USF4-PC on Steam is SUPERB NOW? *GASP*

Please Xrd, save the PC community.

You dont seem to understand that if I have to pick between A,B,C,D,E and F, with F being the only title requiring me to spend money on new peripherals and and probably one of the few that makes me pay for a retail version. The odds that a person is willing to invest all this, just to see how far he can get, are really low. I seriously cant see why people cant accept that this is a niche genre, especially to PC gamer. You can laugh as much as you want, but if you hit 1000 consecutive players on PC you accomplished literally nothing.

Hell, I love the game, and I have fun playing it. But in this case I am (as I said before) an exception. Meanwhile I have 5 friends who would never touch the genre because of the stuff I mentioned above and looking at the player numbers there arent a lot of exceptions around. You can keep trying to act like fighters are big in europe/on PC, but at some point you will have to face reality. And the fact that something like Ultra gets delayed by 2 months surely doesnt help to change the situation.

Yes, they are niche on pc, but that I’d say that is capcoms fault for putting the game on gfwl in the first place
And you don’t need new peripherals, I’ve been playing with keyboard and I do well

Delayed or not, USF4 has been a top seller on steam for several days in a row, that’s no joke, fgc exists on pc

First person shooters dont interest me, they are incredibly repetitive but crucially there’s very little tactic’s.
Its just reactions a game of whos got the best internet connection - you dont win your internet connection does.

I’ve been playing on the PS3 lately and still miss the GFWL AE2012 PC version, it had faster loading times, higher resolution no Frame drops.

This is probably the most delusional post I have ever read.

On top of that I dont get why people bring up that *they *like fighters. Obviously you do, else you wouldnt browse this FIGHTER CENTERED WEBSITE.

No tactics in fps games? Confirmed youve only played CoD or shitty games on the same level. I can say similar shit about fighters and say RTS are better due to micro management.

Well what indepth FPS shooter have great tactics then ?

But I do agree RTS have a lot of tactics though.

Quake 3/quake live 1v1 or CTF mode.TF2 6v6 (esp with Vanilla items). Unreal Tournament 2004 CTF mode, counterstrike 1.6. Those have quite a bit of tactics at high level.

In Quake 3 (the game I have the most experience with of probably ANY game ever.) there is a lot of tactical depth beyond just good aiming skills. In addition to keeping track of your opponents location, predicting paths taken, and the fact movement itself was a skill (strafe jumping is a lot more finesse required than bunny hopping or just walking like in other games, and you throw in rocket jumping / plasma climbing into the mix too and movement can get pretty fast/crazy.)

On top of that there was item control. Items in Q3 always spawn at the same spot, and they always respawn after a specific period of time once you pick them up. However that time varies based on the item taken. Some items it’s just 30seconds some its 1minute some its 45seconds some its 2minutes. Controlling the timing on item respawns by creating specific paths to pick up items as well as knowing when the item itself would respawn allowed you to limit the opponents options severely. If you could control the items the opponent could get then he’d always be fighting an uphill battle. You take red armor + mega health + rocket launcher + rail gun every time they are available then he is left scrounging for less effective weapons to fight an opponent with twice as much life as he has.

Plus you could bait an opponent by leaving an item but then swooping down and snatching it just as they come to get it. Or simply letting them have it but ambushing them from the high ground so it’s wasted entirely.

Then there is controlling pathways, preventing the opponent from getting to the high ground means you have much more control over when you will fight and allows you snipe them with attacks from above with less risk. Jump pads remove a lot of control from a players movement and allow you to get in a ton of damage if they choose to go for one to try and get up, but the alternative is often a long path way through a choke point, or rocket jumping and spending health (assuming you even have a rocket launcher.)

And that is just scratching the surface of 1v1!

https://www.youtube.com/watch?v=sXuBmU-AjSk

haha, weird how this discussion derailed into prolly my favorite game ever outside of SF series
i played Quake3 for years, but even after all that time, rapha explaining his thought process in this match just blew my mind (begins from 4:00 onwards):
http://youtu.be/XdkDjsBiO58?t=4m

Because you keep asking why we’re not just playing dota instead

Off the top of my head, Rainbow Six Vegas is a great example of FPS tactics, along with Counter-Strike and other games that I can’t think of that weren’t already mentioned. I concede that COD has a limited amount of tactical difficulty, but this boils down to map knowledge and reaction speed. He who has the better gun in this game wins, unlike a game like UT2004, where there’s a set standard to most everything, outside of a few variables (shields, double dmg, and adrenaline for the couple of seconds that it’s usable.)

