wow. i was raised in arcades so i can understand that line of thought but we arent playing on the arcade version. i recently learned japan dry humps the arcade version too. daigo comes to usa and does a bunch of money matches at evo but refuses to fight any console chars cause they play the arcade version in japan. but he didnt have to fight in the pools at evo becuase he was given some 'oh he’s daigo so lets let him auto qualify even though all he did was fight an EXHIBITION match at sf USA finals". he by rights would have most likely gotten wrecked by a good seth or having to fight a crazy Gen like Yeb. im seeing the arcade version as a gay relic of the past. its what allowed japan and SO CAL to get an early lead on the rest. so much of the US did not have an arcade with SF4(because capcom’s huge throbbing cock we suckled on for this many years got surgicly removed and replaced by a giant menstrating PUSSY). now we are past the arcade version. the shit that matters in the US is console. i understand clutching that dream of keeping hardcore arcade shit alive but look at the fucking reality. people want to play in their underwear while smoking a bowl more. i would rush to the arcade if they had sf4 in town anywhere even though i have console version. but there are no cabinets in town. so im moving on and i fucking wish the rest of the community would too. yeah thats right, im saying it… arcade infinity and all that shit, hey i salute you, and you have produced players i hold as gods. even though they got a huge early jump on the rest(spoken out of pure jealousy). but fuck man… the game is sf4 console now. so i see that move by final round as a giant roleplaying session where people are pretending the shit is arcade yo. ALL CAPCOM WOULD HAVE TO DO AND SHOULD HAVE FUCKING DONE IS RELEASE THE NEW CHIP THAT HAS THE NEW CHARS ON IT AND SHIT WOULD ALL BE ON THE SAME PAGE. i was there through all the different revisions of Mortal Kombat…that was before my nuts had hair on them. patch or update your shit or you pretty much make the case for why you should be phased out in the first place. succesfull communities are on the same page. simple fact
Just so you know, if you ever go play in Orlando, they like paragraphs there.
yeah my bad, it was a semi-drunken rant. but thats good to know since i do play tournies in orlando from time to time
In tournaments you are allowed to use any of the settings which actually exist in game. So that means setting buttons to 3P/3K/Throw/Focus is allowed.
I bind mine to Focus and Throw. As discussed, this is tournament legal.
I started using it because when I first started playing on my stick, I couldn’t tech throws or do focus dashes if I hit the two buttons up and down. My fingers just weren’t cooperating. Thus I tried the two end buttons, which are useless anyway. They work for me.
Most tournies I have seen it is legal, I use it just because I played SF2 on a pad,so I started with SF4 on a pad. When I swapped to an Arcade Stick I enjoyed the 4th buttons, but I am considering moving, and most likely a place I move to will have an active arcade scene so I am starting to use only six buttons.
I play with a traditional 6 button layout and I think if you’re going to a major tournament that you should also train yourself to use the standard 6 button layout.
I use a gamepad and I never use my 3P or 3k buttons…
I use my fingers instead of my thumbs to play SF though.
Was reading the thread, and had a question (semi off-topic, but has something to do with the controllers nevertheless):
Why are wireless controllers banned at major tournaments?
Once you sync a controller to a system it can then turn it on or off and is connected to that system until it is synced to another system or the battery dies. So imagine you’re playing a match and the game is paused randomly because the guy who used that setup before you with a wireless controller paused it remotely from across the room. Not cool.
that’s why tourneys should just be run on xbox 360, where there are a: wired controllers and b: charge and play sync packs.
Although I completely agree with having the option to have extra buttons on the arcade stick, and having the option to set them however you please, I think that the added satilite buttons were not so much intended as a way to simplify input for certain moves, but as an added option for playing other games. (anything by SNK)
I think it is important however, that the new players have the option to simplify things, in the event that the execution for this or that is too hard. We need all the players we can get.
With that being said, I think that using the satilite buttons as a means for simplifying inputs is pretty lame. I know it is there, and you CAN use it, but breaking tradition is blasphemy in my opion. SF has always been and I hope always will be 6 buttons. There is a beatiful simplicity to it, and being able to execute all your commands with the 6 buttons available is how the game was meant to be played. Part of the awesomeness of SF is the journey in learning and mastering the various techniques, abusing a shortcut to assist you in that journey is pretty lame. Lots of players before you mastered those same techniques without assistance.
Anyway, you rock that piano Fierce electricity. I for one will always have more respect and admiration for the folks who do this stuff the traditional way.
Binding extra buttons to an 8 button arcade stick. Awful, just awful.
People can bind as many ppp/kkk / saving / throw as they want to additional buttons for all I care. I can frankly not see why anyone would trade the comfort of being able to do everything with 6 buttons for unnecessary additional hand-movement. I mean come on. Is it really that hard to press 2 or three of those at once?
But by all means, go ahead. It’s not ME who’s handicapping himself.
Even basic macros like 3P, 3K, Throw, etc. are cheating imo. With those macros, there is no chance of messing up by not hitting the buttons simultaneously. So for example, the classic Dhalsim has full Super and Ultra, he attempts Ultra but doesn’t push all 3 buttons at the exact same time (I believe you have to push them all within the same frame / 17ms), what happens? You get Super, fuck! That doesn’t happen with a macro.
Just let the dude use whatever he want. It’s not like you are going to see him in any tourny.
After WCW…I would say it’s a good idea to not use all 8 buttons at a tournament. :lol:
This thread is full of scrubs crying about shit, and people who can’t let the glory days of arcade dominance rest in peace.
The tournament scene is now on Console, and any player who restricts themselves from an edge in the match “because thats how it should be” is just delusional. I personally do not use them, but not for any reason other than the extra 2 buttons really throws off my game, because I lose my finger positioning and end up pressing the wrong thing.
The 8-button layout is a compromise. Japanese and american style. Shoulderbuttons for navigation.
So mixing these styles, well, it should have a name like Bastard Style.
Dunno about you guys but restricting only 6 buttons or something along the line and not using macro isn’t exactly saying playing with 6 buttons is more skill versus against playing with 6 buttons + 2 macros.
If anything, macro just reduces the amount of work (and chances of screwing up) of lets say an ultra.
The question really, is doing more work (ex. manually hitting 3P or 3K for an ultra) more skill then using a macro to reduces the amount of work (ex. hitting 1 button for 3P/k)?