Anyone else messed with the aura files for Oni, and found they definitely don’t seem to be the only source of his aura/particle effects? I can’t eliminate some certain elements of his original aura effects whatever I do to those. Surely some are sourced from elsewhere, or shader controlled?
I can’t seem to remember how to make parts invisible in photoshop on the DDS files. Every time I save the selection (it shows as black and everything on the alpha channel) it shows up in the game anyway. Any quick help? XP
Hah my second mod for Cody.Yeah.I was bored with his prison uniform.So I think I can make his prison uniform like Safari style(inspire of Chris Safari costume) and I think it suites well with Cody.I also replace his weapon in silver texture
Hope you like it
Image and download: http://monkeygigabuster.deviantart.com/art/Cody-Safari-244735856
@AlietteFaye
You have to paint the alpha channel black and make sure it’s on a DDS that accepts transparency. You also have to make sure that the object has AlphaBlend/AlphaBlendType or AlphaTest added to it in hex (or via the matedit tool). Awesome job on that Juri concept costume, btw. I hope you decide to do more.
@Chocobuny
If you replace their vfx with another character’s, it should kill the effect, though it will probably mess with their fireballs and stuff, too.
Thanks for the confidence boost! Well I know that Ibuki’s DDS should be accepting transparency, it already had some on it… I did it with my Juri edit, but can’t seem to get it to work again anymore! Aghgh. I’m trying really hard to fix up this Zombie Ibuki costume I’m making. >w<
Here I am again with a port over from SF4 to AE. This time with Charlie (replaces Guile) and Sean (replaces Ryu). All credit goes to HitenryuIsInvincible for both the skins and the models! Both mods have 10 colours too. A HUD and character selection icon would be nice if someone can do that!
Can probably do this once I established where all of them are coming from, I’ve been messing with them anyway to try for something that would work better with versions of Oni that are more red than blue.
Oni’s aura is made up from a ton of smaller effects, most of them are stored in one file and easy enough to recolor (or remove completely by just giving them a totally black alpha channel, I suppose). Some of them though seem to be sourced from elsewhere, possibly from other spell effects that get used here and there by the particles all characters use in general. Or it could be a value in a shader file somewhere(?)
Did some test stuff and got most of the way there, these last couple of flecks of blue are driving me nuts though:
Ok, I think you’re probably missing the AlphaBlend or AlphaTest attributes in the objects. You’ll have to open the obj.emm file in a hex editor and overwrite one of the BrushA/B/C/D sections from each of those objects (you can find out what they’re called by opening the corresponding model file in the Asset Explorer) as per sensibeat’s col-based transparency tutorial, or else add them to the appropriate objects using the matedit tool. EDIT: I think it looks just fine as it is, though.