quick question can you convert vanilla character portraits for AE?
could use the model of maid-sam blender to replace clothing (the original authorās permission ofcourse)
maid san blender 3d model

3d model download
http://www.blendswap.com/3D-models/characters/maid-san-enchanced/
Akuma Chin Fix: http://www.mediafire.com/?0a4t4yk9eftbm48 (328.6 KB)
Sorry people but Akumaās chin has ALWAYS bugged meā¦I donāt like ass chinsā¦had to do it
Mod Chin
http://img98.imageshack.us/img98/7607/asschin.png
Original Chin
http://sf4mod.wikiwiki.jp/?plugin=attach&refer=�뵓&openfile=Kazuki_Kazama.jpg
Does anybody know how to create stage BGMs? Iām a little bit confused on the whole process⦠especially when it comes to ācuttingā tracksā¦
It started with a STG_TRN Vanilla Arcade Port (I missed the weird lights :D): http://www.mediafire.com/?l84my02jfv8gg80
http://seemypic.net/images/normal/7625/stg-trn-vanilla-arcade-port.jpg
And viewing that people were asking for a HD training stage and ways to do it themselves, I kinda made a new training stage easy to mod, with a simple photoshop template.
It comes in 2 versions, both use the same STG_TRN.tex.emz (only STG_TRN.emz are different), itās based on Vanilla Arcade training stage (yay weird lights!) [S]and itās a rip of hunterkās Ryu classic stage[/S]:
STG_TRN Ryu Classic HD normal: http://www.mediafire.com/?8n443i5zfvjg48v
http://seemypic.net/images/normal/7626/stg-trn-ryu-classic-hd-normal.jpg
STG_TRN Ryu Classic HD closer: http://www.mediafire.com/?sc72c8n8w3qbl53
http://seemypic.net/images/normal/7627/stg-trn-ryu-classic-hd-closer.jpg
STG_TRN Ryu Classic HD dds & psd: http://www.mediafire.com/?9bj7v3v29rrrucr
http://seemypic.net/images/normal/7628/layer-template.jpg
Format: DXT1
Size: 3072x3072
MipMap: 12
Chose a STG_TRN.emz (normal or closer)
Create your image from the psd (use 3 images 3072x1024).
Donāt forget to use horizontal mirror before saving as a dds, or your image will be inverted in game.
Inject your dds in place of the first one in STG_TRN.tex.emz with sf4explorer.
Test your stage.
What program is in the picture there for the dds files? Anyone know of a small program that can handle dds files?
Itās Photoshop, I was showing the psd (resized for the forum, 3072x3072 is a bit huge actually).
If youāre not into photoshop, you could try The Gimp with this dds plugin (itās free).
@sensibeat
nice! Thatāll allow for some seriously high-res backgrounds, and the template looks pretty easy to use, too.
EDIT: yes, GIMP is what I normally use, and Iāve heard that Paint.NET can handle DDS files (perhaps a plugin is required?), as well.
Good work!
But I noticed that the background is darker, it no looks the same as the source files⦠you have made lighting changes?
If possible, as a suggestion, you could project the light on the characters as if it came from the moon, the result would be fantastic
Detail: When the screen is projected and the bitmap ends in the stage extreme makes as a reflection of the same image.

In the āCloserā version this does not happen.
Yes, it does. Thereās no way out of this I think, since itās a single texture.
Anyway, glad that a HD solution has been found ! Unfortunetely, I donāt have any time to mod anymore, have a heap of things to do before moving abroad⦠and then Iām gonna get even more busy. So modding is over for my part until ⦠donāt know, but a loooong time. Hope thereāll be plenty of good mods coming out while Iām not looking around :D.
Iāll try to post all my remaining mods today, and the tutorial soon. As hunterk said, itās not complex modding stuff, but it could come in handy for a few people.
Ok this is Juri Dazaratii V 1.1 without scales
Some of you guys have requested it, so I did it.
Everything in this download is the same except for normal maps and texture obviously.
http://img707.imageshack.us/img707/9646/juridazaratii3wallpaper.jpg
Here is the link.
[http://misucra.deviantart.com/art/Juri-Dazaratii-V-1-1-257500250
Enjoy!](āhttp://misucra.deviantart.com/art/Juri-Dazaratii-V-1-1-257500250ā)
Hereās the last batch of my Training Stages.
