Well he’s not worse than he was in USF4 initially (but he’s still pretty damn bad)
They did mess up though. They could have gotten away with the same ol’ “oh we screwed up our bad we love deejay srs guys” if not for one thing:
They went and fixed DeeJay’s buggy hurtbox in omega mode (and, once again, its very telling how similar deejay plays to poison in omega), while leaving it alone in the USF4 patch. It was completely intentional.
Haven’t looked into it yet, been waiting on @dantarion to upload the last 16 characters to ultradif because it takes 1000% longer and is much less accurate if I just open the files up and look at them side by side.
it can’t be more recovery on third rekka because then all of my post rekka safe jumps would not work or need to be altered, and they all do except that one. Back dash frame data is still 22 frames. Her jump frame data is still the same, 4 pre jump frames, 39 in the air, 4 landing. J.Hk looks to be exactly the same as well. I know this all to be true from comparing these two videos.
Did Capcom do anything to Balrog’s EX Headbutt when it comes to hitting low profile crouching normals? I played against a Rog player last night and I did low forward on his wakeup and he did EX Headbutt, which completely whiffed. I don’t remember in previous versions that EX Headbutt whiffed on low profile moves like shotos low forwards. I know regular headbutt loses to them though.
Yep, just like that. I really don’t ever remember that EX head-butt whiffing like that. It puts a smile on my face. Now that I think about it, didn’t PR Rog beat Fuudo with a wakeup EX head-butt against Fei’s low forward at Capcom Cup?
Headbutt was always able to be low profiled, including EX. I often do safe jump OS crMK as Cody because it’ll low profile both EX Headbutt and EX dash straight from Balrog.
@eternal If the SRK wiki is right, and decapre had 75% scaling with Wultra, well it is now 60%
Poison’s rekkas knockdown also cause oddities. on the “standard” wake up characters, poison needs to kill 17 frames after a knockdown from rekkas to get a 4F safe jump. Against the “slow” risers of cammy/decapre, sagat and blanka its different. She has to kill 18 or 19 frames to safe jump cammy/decapre (19 frames works because they have 5F reversals). Against blanka she has to kill 19 frames because he wakes up 2f slower then “standard”. That is all the usual stuff. Against sagat tho, he gets up 6 frames later then “standard”. You have to kill 23-24 frames to safe jump sagat after a rekkas knockdown. And like the aforementioned poison, she gets up really quick now, and even killing 17 frames will be too much and u will get hit out of your safe jump attempt.