That Z Tier is a horrible DBZ reference, since Z Warriors would shitstomp on any SF character. Even dirt tier Yamcha.

Hurt to see Seth in the “everyone else” boat =(

Meh you know what they meant. *Proportionally *to the DBZ tiers, Hugo is Z tier in SF.

http://fireden.net/4chan/images.4chan.org//vg/src/1362998583157.jpg

aint Goku Z Warrior too? they should call it Yamcha tier.

If Hugo is Yamcha tier. Then I guess Seth is Saibaman tier since one actually killed Yamcha.

I don’t understand the Japaneses. Hugo really seems pretty good from what I watched…

Yeah he definitely doesn’t seem as terrible as they’re making him out to be.

Hugo seems like he has a ton of very situational tools that work really well in that one given situation and terribly anytime else.

Probably gonna be a matter of familiarizing yourself with his toolset intimately. And counter picking hard zoners.

I don’t mean to toot my own horn (that’s exactly what I’m doing though) but to all the people here that I was arguing with about guile being clearly too good and being able to take anyone on, I told you so.

Combofiend came out and said that’s exactly the reason he was nerfed. With that being said, I don’t agree with how badly he was nerfed in the latest build.

I wish they would say something on ken though. Bunch of people saying “oh you nerfed a mid tier character in this latest build, well done capcom!”. Uh, no. I don’t think ken should have been nerfed at all, but he was certainly much higher than mid tier in the japanese arcade version of ultra.

People don’t even know what was really changed about Ken yet and everyone is crying nerf

ROFL - this is exactly what I thought when I heard what Combo said.

I think some of the changes being made are unnecessary. There are changes that I totally agree with, Guile’s nerf’s come to mind. I think the health nerf can be attributed to his very strong zoning/tank gameplay.

Poison being able to jump cancel ex rekkas on block - I can under stand why they want to remove that. I know they said they were going to remove her cancellable sweep before these changes were even announced, but I think it is an unnecessary change. I know Akuma’s has also been removed - but the difference being Akuma does a ton of damage and has a lot more tools. Poison’s sweep has a very short range compared to most. When Combo used Poison he used her cancellable sweep frequently.

man i’m still butthurt because of guile’s nerfs :frowning: .

The health nerf is weird. IMO the only nerf he needed from the arcade build was to remove the auto track on U1… Auto CORRECT is fine because you actually have to pay attention when to do the motion. The auto track was just brainless as hell combined with the five frame start up. I believe they toned down the start up as well? Not sure how much.

Guile went from top 5 to worse than 2012 in the span of a day. Things like that make me wonder how they conduct these balance changes. It literally seems like they overpower something, make it public, and then change it if people complain.

Yeah, fine, the auto-correct ultra was stupid. That doesn’t mean you suddenly remove the change AND nerf Guile’s health and projectile. I sincerely hope they don’t value feedback from anyone other than a professional player, because some of the garbage I’ve seen on Eventhubs and Unity is ridiculous.

Auto correct is fine a lot of ultras can auto correct. The problem was that the game tracked the character for you… THAT is stupid because you don’t even have to worry about the input timing. They also should not have nerfed his health that was dumb.

I honestly don’T see what makes usf4 guile worst than his ae2012 counterpart:

Remember ae 2012 won’t have these following

Hurtbox on wake-up reduced -- **which I think is huge for him**
Air Throw range slightly increased -- **still good**
Crouching LP changed from +4 to +5 on hit -- **very good buff considering he can link it into his ultra**
Crouching MK hitbox and hurtbox expanded forward - **ok buff I guess**
Reverse Spin Kick (4 or 6+HK near the opponent) hitbox expanded downward -- **good buff**
All versions of Flash Kick invincibility time extended by 1F -- **very good considered his AAs normals are already good. **
All versions of Sonic Boom take counter-hit damage from 1-20F -- **nerf but considering he has one of the fastest recovery of the game, very few are able to punish him during this. If he gets it, its because he placed a bad sonic boom at the wrong time/opponent read him and should be punished for it**
Flash Explosion (UC1) start-up reduced from 7F to 5F; damage reduced from 510 to 450; invincibility time reduced from 1-10F to 1-6F -- **faster ultra, a bit less invincibility and damage but still able to link it from normals**
Sonic Hurricane (UC2) damage increased from 300 to 330; all hits now connect on air opponents -- **very good buff**

if I was maining Guile I would still prefer using usf4 version than the ae2012 version. Is it confirmed that Guile’s U1 startup is now more than 5F ?

I don’t think he can link cr.lp into U1 I think they increased the startup. I believe Air tested this at NWM. However, I agree he is looking better than 2012 still I think. God damnit that cr.mk is already tough to whiff punish =[

Really? Like Guile’s does? Name them.

Rest of the quote clearly denotes that what Guile did was different and bad. He didn’t try and claim any other ultras auto corrected the way Guile’s U1 did (e.g. post ultra freeze). I get what you are trying to say (Guile’s U1 autocorrect was completely different than anyone elses and frankly was silly.) but I think that is also was he said.

He said auto correct. He clearly differentiated it from ultra guile’s auto tracking.
Basically, doing the inputs to auto correct is fine but having the game auto correct for you isn’t. That’s what he was saying.