@Piuma
If it’s showing up properly in the Asset Explorer, you probably just need to reassign the DDS textures.
First, you’ll need to create new col.emb and nml.emb files that contain all of the character’s original DDS textures, along with the DDS texture(s) that colors the imported object (in this case, Dee Jay only has one DDS, so that makes it pretty easy). This tutorial shows how to make these files using Kensou’s SF4tool. You’ll probably want to put the new DDS in the first slot and bump all of the original ones down.
Then, using sloth86’s DDSRefEdit tool, you’ll need to tell it which color and normal map the new object needs (I think for your case it will be 0 and 5 if the new DDS is in the first position). Check the box to bump the rest of the references up by 1, which will compensate for the new DDS.
That should be it. Anyone else is welcome to chime in if I missed anything or made any mistakes.
That’s tougher than that, you only cover the texture part.
The hat should be the easiest, you’ll have to edit (hexa) the file to change the bone it’s linked to (gouki’s “headbone” should be enough -you get that number from gouki’s smd extracted with EMG2SMD and opened in notepad-).
More infos here: Modding SSF4AE for PC (NO DLC UNLOCKS!)
For the vest it’s quite longer:
First you’ll have to remodel the vest cos it isn’t going in the same direction as the arms (they go through each other).
Then you’ll have to extract the skeletons (smd) from gouki and dee jay and compare them (Blender seems to be what’s working best, or if you know what you’re looking for you can just open the smd in notepad), to edit (hexa) the vest with gouki’s bones’ links.
awesome man, lovin’ it. I only wish I had all the colors! For now I’m using it in place of alt costume 1, the underwear costume which I dont like very much. I tried to put it in place of alt. 2 to see if I could get all colors, but the hat is brown on all colors except color 1. haha.
It could, from the look of it, the head often has the same number in the skeletons from the smd I extracted, but I had issues with the same characters whose bones weren’t numbered the same between 2 costumes.
Nope it doesn’t work like that, each emg has it build in to what bone the object is assign to. You either have use sloth tool emg2smd and blender to put the object you want the bone to be assign to or hex it like sensibeat said
I don’t think this would be possible at the moment. Juri doesn’t have any bones in her skeleton to animate the bottom of the gi and the belt. It’s currently impossible to edit the skeleton of a character EMO file with any of my tool.
Weird, i cant get that to work either. I swear it worked when i tested it. If you want to extract just the skeleton from an .emo file, I still have an older tool that i wrote :
EMOskel2SMD: http://www.mediafire.com/?9akbtiw9697z6fc
nice tut btw! Hope to see more great mods come from it. Almost anything is possible now in terms of skin mods. Only thing left is being able to edit skeletons. Except i cant completely figure out the last half of character .emo files >< I also suspect the .bsr files are involved too…