This is a great idea ! I was thinking the same when I was fiddling with my config. We will have to lower polycount on the models or delete some stage details. I don’t know if it’s possible, it seems time consuming for me. Otherwise I don’t mind having 2d stages background, the black wireframe of the low setting is depressing
Great skin ! I love it ! Are you planing to do others in zombie style ?
Model part swapping still getting the better of me, I’m just spinning in circles. Keeping bashing away at the auras too, changing stuff blindly until I stumble over something now really ;p
So to add more to my plate, anyone have any leads as to where the inkbrush kanji looking sigils/runes that splash across the background are stored? Meaning like Raging Demon backdrop for Oni/ERyu/Akuma, stuff like that. I can’t find anything in the various vfx dumps for the characters, may be just looking in the wrong place.
Edit: Located the 4 sigils that appear at the corners for Akuma, located in his vfx simple enough. The “ten” kanji that appears behind the characters for Akuma’s super finish, and the more elaborate Oni version are still eluding me. Oni one is what I’m mostly interested in locating here. Help!
One of the things I noticed just yesterday was 黄金夢想曲 has a simple background config option where they just remove any background element that has movement in it. Works great. That would be the first thing to look at, I bet if it’s possible to drop those background animations we’d see significant increase in frame rates.
siegfried there is no link to actually download your bloody cammy costume, its just a jpg on deviantart (the juri one is there tho), can you please fix that?
Please someone point me in the right direction… let’s say a guy creates an awesome costume BUT it uses “Alternate 2 color 6”. How can I change that? Let’s say I want it to be “Alternate 1 color 2”… thanks in advance.
hey guys i need help i have three sf4 skin files in .emb,.emo format i dont know how to compress these files in one .emz file using asset explorer pls help thnx in advance.
Great work everybody. I think I’ve added everything to the wiki, but let me know if I’ve missed anything.
@anubhav91
You don’t need the emz container for AE. If you’re trying to use one of the AE mods in vanilla, you’ll need to pack it up using Kensou’s Tool (just like in the backporting tutorial).
@dhoushi
Just opening the stages in the Asset Explorer and toggling off the EMG models should help. If you try it, let us know how it goes.