Your reading comprehension is beyond horrible. What I said is that a PC gamer has no reason to play a fighter over any other genre. Of course there will be exception, but exceptions arent the rule. The small playerbase should show you tha fighters are not only niche in general, but especially niche to PC gamers. This entire discussion started because of this statement, that fighters are dead on PC because the PC community barely cares and the people who have multiple plattforms are rather playing Ultra on XBOX right now than sitting in PC AE lobbies.

I dont give a shit about what you play. Hell, I know that there are some people who play fighters on PC as their main title. But that doesnt change the fact that they are a minority. And at some point people should just accept that. Because in comparison to other well known and popular competitive PC titles, fighters are dead.

Because they enjoy the type of game more? This is not a hard concept to understand.

Thanks for the answers but can we get back to discussing how crap AE on Steam is, instead of other stuff now?

This is after all a forum on Street Fighter.

IMO There is more overlap between 1v1 FPS play at high level and 1v1 FG play at high level than people realize. Having been part of the first and studied alot of the second I see a lot of areas you can really draw parallels in not only the mindset of the player but the actual way it’s played. If you watch any high level 1v1 quake 3 match and try thinking about it in terms of “pokes, zoning, and footsies” you’ll see what I mean.

I mean, even the old SF maxim “don’t jump” applies to Q3 in many respects. Sure you want to jump to get around the map, but when you are actually fighting the opponent it’s something you want to avoid. Why? For the exact same reason as in SF: you lose control. When you jump in Q3 you have very little air control (you have SOME but not a lot) this means that the opponent can then easily predict your movement path and hit you just like in SF.

I mean some of the more advanced aspects of FGs of course don’t transfer (frame traps, reversals, ect) but almost every CORE aspect of fighting game fundamentals does. Footsies, anti airing, poking, zoning, rush down, mixups, ect. You really should try and watch a top level match while actively thinking of those terms and how they apply to FGs and then look for something similar in an 1v1 FPS match, it’ll blow your mind.

Item control in Q3 is something that I always think about when I think about items in Smash Bros. I’m no smash expert by any means (strictly casual) but I’ve always felt that SOME items could really REALLY open up the game tactically to a whole new level (specfically the fan/mr saturn/fire flower/freezie/deku nut/pitfall/green shell/bombomb/lip’s stick) but the thing is that the I feel the random factor hurts it more than anything. If there was some sort of implementation where maybe items spawned at a set of specific locations at set times, maybe it starts on a random item from the list but there is a set order cycled through. Maybe even only have specific items on certain stages. That way players could predict an item spawn and work it into their game.

But they are still a vast minority, why is that so hard to understand? No one has a reason to kill himself yet some people still do it.

99/100 PC players will not have a reason to play fighters because it requires way too much commitment (time and money) to justify the fun you gain out of it. I dont even see a point in continuing this argument because theres no point in discussing things that are easily proven by looking at playernumbers. PC competitive titles generally have way more active players than anything on consoles ever had or will have, yet Fighters have way less players on PC than they do on XBL/PSN. That alone is evidence enough to prove that the genre is *dead *on PC. Yes, you, me and a handful others play it but that doesnt make it anything but dead in comparison to other games that focus on the exact same thing: competition.

The fact that multiple titles have more than 100 times the amount of daily players is another thing that proves it. What I dont understand is how that is a problem and something people cant just accept.

It’s already clear that all you want, is everyone agreeing with you…
Here’s my contribution: Yes, PC Community is dead!

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man if yall dont get back on damn topic b

edit: just for all that bullshit i just read

come catch this fade on AE-Steam state your gtag and catch this damn fade for fukin up my topic

YOU gloved
YOU Brother
YOU ny
YOU aqua

All 4 of y’all catch this fade in a 5 man lobby so i can 20-0

p.s. ok i didnt read the comments all i saw was FPS x Quake x Derp

Ok, I’m going back to topic… but just one question…
Who is the “(damn) fade” we are supposed to catch on AE?

I’ll play with you if you’re in europe and have a decent connection

Can’t promise I’ll be any good though