It’s because the bandaid has an item in the model. You can disable it in the SF4Viewer OR edit the alpha over top of it AND modify the hex using a hex editor or matedit.
wow… im so impressed with what you guys got going on in here… mother FUCK the 360 and ps3 versions lol… whats the cheapest computer i ca buy that can run AE perfect? im definitely consideing saving up for one after seeing these amazing mods
I avg 60+ fps with AMD 3.2 GHz Quad, 6 GB Vid Card 9800 GT…so anything in the middle between my cpu and the requirements is fine…you just have to do some window shoppin
DISCLAIMER: I DID NOT FULLY CREATE ANY OF THESE MODS, THEY ARE JUST COMBINED MODIFICATIONS OF OTHER ORIGINAL MODS. THE HARUHI SAKURA MOD IS BY horny_y0shi.
and if anybody can do me a great favor… (since I don’t know how to edit mods)
could somebody please fix Sakura’s ass on this mod?
because you can still see her buruma marks even though this mod is clearly intended to give her those japan styled pantsu
My first mod for Evil RYU(old style Evil RYU).I made him like his old Evil Ryu counterpart.
The old Evil Ryu often appears as a palette swap of Ryu wearing a black gi, although though the Alpha series also gives him a black head band. His skin also becomes a slightly darker shade along with his hair. his eyes glow in white and bur his hair doesn’t change color.So I redrawn his eye ,cloth and faded out his chest and back and make his skin looks like the normal Ryu.You can see on the picture
Hope you enjoy it
Image and download:http://monkeygigabuster.deviantart.com/#/d41k331
My first mod for Yang(Iori Yagami). Iori Yagami is my favorite character in KOF series so this mod show how much I like this guy.The most problem is the shirt.I have to draw texture to make his shirt doesn’t like being painted.
Hope you like it
Image and download:http://monkeygigabuster.deviantart.com/#/d41ldh5
Yo Monkey I was thinking about coming here and suggesting someone do an E.Ryu without the fucked up chest. I don’t even have the game for PC i just like the mods/community.