USF4 | PC Custom Skin Thread

raging oni
still not satisfied and still improving,but if this mod has 10 likes then I’ll post it

monkey…the colors man…its too much…too much shinyness…you might wanna try and use the default Alpha layer…i like the idea but as said before colors mean alot…

I’m noticing a new phenomenon here, and I don’t like it.

They sound like those websites that will only unlock certain features if you like them on Facebook. Or like the karma whores of Reddit.

Yes, I wish there is a dislike button

Yeah seriously, enough with that crap.

You read my mind.

Edit: I continued fooling around trying to break apart the main menu and see how it’s actually built up. Turns out the background has a LOT of layers and elements. Most of them I can identify and will probably start blacking out so that I can kinda establish a blank canvas to work with.

When you press start on title, you see momentarily a clear blue skied cityscape before it turns red and Ken and Ryu fly in along with the other elements of the menu. Those flying in elements are all quite easy to identify and alter (and stored in resource/ui/main_menu/vfx/main_menu.emz). That initial cityscape however seems to be made up out of quite a lot of parts, and some may be reused in other menu backgrounds and so on. They’re stored in a different location (resource/ui/main_menu/bg.emz), I’m also having trouble identifying the sky texture used there and the part off to the side with some diagonal red lines going on.

If anyone has fished around in here and has something useful to chime in, be interested to hear it and save some time. I’d like to be able to get a format together so people will be able to quickly and easily make their own menu elements without having to do all the same guesswork.

Edit to edit: Man, I have nearly all of them now. There’s just one that really seems to be generating out of nowhere >_>

Editing these kinda carefully because they get reused by a lot of the menus, and transitions between menus. It’s kinda a shame it all zooms around so quickly cause these were pretty carefully put together by the art team it seems.

Yea seriously, you expect me to actually click my mouse one time…to let you know I like and might want your mod that may have taken hours…that is just ridiculous.

Total crap.
o_O

The selfishness of some people amaze me, there is nothing wrong with a little positive recognition and letting someone know you like what they did, if you dont, then dont click it - but dont tell them not to want to know one way or the other.

Well, personally I think it’s all good to show love for another’s work, and mutual encouragement and appreciation are what keeps modding communities going. But when stuff starts to get bogged down in fishing for +rep type stuff like a kinda meta-game it gets a bit desperate and suspicious, kinda demeaning to all involved, and the action of pushing like on something actually starts to become a bit meaningless and depreciated too. But that’s just my opinion obviously.

Still wrestling with this menu stuff, so that creation of dynamic menu art could be possible. Most of it isn’t really visible since I’m masking stuff with black on black, to try and make future menu art easier to chop and change. It could be fun to be able to make different themed menus, stuff like E. Ryu vs Oni, different rival matchups, playing on the whole Ken vs Ryu idea of the original menu. The difficult part is masking stuff without breaking the various other menu backgrounds such as Player Data, Challenge etc etc. Some use shared elements and others don’t.

[media=youtube]U7pwjP1Qcvk[/media]

A quick mockup, yes I know I always use the same images, boring. But still working stuff out so I’m defaulting towards material I’m well familiar with. You can see that the first loadup, there’s a fraction of a second of ugly leftovers at the bottom of the screen (fragment of blue sky, some foliage at the corner), but it doesn’t happen at other times. I have absolutely no idea why that happens.

Edit: OK, pitch me some ideas, what kind of arts would you enjoy seeing in such a menu?

Typical contents would be;

Backdrop - Example here red forest
Characters or foreground focus (1-2 characters works best) - Example here Akuma
Effect 1 - Example here red calligraphy
Effect 2 - Not used here, similar to Effect 1

Those diagonal red lines I haven’t yet found a way around, they might be necessary evil of all menus, so have to try and work with them rather than against (colors mostly).

@Augh
hmm, that’s weird about the leftovers. Looks nice, anyway!

I respect that opinion too. I think as long as its reasonable, like under 10, it isn’t much to ask for a little positive recognition. It’s certainly not demeaning for someone to want to know something, or to click on like - its not like we all have a limited number of likes to give out.

Either way I will continue to appreciate and like a lot of the work that everyone does in this thread, and look forward to your text/font mods you posted a little while ago, and will like them as well.:tup:

Nice work on the menu’s too, you are doing some good stuff!

And that’s why we click the “like” button after someone has posted something good. I noticed that you talked about “what they did”, not “what they’re going to do after they get enough likes”.

This new phenomenon is nothing to do with wanting recognition; quality posts were getting that already. It’s about artificially boosting the number of likes that one gets.

I wouldn’t tell others what to do or not to do, what to ask for or what not to ask for.

It’s not “artificial” if someone else likes it.

If you dont like it, then dont click it.

It’s artificial because if you haven’t released your mod yet, people don’t know whether it’s any good.

I could say “I have a kawaii pregnant Sakura mod and I’ll release it if I get 9001 likes”, but it might be terrible. It would be people’s curiosity, or fear of being left out that would be their reason for clicking the “like” button, not their appreciation of the mod.

How did this get started, anyway? I’ve been lurking here since the early days of SF4 modding, and it wasn’t until just now that I saw anyone refuse to release a mod unless they got a certain number of likes. The scene has been incredibly vibrant and I haven’t noticed good mods going without appreciation. Why, all of a sudden, are people doing this?

BTW, if I get 9001 likes, I WILL make a pregnant Sakura mod, and it will be the best mod in SF4 history.

I agree, its a great community and I have been here since the original SF4 mods began as well(its why I created an SRK acct), I am proud to finally learn how to make color mods and like that people like them.

To answer your question, you know because of the picture posted. Monkey first asked it and I thought it was a pretty good idea - a productive way to earn likes.

They can ask you to send a youtube video of you standing on your head giving a thumbs up in order to get it, you dont have to do it, just like you dont have to click like if you dont like it.:razzy:

The mod belongs to the person who made it and they can do what they want to with it. Its not something to argue over

Be sure to stick up a screenshot :slight_smile:

Finally was able to complete my first skin. Bloody Balrog. Thanks to some good advice was able to update my screen shots and I also added a download link. Hope you like.
Credit to Oooki121 for the Original Balrog skin pack!!

Download link:

@MaesterWar
Looks good. If you want to do screenshots with printscreen, just go into windowed mode first (I think the keyboard shortcut is Alt+Enter…?)

I’ve never had trouble with either regular printscreen or steam’s f12 screenshot function. Is it cause I run shitty Vista instead of Win7?

i think its alt+printscn well thats how i always been doing it