That happens in every other version on the game. It’s rare, but it happens. The grappler gets fucked out of damage too when it trades because the damage wouldn’t register until a later part of the animation.
These are Makoto’s U2 changes from when USF4 was first released last year:
“Abare Tosanami (UC2): Now fully Projectile Invincible from startup to landing”
“Abare Tosanami (UC2): Now while traveling to the wall, invincibility changed from fully invincibile to only Projectile and Throw Invincibile”
So that means it should go through Gouken’s FB whether it’s the AA version or not.
We should not be playing the waiting game for a game that should have been a good version and working since Day 1. The moment you buy this, you are sending a message to developers that it is OK to screw up the game and fix it later. This fraudulent practice has to stop, and we the customers can speak with our wallets. Screw this port.
This is great news, i am sooooo excited for this update…and the fact thats it taking a bit longer indicates that they are really trying to cover alot of remaining issues, i would be very happy if this gets to 360 standards or just better.