USF4 | PC Custom Skin Thread

This is a great idea ! I was thinking the same when I was fiddling with my config. We will have to lower polycount on the models or delete some stage details. I don’t know if it’s possible, it seems time consuming for me. Otherwise I don’t mind having 2d stages background, the black wireframe of the low setting is depressing :stuck_out_tongue:

Great skin ! I love it ! Are you planing to do others in zombie style ?

http://img2.ruliweb.daum.net/mypi/gup/124/1758_2.jpg

http://img2.ruliweb.daum.net/mypi/gup/124/1758_1.jpg

Download: http://megaupload.com/?d=Y0OQTU7F

i made a swap model of hair of ryu to akuma model 1 to learn how to swap but i got this…

http://img842.imageshack.us/img842/6229/longhairakuma.jpg

Another Long hair akuma? i think look cool anyway : http://www.mediafire.com/?9tiv2ll6j9yo88n

Taking advise I have made Ultimate Old Style Evil Ryu.Now he has his old hair and his chest is normal and has the whole shirt.Ironically,Making this model make the eye of Evil Ryu and his chest and back stop glowing(Yay).Because I like the color of E.Ryu in SSFIVAE so I decided to redrawn it but I find out that he looks a lot like Shin Akuma(LAZY CAPCOM) as you can see on the picture.
Replace color 1 and 2
I have make human E.Ryu normal eyes in case someone doesn’t like the devil eye.
Image and download: http://monkeygigabuster.deviantart.com/art/Ultimate-Old-Style-Evil-Ryu-244881657
hope you like it.

@Mugenlove
You is awesome! Turning Jay Leno into Freakazoid like that!

Speaking of which… I’d seriously pay to see someone actually make a good Jay Leno mod for Adon.

@mrz30
Nice Sakuras too :stuck_out_tongue: The last one i like most. as the make-up isn’t too thick. Though the skirt on #2 is my favorite of the skirts. :slight_smile:

Model part swapping still getting the better of me, I’m just spinning in circles. Keeping bashing away at the auras too, changing stuff blindly until I stumble over something now really ;p

So to add more to my plate, anyone have any leads as to where the inkbrush kanji looking sigils/runes that splash across the background are stored? Meaning like Raging Demon backdrop for Oni/ERyu/Akuma, stuff like that. I can’t find anything in the various vfx dumps for the characters, may be just looking in the wrong place.

Edit: Located the 4 sigils that appear at the corners for Akuma, located in his vfx simple enough. The “ten” kanji that appears behind the characters for Akuma’s super finish, and the more elaborate Oni version are still eluding me. Oni one is what I’m mostly interested in locating here. Help!

One of the things I noticed just yesterday was 黄金夢想曲 has a simple background config option where they just remove any background element that has movement in it. Works great. That would be the first thing to look at, I bet if it’s possible to drop those background animations we’d see significant increase in frame rates.

That’s what we are trying to do!!

It seems that steam will improves the DLC on 28th July

Thanks!! :slight_smile:

Currently working on an updated version of my Killerbee skin for Cammy:

I tried to swap the hat and the boots from the original second costume but I suck and can’t get it to work…Anyone care to help me out? :stuck_out_tongue:

siegfried there is no link to actually download your bloody cammy costume, its just a jpg on deviantart (the juri one is there tho), can you please fix that?

There’s no download link on your Cammy and Makoto file, only a download for the JPG.

Please someone point me in the right direction… let’s say a guy creates an awesome costume BUT it uses “Alternate 2 color 6”. How can I change that? Let’s say I want it to be “Alternate 1 color 2”… thanks in advance.

you need to change all the 02 files to 01, including the .obj, .shd etc, everything.

Thanks, but how? Do I have to edit those files using a program? Can you be more specific please…

You can just rename those files.

Thanks.

hey guys i need help i have three sf4 skin files in .emb,.emo format i dont know how to compress these files in one .emz file using asset explorer pls help thnx in advance.

Great work everybody. I think I’ve added everything to the wiki, but let me know if I’ve missed anything.

@anubhav91
You don’t need the emz container for AE. If you’re trying to use one of the AE mods in vanilla, you’ll need to pack it up using Kensou’s Tool (just like in the backporting tutorial).

@dhoushi
Just opening the stages in the Asset Explorer and toggling off the EMG models should help. If you try it, let us know how it goes.