Mentions something useful twice in the course of a week when people are specifically requesting the option to do the very thing the tool was designed for: “plastering”
Maybe @Anotak could mention it in the OP for those who want it instead of some people acting like 2 posts is overwhelming your eyes with information. Hell, saying something twice doesn’t even constitute as reiteration. At that point it’s still just iteration.
It’d be one thing if Razor had been legit off topic just telling people about it in a random thread or without any sort of valid reason for it.
W/E Getting off topic now, I just think it was on-topic and a valid post that didn’t need to be called out.
On the subject of the mod itself, did you consider making it so that jumping normals can turn for the first 2F of startup like light attacks work? Seeing as jumping itself already has the ability to turn mid air I thought this might make it easier to do a cross up on normals that have slower startup by allowing you a bit more leeway on when can press the button and still turn around. I noticed it’s pretty tough to do some of Cody’s jumping normals as crossups since they are slow. Especially his FJ HP which is 11F.
Also, I noticed an inconsistency in how you handled rapid fire normals.
Some normals have the rapid cancel occur at the end of the active frames (like how it works in SF4 normally). So for example. Cody’s crLP is 4/4/5 in SF4. If you are doing it rapid fire the cancel occurs on the last active frame (frame 8). You didn’t change this on Cody’s crLP
However Cody’s far LP and crLK the cancel occurs on the FIRST active frame. E.G. crLK is 3/4/8. Instead of canceling on 7F you cancel on 3F like it was a special/super cancel instead of like rapid cancels. This results in a much much shorter time between light attacks.
Given the nature of the mod I can’t really see a problem with having it cancel on the first active frame. I just wanted to know why it wasn’t a consistent thing for all lights. (BTW I was able to get 10 far LKs to combo because of this lol)