Decapre vs. Abel, hopefully I’m not nuts and my execution just sucks.
cr.mp, cr.hp, st.lk xx hp psycho sting (meaty) 301/466
cr.lk, cr.lp, cr.hp, st.lk xx hp psycho sting (meaty) 242/403
can’t get either of these to work on crouching abel now. Either the psycho sting whiffs or doesn’t hit meaty. Don’t know what changed. The standing combos on abel that force meaty sting don’t actually impact this, so I’m thinking it’s a cr.hp change as those combos don’t use cr.hp
Yes that’s correct, but it’s weird unless Vanilla versions are based on a different build that didn’t go public some changes seem like in between SF4 & SSF4
For example V.Akuma’s Anti-Green Hand Focus Attack (absorbs 2 hits), V.Sagat’s tiger shots actually have different properties than the original SF4 there might be more changes with SF4 characters.
I can confirm 100% that the vanilla sf4 edition select cast =/= Vanilla sf4 cast. If you open up their files you’ll see that they all have their ultra 2 scripts in their files. Damage/frame data/hitboxes/input commands/ect. If you try and mod them to USE U2 it crashes of course (likely due to the animations not being in the vanilla SF4 folders) but the information is there. I highly doubt they had EVERY Vanilla characters Ultra 2 already mapped out in Vanilla SF4
It seems that they basically just REMADE the Vanilla characters in some automated fashion.
The simple answer is that Edition Select is horribly implemented and no one should take it even remotely seriously. The fact that they don’t even have the decency to undo the glitch fixes for older characters kinda ruins it further for me. You should be able to trade out of the last hit of Vanilla Honda’s U1, the fact that you can’t is just depressing.
They didn’t change his focus though, actually it’s his banishing flat.
Interesting stuff… They changed EX Banishing Flat 2x now and it’s still borked.
AE2012 -> USF4 1.0
Zangief’s EX Banishing Flat vs standing was changed from “script - hit_mh” to “Hit” type and the script is "Hit_MH"
on Crouching it was changed from “script - hit_cm” to “hit - hit_MH”
USF4 1.0
Zangief’s EX Banishing flat vs crouching was changed from “hit - hit_mh” to “hit - hit_cm”
As you can see they tried to undo the change but they forgot to change the hit type from “hit” to “script” which means on some characters you get a different reeling animation than you did in AE2012.
See, it’s stuff like this that makes me wonder who the heck is working on this. All you have to do to validate this change is go to training mode and hit a crouching opponent with EX Green Hand. What I’m gathering from this is that they just flat-out don’t test out their patches.
But then the whole staff at Capcom JP will go John Belushi’s Samurai Developer and threaten to commit Japanese style suicide for dishonoring them and doubting their skills