Dudley’s s.HK also nets you more than +3 on CH, I think it’s +5. As a result, I was wrongfully lead to believe that he would be able to combo it normally into EX SSB when EX SSB became four frames faster in USFIV.
yomi
yeah in 2012 they made it gain 5F additional frame advantage on CH so now it’s +7F. Of course before USF4 it also caused a ton more pushback severely limiting link options and some specials would whiff.
did they change balrogs f.jump hurt box or chuns hit box ln st.hp?
in previous versions if balrog tried jimping a fireball chuns st.hp always hit, now it seems you have to be more concerned with spacing than before because im seeing it whiff sometimes where as before i never saw it happen.
No and no, at least according to character files they are both unchanged in any version from 2012->current version which I’ve checked.
Most Ibuki players already were aware but in 1.04 update, her far st.HP is no longer Kara cancelable on whiff, only on hit or block.
I think that was listed
http://www.capcom-unity.com/combofiend/blog/2014/12/15/usfiv-version-104-adjustments
If you look closely at the OP you’ll see I haven’t removed any unlisted changes that had listed fixes. This thread is more like a supplemental change log to the originals, that is also why I include the dates and numbers for each version.
Noticed an unlisted change in 1.04. Elena’s crLP reaches forward slightly farther. Notes say “Increased the size of the hitbox for the attacking leg up to her thighs.” meaning only backwards.
I had bought the USF4 Bible. I was disappointed as the level of detail didn’t get into hit and hurt boxes. I was hoping they would have illustrations of that.
Weird, it does in the digital prima guide I’ve been using to supplement my testing for updating the wiki. It has pics of a bunch of hitboxes/hurtboxes. Sure not ALL frames but a ton of em.
Sadly you can’t d/l the prima guide free anymore.
Yours doesn’t have stuff like this?
The dead tree edition of the USFIV bible has plenty of details on hitboxes. Maybe not as much frame-by-frame breakdowns as would be nice but definitely enough to get an idea of where stuff is going to hit.
Maybe it’s just me but I’ve noticed that some characters can do their close heavy attacks from a little farther distance than previous versions for example E.Ryu and Akuma’s cl.HP !?
Maybe it’s just me but I’ve noticed that some characters can do their close heavy attacks from a little farther distance than previous versions for example E.Ryu and Akuma’s cl.HP !?
Against some characters the distance appears farther than the game actually states it is, that could be what you’re experiencing, There isn’t any actual difference I can find from any other version,
New unlisted change I found
1.04 - Juri - HK Fuhajin Release blockstun reduced by 2F. Frame advantage on block reduced from +6F to +4F
1.04 - Poison - Ultra 2 heart spawn location and way it floats away when attack whiffs was changed. Also the exact range of her U2 was increased from 0.649 to 0.91 (notes just say range was increased)
1.04 - Sakura - Level 2 and Level 3 EX Hadoken charge times were also reduced by 4F. Notes only mention level 1
EX Hadoken
・ Reduced the recovery frames by 4, going from 48F to 44F.