First, the only not revealed yet one, āEvening Lake Sceneryā, based on a remake of SF4ās āInland Jungleā stage by rambooze:
http://tof.canardpc.com/view/aa15b724-aa1b-431d-a72d-d998b6047202.jpg
Then come the 5 ULSMās stage left:
- āZen Gardenā, based on a remake of SF3ās Makotoās stage by r4ptur3:
http://tof.canardpc.com/view/9b733548-6728-4ad5-8c61-f5c7afae9a8d.jpg
- āUSAF Airfieldā, based on a remake of SF2ās Guileās stage by Xoliul and Wahlgren:
http://tof.canardpc.com/view/a5600d94-33a3-4d84-a181-fc9679d08862.jpg
- āVillage Streetā, based on a remake of Soul Calibur 3ās āWater Mill Valleyā stage by d1ver:
http://tof.canardpc.com/view/3d838d90-5523-4245-8742-2dd69e7e1564.jpg
- āTropical Jungleā, based on a remake of Samurai Shodownās TamTamās stage by Bbox85:
http://tof.canardpc.com/view/b2d7bd8c-2be8-4e03-bcdf-c4b34dbf0632.jpg
- āLost Tombā, based on a remake of Soul Calibur IIās āEgyptian Templeā stage by faf:
http://tof.canardpc.com/view/b6a8a2dd-8ff7-46a4-af61-ae0d30db205a.jpg
Enjoy !
Take a bow and congratulations for all your beautiful work (and time) doshu! -youāve definitely added major re-playability to the game:clapdos:
Thanks :). For me, it added simple playabality though^^.
Concerning one of your previous post, donāt know how the resolution would change the proportions of the texture in my stages. I mean, 800/480 is 16/10; so it should look exactly the same (minus some crispiness maybe). Could you post some screenshots of the problem ?
Unpacked it`s 89 MB - a usual col.emb is 1,4 -1,8 MB ! Why is it so big ? o_O
And I thought in your file was the complete Akuma (the cool hair, the long pants etc.)
Together with your color choice (and the new chin) it looks really good imo.
I used the Vanilla Arcade training stage that uses different lighting than the PC version, I donāt know how to edit the lighting.
Itās the same but the camera donāt go that far in the closer version.
I can make the left & right sides to have different textures, but it will result in a larger dds (you can only use one dds).
When I remodeled the stage I didnāt really thought of it, but I could redo a stage (from scratch) without sides (youāll still get blocked by invisible walls).
@doshu
Thanks for all the stages, my laptop is happy (I canāt run any of the normal stages on it). :china:
I hope youāll still be lurking around the forums even if less active.
YO HUNTERK! :3
I was reading your beginners guide to skinning recently. Specifically, this bit:
I was playing around with Photoshop, not having a clue what i was doing, and I found that one can open SF4ās 3D models in Photoshop, texture them, and paint onto the models in real time. Iām sure that experienced Photoshop users will know all about this and wonāt care, but for absolute beginners (like me), it might be handy.
Firstly, open the texture and .obj file in Photoshop; thatās fairly straightforward.
When the .obj is opened, youāll see this:
http://img217.imageshack.us/img217/4727/skinningguide1.png
Double click it and a blank .psb will open, like so:
http://img16.imageshack.us/img16/8125/skinningguide2.png
If this is the same size as the texture, then great! If not (and it will usually be too big), then resize it. When itās the right size, open up the tab for the .dds again, copy everything and then paste it onto the .psb.
http://img594.imageshack.us/img594/2285/skinningguide3.png
When thatās done, open the .obj fileās tab and youāll see that the texture has been painted onto the 3D model.:
http://img37.imageshack.us/img37/6899/skinningguide4.png
From here, you can paint the texture however you want.
http://img641.imageshack.us/img641/3000/skinningguide5.png
The changes will appear on the .psb image:
http://img856.imageshack.us/img856/4525/skinningguide6.png
When youāre done, copy the edited .psb back onto the .dds, delete any unwanted layers and save as normal.
http://img849.imageshack.us/img849/8991/skinningguide7.png
The texture should work perfectly.
http://img546.imageshack.us/img546/7622/ssfiv2011090919031814.jpg
Since one can see exactly how the textures will look on the 3D model whilst one is painting them, beginners should be able to save a lot of time.
hey, nice find! I had no idea you could do that. :eek:
I probably wonāt change the tutorial to use that method, since I wanted it to be as applicable to GIMP as possible (I just checked and GIMP canāt handle obj files, unfortunately), but I will definitely either write another one using your method or just link to your post from the existing tutorial, as thatās definitely much better than flying blind.
EDIT: Iām having trouble mapping the texture to the model. Iām assuming my version of Photoshop is too old (CS3). Which version did you use?
Hey, I think your discovery is pretty awesome! Iāve always wanted to edit this stuff but never found out⦠but real time editing in photoshop sounds⦠unreal! Amazingā¦
What photoshop version are you using? And which two files are you using to open in Photoshop?
Iām using CS5. I do hope this isnāt a āCS5 onlyā thing.
You have to use piecemonteeās assets explorer extract whatever .obj file you need and the texture file that gets painted onto it. For the purposes of the tutorial, I opened the āfaceā model from ADN_01.obj.emo and the second .dds from ADN_01_01.col.emb. If you use piecemonteeās explorer, it should be easy to find the appropriate model for whatever texture you want to edit.