USF4 | PC Custom Skin Thread

I use gimp to create my textures not sure how to fix mini-map problem on photoshop

Ok ive just downloaded gimp and the dds plugin, then ive opened the DDS file on gimp and tryied to save it and it says:
"DDS: It appears your image may be a volume map,
but not all layers are the same size, thus a volume
map cannot be written."
do you have any idea on how to fix that? :stuck_out_tongue_winking_eye:

Select each layer, and for each one, go to layer menu at the top and ā€œlayer to image sizeā€.

file size went from 5mb to 163 mb, still didnt work, but thanx for trying

Working with absurd sizes like 2048 that’s gonna be pretty normal. If you want to avoid the dialogue, you’ll need all layers to be the same size, that’s gonna be the size of your image. iirc though, can’t you just click past that confirmation dialogue and save anyway?

Or just save to any lossless/uncompressed format to flatten your image, and resave that as .dds

the mod im talking about is this one:
Trife88’s blue armor.
http://www.mediafire.com/?18j5rt8boyd4y70

When i extract the DDS, make any alteration and try to inject it back, i always get the ā€œinvalid file sizeā€ message.

When i save this specific DDS on photoshop, photoshop alters the 1/10 MIP maps to 1/12 MIP maps.That seems to be the problem.
I dont know much about gimp i just downloaded it today but i had no success so far.

hmmm ok so by this point i’ll assume that you extracted the 4 dds files and they should all be the same size 512x512 if you are making just an ordinary skin or 1024x1024 if you are trying to make hi res. make sure that if any images that you might have layered into your skin for e.g tattoos etc have all been merged down to your base original layer and scaled to the base layer size(this is something I do for gimp not sure if it also applies to Photoshop) because if you have floating layers then you will not be able to inject them into the col.emb files. or it could be what you think it is but since i don’t use Photoshop I’m not sure maybe one of the Bigger Heads know more. Sorry!!

@cabrones2000
You should just follow the tutorial to make your own high-res col.emb bundles. It ends up being simpler than trying to reproduce someone else’s details, such as mipmaps.

When you initially upscale the textures, I recommend using SmillaEnlarger (you’ll have to convert to png first).

SMD files and OBJ files don’t contain per vert normals?

Yeah but they don’t contain tangents. You probably already figured it out but each vertex in character EMGs is 64 bytes and is read like this:
3 floats for position
3 floats for the normal
2 floats for texture coords
3 floats for tangent
3 chars for RGB color
1 char always FF
4 chars for bone indices (refers to the bone list at the end of each submesh)
3 floats for the corresponding weights (if there is a fourth weight the game calculates it by subtracting the 3 weights from 1)

Seems like the game uses the tangent vectors instead of normals…
here’s some pics:

http://img269.imageshack.us/img269/7218/ss1oo.jpg

  1. this is what my tool currently does. Each tangent = normal x position. Bright little spots lighted wrong. There’s one below her belly button here, also a few on her soles, and back.
  2. this is what it looks like if tangents = normals. Cool cel shaded effect, but not what i’m looking for lol
  3. tried using this algorithm i found online: http://answers.unity3d.com/questions/7789/calculating-tangents-vector4.html. more vertices lighted wrong on her torso and knuckles. although that code is for per triangle tangents, i just averaged the tangents for each vert here.

I’m no 3d pro. All I know I just learned from messing around. Also taken calc III and linear algebra, i guess that helps a litlte too :stuck_out_tongue:

Oh yeah on another note, i think somebody here said I used Ibuki’s feet for my latest Cammy mod. Not true, i used another source not even from this game.

@sloth86
that cel-shaded look is badass. Any chance I could talk you into releasing the version of your tool that does that? :smiley:

Ryu unuse concept art
This is the first time I accept a request
Image and download:http://monkeygigabuster.deviantart.com/art/Ryu-unuse-concept-art-270128957

Meh,miss the day when this topic just set up,but now too many has been busy now,like Acethylen,Piuma,Sensibeat…I can see that there are some veterans still have been with this topic since the first time like Sloth86,Augh,admin Hunterk and one noob is me,hope that summer It`ll rock on again

Oh that was me. :). I actually noticed they have different feet when I used Cammy vs. CPU Ibuki in training mode. I have to say though, she has nicer feet now than the old pair you used from Makoto.

On the note of lighting, I was playing around with the same Cammy textures in your pics and I noticed this weird shadow/darkening in her crotch area. Just thought it might be related to what you were asking about.

On a totally different note, I think Escape from Shadaloo Cammy would be a good base for Blair Dame from the Street Fighter EX series. :slight_smile:

Oh man, I miss Blair.

That would be pretty awesome, I agree.

I wish I could get involved more, but work has picked up amongst other things and I haven’t been able to touch AE PC in almost a month now. :frowning: Hopefully I can do some stuff (menus and texture stuff, I’ll leave the 3D to the experts) after the holidays.

Monkey God Dammit you are awesome…!!! Just pure awesome sauce…!!!
I wish I knew how to object swap costume pieces, The time I tried it just looked like he was wearing a plastic bag painted onto his chest.

I have countered trouble like yours,you have to use dds reference to do that because dds order from model 1 is different from model 2

I was trying to follow the explanation in the tutorials but I really didn’t understand at the time, because I have the swapping part down the ddsref. not so much??? and I haven’t taken my time to try to wrap my head around it.

Can anyone do an HD version of Honda’s bathhouse?

@mrjngo
I’d love to, but we don’t have any good source material since no one has been able to get those assets out of HD Remix. I could do one using an upscaling algorithm, but it wouldn’t look so great.