@hecz
You need to specify which texture/normal map the model accesses, counting in order from zero. For Ryu’s default costume (5 color textures and 5 normal map textures), his bag uses the first color texture, so it would have a reference of 0; his chest/arms/hands use the second color texture, which has a reference of 1; his head/hair uses the third color texture, which has a reference of 2; etc. For normal maps, the counting starts after the color textures, so the bag’s normal map reference is 5, his chest/arms/hands normal map reference is 6, his head/hair normal map reference is 7, etc.

The tool was designed to have textures from a model swap listed after the stock textures, so you can check the box to increase all of the normal map references to compensate for the new texture offsetting the numbers.

For example: for anyone that uses a single texture for their entire costume (i.e., most of the newer costumes), the default references are: 0 for the colors and 1 for the normal map. If you imported a model and its accompanying textures and placed them after the stocks, you would assign that new model to reference: 1 for the colors, check the box to increase all normal map references by 1 (pushing all other models to reference texture 2, the stock normal map), and texture 3 for the imported model’s normal map.

Make sense?

Happy Halloween.

http://img28.imageshack.us/img28/4637/mbashowoff.jpg

http://img27.imageshack.us/img27/7825/mbacolorpack.jpg

[media=youtube]TLH0pouTDB4[/media]

Downloaddddddddd: http://www.mediafire.com/?bfmdzfprfsznr2l

Please don’t quote the images!

She clips here and there, but you’ll get used to it. If you like better colors, make some, it’s easy! Since I never really established if I had worked from Acethylen’s hairstyle, I just went ahead and credited it to him. Hope it was cool to put the wiki url on there, I figure if it goes wandering people might find their way back here. That’s good right?

Enjoy.

you sir rock

Someone check I put up the right files lolol

Kenji - that title screen is sick. As well as the Gief mod.

ARGH I need to make more time to work on this modding stuff. o_O

@Augh, awesome work! Thanks for the share! BTW, what do you mean by “she clips here and there”?

Clipping is when an object passes another object and sticks through it, she does it a little around the choker and rope belt ;p

Ah, nothing new then. Cammy’s arm guards clips with her biceps all the time. Thanks for the info, new at all this.

great job Augh.
you just made my day. :D:D

video:

[media=youtube]lnUm1qfReJ4[/media]

I wasn’t expecting this mod so fast.

Time to learn Ibuki until…if he decides to convert

since english aint my first language its hard to understand hehe.
im stuck here: http://img854.imageshack.us/img854/6591/helpx.png

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@Trife88
Try just replacing Akuma with the mod. According to Mugenlove100, it works fine, except for some relatively minor monkeyface during the intro only.

@hecz
I’m not sure what you’re trying to do. Do you want the Violent Ken colors onto his Alt 3 costume? Unless you swapped an EMG object from another obj.emo file, you won’t need DDSREFEDIT.

@trife: I may or may not have already started a v2 haehaehaehae. I’d go with the monkeyface swap for the meantime if you’re dead set on Akuma, though my beautiful rigging will go in dumpster :<

Orrrr you could learn Ibuki, she’s fun! And got knives! And looking for love! And stuff!

@siegfried: My Fraps is all jacked up, so glad someone recorded something, thanks man.

@hunter: If one of the Kens has 4x512, and one has 1x1024, isn’t that gonna need either some copypasta of sheets or a bunch of remapping?

i swapped the hair for the 4th costume on the 1st costume

using mugenlove’s files and the ibukuma mod crashed when i switched the obj file…

Ok, if you swapped the hair already, then you’ll need to make new col.emb and nml.emb bundles with the corresponding color and normal map from his Alt 3 costume. This tutorial will tell you how. Just make sure put your new color and normal map textures after the original ones.

Once that’s done, open DDSREFEDIT and put in the EMG number for your new model. Then, you’ll put 5 for the new texture map and 11 for the new normal map. Check the box to +1 all of the other normal map references.

Thanx ill start now and let u know. I really like modding stuff, just need a little bit of knowledge :smiley:

edit: fission mailed :frowning:

http://img695.imageshack.us/img695/1450/fissionmailed.png

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@hecz
I just noticed I made a mistake: I think the normal map reference should be 11, not 10. I edited my post to reflect the change.

Good luck! :slight_smile:

@Augh
This is awesome, excellent work!