@Coco: Oh I know, don’t worry aboot it at all man. Was meant more as like clarification of why I do this random junk, rather than scolding.
I made some more progress, she is kinda trolling me now. I was always decentish at profiles, but not great at portraits. The SSF models are so small scaled in Max too, that you need to adjust field of view as well as zoom to stop the camera going through geometry. It makes working in perspective a total bastard.
I don’t even want to think aboot how I’m getting this back out of Max and into SSF…
yea i got to scale the belt down , I wasn’t trying to make nipples, it was suppose to part of his armor. I’ll just remove it while i’m make some of his adjustments
This is what his proportions look like with out his belt and with his belt, I got to fix the belt. If you think its still really has bad proportions, I’m sorry, I’m not good with modeling the human body well.
No man, it’s not you, it’s Capcom/the cartoon nature of SSF graphics. Guy is just a really strange shape in general (due to his basic structure and skeleton), not meant as a nitpick on your own work. You could probably slim down the belt very slightly to help work with it, but it’s hard to get around the skeleton and so on.
Check how drawn up close to his chest the waist is, and the hunch down in his shoulders when he’s in ready stance. Those just serve to give him a very squat shape in the torso, he does look a lot more normal in rig/modeler pose. I guess that was their intent at least.
@mugenlove100
Looks great, man! I thought the cape moved nicely in your video. Overall, I think it looks really good how it is, but you could shrink the belt on the vertical axis and maybe slim his thighs down a small amount (10-20% maybe?) if you’re looking for things to tweak.
Excellent job on all of the animation and rigging!