Sagat’s AA game is fine. He’s got an invincible TU that can beat anything clean if timed correctly. He also has trades that link into Ultras. If the TU is done at the peak it’s the most damaging non-ultra AA in the game(200 damage at times). I’d hate it if he was a character that had to rely on situational normals that act as AA’s, those also do piss poor damage for the most part.

Sagat’s damage is doable because his execution is not difficult, IMO at least.

Sagat just needs some tweeks, frames on low ts and st.lk and he’ll be a night and day difference.

Not to talk shit or be disrespectful but

Did both of you think before you made that list?

Let alone fully understand what would happen to the game if those list would make it on the next version?

Sagat is fine the way he is already, if I was looking for improvement I would simple ask to give more damage on his second hit on his tiger knee, and nerf them retarded vortex bs from other character

That is all

in terms of emmanuel’s

- Tiger Knee: +3 blockstun for M and H and +2 for L(-8/-10/-15)
- Ex: reduce the start up with 1 frame (6)
- Low Tiger Shot: reduce the recovery with 1 frame (44)
- Ultra 1: fix ultra glitch
- LK: - reduce recovery with 2 frames (7)
- change the dmg distribution form 20+30 to 10+40
- F+LK: reduce the recovery with 1 frame (15)
- cl HK: make cancellable hitbox bigger
- H Tiger Uppercut AC: +10 dmg (190)

i really dont see what would be so gamebreaking.
really onlly the mk knee benefits from the changes as it is the only one used in safe strings
1 frame reduced startup on ex seems fine
1 frame of low tiger seems fine
ultra glitch should have been fixed
the lk change could be pretty gnarly i agree making it positive on hit seems a bit much
since you usually only get the 2nd non cancel-able hit the damage restructuring seems fine
f+lk change makes the link on hit a 2 framer for a lp and gives him a decent mid range poke on block, being +0 on hit seems like a gripe i could accept
cl hk hitbox cancelable hitbox i see no issue
nor is the tiger upper change

Really the only thing i see as being a bit much relative to what most of the cast can do now [especially vortex chars] is the one thing i underlined. Im not saying i think all of them should go in but as someone that only dabbles with sagat [so buffs him or nerf him i wont be salty] the second list seems pretty reasonable as a wish list.

Considering if they even do an update to the current version of the game. I would say; give him the cancel-able st short back and really they had two version to fix the ultra 1 in the corner thing and the glitch where it whiffs completely on certain characters, I doubt they will change it plus you can dash under for the regular u1 animation and damage minus the towards rh.

Yea that standing lk from vanilla was god like!!!

Emblems list is good. They are not gonna nerf the vortex bullshit characters. One thing that could be cool for sagat that is yet to be mentioned is Maybe give him the ability to combo clp into clk. That way he would have a better boxer tech and actually get a reward from a 3f move rather then a 5f normal. Another thing that would be dope is bring back his normal tigershot juggles he should get rewarded for making ppl land on fireballs that are outside roundhouse/ kara knee range.Also i think its bullshit that we cant always Stand medium punch tiger knee or cmp knee combo all the time stupid (not sure if they could fix that , might be too much tampering) but yeah.

I don’t need much:

  • Fix the Ultra in the corner!!
  • st.lk cancel
  • Nerf Akuma’s cr.hk.

Heavy weapons understands why my list is what it is.

My requests arent so insane and outlandish that they could be called overpowered. they are geared to making his current tools better but not so much that people cry and whine. He will also remain skillful and become a slightly more fun char. I gave him better frame data on tiger knee but left the damage alone. Why? Because it will give him a good footsie/rushdown tool that takes understanding. Also frame data is one of those things that takes deep understanding to make effective use of.

You guys want Sagat to be a rocket launcher. I want him to be a sniper rifle. Heavy weapons knows exactly what I mean.

Also all tiger knees should force stand on the first hit. The real gat players know why.

Haha I like that sniper rifle… scoping motherfuckers from miles away then Boom tigershot through a concrete wall and you suckers is done! Yep first his should force stand for sure!

I’d imagine you mean tks on hit and not on block ?

Yup.

^
Totally agree pretty tired of watching rh tk’s second hit whiffing and letting the opponent punish.

sometimes ive actually got some counter hit m.tks setup whiffing the 2nd hit of the tk over with wierd hitbox characters. Which definetly sucks.

Better hitboxes of his cr.mk and cr.hk, few pixels longer. It’s iritating when your foot touches opponent but it wiffs
Better walking speed would be appreciated and fix some bugs like corner ultra and hk tk 2nd hit wiff. Also forward lk longer hitstun to connect better normals

cmk better hitbox on the tip would be awesome i agree

Make c.st.MK the same as his f.st.MK like CvS2 ( ͡° ͜ʖ ͡°)

I doubt they will even do a v.2013, but if they did, don’t expect much in the way of buffs.

I think there one obvious thing that Sagat needs buffed is his U1. There is no reason for it to be broke in the corner. That was excusable in vanilla when Sagat was godlike, but not now. It’s just arbitrary. Second thing I think they should do is make the second hit of s.LK cancelable into specials. Those two buffs are somewhat realistic. Pushing the boat out, I would also ask for less recovery on low Tiger Shots.

http://www.capcom-unity.com/street_fighter/go/thread/view/7411/29822777/sagat-balance-suggestions?sdb=1&pg=last#530059565

My brother plays Sagat and wanted to give his opinions on what he thinks Sagat needs in v.2013.
He’s modded some changes to allow you to see the effects of them in game.

Some things off the bat, good call on the ultra changes, especially U1. That’s just ridiculous at this stage of the game.

However, that Counter hit Tiger Upper cut is FINE. It does not need changing and if you dash back, you can connect with the forward step kick. Sagat does not need to be able to hit all tall characters with his forward hard kick while they stand(works on a few already). It’s meant for an AA move at the end of the day…

TU ONLY TRADES when you do it too early. It will NEVER trade, or be stuffed if you delay the TU…

Also, at the 1:38 mark, I must be going blind or that is the PC engine messing up(or something lol) but there is now way in hell the cr.lk would miss from there…BUT I’d still keep it the same as it is right now. It is a godly normal, both on block, recovery, option select tool and feint normal.