all buttons. I have a pretty high pushblock ratio this way (way more than 6 inputs) and the worst that could happen is a dark force (so it’s either a pushblock or a fully invincible move).

BTW, no hitbox love for Zabel?

I would do that but I play Bish, and a random DF is the last thing I want to come out :’[
I used to do it that way, but I also got a lot of random cr.HP/HK too and that is shitty to whiff with Bish too.

Also, Kajoq, are you gonna run your board out of a cabinet or a supergun?
Either way, I am stoked to play some arcade VS again.
Y’all are gonna get unblockable looped come October <333

Also, Tweleve, ARE YOU GOINGGG??
We can play some 3s too.

We’ve been busy. Actually I still update the wiki a bit each week, but mostly plugging in data. I need to chat with Rithli about finishing the hitbox stuff one weekend since there’s only a few characters left and if we work together to split the load it should get done quick.

yea that input trick is only good with characters with good DF’s and even then you can still be hit or fucked on the recovery of your DF if your character has it. If I did it with bee and the opponent was right next to me, I certainly could be hit out of mid air, opponent lands and gets a mixup.

Its definitely risky where some of the other push techniques are much safer.

While indeed safer, they are also less efficient. Plus you could always use one more input (like using a finger to press a button then handwave).

There are other input techniques that are still much safer, allow 6 inputs which is the max, and don’t activate a DF.

Double piano lp-mp-fp x2 or fp-mp-lp x2.

piano fp-mp-lp, hold, drag to the right only dragging across the punches which equates to 6 inputs. It doesn’t matter if you did 7 or 15, the game will only register 6 because its 100% then.

No matter which way you spin it, that hand swipe technique is risky.

While I do agree that it is not the safest technique, it is the most reliable because hand swipe is faster than a double piano, release technique or pretty much anything else. Plus, I just tested lk to hand swipe, it’s almost as fast and safer than a normal hand swipe. You can do hp to hand swipe if you want to do the throw/pushblock OS but it’s harder. Just try it.

terry bleigh

Hey all, I was wondering if anyone is interested if I managed to individually rip every match from the top 64 bracket from Tougeki 2004? It’s been a very long time since I’ve uploaded to my rarity channel.

YouTube - psychorarity’s Channel

I’ve been thinking about this over since you posted it till now, and I think this. The frequency of priority of using teching(pushblocking) is between that of just defending, and parrying.

There are obvious risks to trying to tech everything, yet the risk is not comparative to that of parrying.

so, frequency is one aspect of when to pushblock. the second factor is a combination of positional situation, and your prediction of the attack they use.

I think a situation and your ability to predict an attack that they use are a function of each other.

Let me lay out three simple scenarios.

scenario 1: bishamon as opponent, dashing in with X attack.

scenario 2: victor as opponent, jumping in with x attack

scenario 3: qbee as opponent. in the controlling position of a knocked down opponent. hovering over knocked down body, then dashing in upon wakeup.

so, in each situation, the opponent has a moveset which allows them to determine whether or not they hit you early/late, and at what level of blockstun. bish has 6 different normals with different ranges to choose from. Victor can hit anywhere between super early, with j.rk, or super delayed, with j.mk. qbee can hit with j.lk/lp, or j.mk to create a similar situation as victor.

ignoring what attack they use in all situations, and weighing the risk and reward, at first glance, it really is only worth it to devote a portion of your mental resources to one pass.

and for me, at this point in time, one pass is rk, fp, mp, lp, lk. all in the time of when you say “one” when saying “one mississippi” the really slow way.

from there, its character dependent on their block string, and how/if they space their strings. the stronger attacks will allow you to do more passes.

This is where, from the three situations above you’d approach differently. the bish would do linked string. the victor would do the same, but his heavier/electrified attacks have significantly more block stun. the qbee would probably do more triangle jumping in hopes to fish another hit.

for an opponent who is doing linked block strings, I find it best to do tech-passes in similar fashion to the way you do option throw teching selecting in 3rd strike/super4. you do a pass after each blocked hit they do.

so thats my take. makes me want to install ggpo again talking/thinking about all this again… infact I just might >.>

edit: yes pc! more VS, less TvC. lol

The splitting is easy, the translating is hard (thank you Ihira!), the uploading is time-consuming. :coffee:

And I am so fast in my work:

As a tribute to all your hard work on the wiki I did a [media=youtube]vQkEKHngtus"[/media]

kajoq sorry i was afk last night in ggpo, random company over…

finallly got that shit working for me…its so random, one day it works the next day it dont

i will also be attending seasons beatings once again and I expect to get some matches in with everyone…it would be nice to get more pointers/ finally learn matchups

Thanks for the tutorial Sasaki! Mad useful. By the way, what are you using for a controller? I have the same driver for my Mac, but I can’t get it to work with anything but the 360 controller.

@Judge: Thanks. Here’s a tutorial by tsphan on how to get pretty much any stick to work with that driver:

This is by the way the newest Controller-List-file:
ControllerList-9.plist

Let me know if you need help setting up SDLMame.

EDIT: Although the 0.08 installer will state that it failed, the drivers will still be installed.

How much work would it take to make the hitbox script work for VH1&2?

@Sasaki: Thank you so much! The driver worked perfectly! I didn’t install SDLMame because everything seemed fine during a test run with MACMAME, aside from a small latency issue. Should I switch over to SDLMame anyway even if I don’t have the same problems other people were having?

Sup Skankin! The hitbox lua script should work for both of those games actually. You probably need an updated script. You can get it right here http://mame-rr.googlecode.com/svn/lua/cps2-hitboxes.lua. As for vh 1 that game has a different problem which is the inf health cheat does not work right.

Psychorarity presents:

Nagoya Stories 4 [9-24-07]:
YouTube - Broadcast Yourself.