UMM NO… it shouldnt! that would be WWAAYY too broken. They would have to reduce the damage of the ultra way too much for something like that to be possible taking away its potency as anti air and for use after focus and other specific situations that make Ken fun in the first place… Ken is fine exactly the way he is with it working off of counter hit and while people are already in the air. There is this thing called BALANCE that capcom is working on trying to maintain in their games.
Ken should just have the damage distribution changed so the shinryuken does more damage and the kicks do less. Personally they should have just done it the old fashioned way and let you mash buttons on shinryken for more hits like its always been for the extra damage. In practice it would look a lot like Abels ultra where all the beginning strikes do almost nothing until shinryuken comes out and Kool Aid Cool Bursts their life away…
Na im not joking, his changes are not going to be dramatic. He is still going to be Ken
Maybe you should try it because it works… especially in the corner its free. Outside the corner its damn near impossible. Most people use EX but that costs 3 bars… You can link it off normal fireball if your nasty in the corner almost how ryu can do EX fireball fadc ultra.
Umm… “Could” being the opperative word. Just look at the videos and use your brain the start up doesnt look that fast at all… the only difference is the range of the actual kick that comes out going way farther than his punch from Ultra 1 thats why it would link better not because its faster.
Superyo1000, you’re right. Assuming that it’s “easy” to connect Ultra 2 after C. MK > Hadoken > FADC, Ultra 2’s going to be 8 frames or less making it faster than Ultra 1 (10 frames)
I tested it yesterday and you can’t link Ultra after C. MK > Hadoken > FADC in the corner. EX Hadoken > FADC doesn’t work either.
You’re not credible Morninstar.
Kich
1564
I was looking for a way to say that without having to write up a page-long rant on how it’s unrealistic to ask someone to eye-ball the difference between 8/60ths of a second and 10/60ths of a second on two different animations one of which involving a great deal of distorting fire.
The SSF4 section has turned into me browsing through posts and just floored at the 13 year-old-esque style opinions / ideas / arguments people present. This genre of games seems dense with uneducated people >.>…
Kich
1565
Whoosh!
I was talking about Morninstar’s comment:
And how it is virtually impossible to eyeball the difference in start up frames (10/60ths of a second VS 8/60ths of a second or less) between his first ultra and his second ultra off of a shitty quality video.
Just out of curiosity, how did you manage to get anything else -but- that out of my post? The opening lines were, “Thanks for saying that Joon, I was trying to find a way to tell Morninstar he was an idiot without being a douchebag about it, because it’s hilariously stupid to tell someone that CMK > Hadouken > FADC > Ultra 1 is “free” in the corner, on top of all of the other ridiculously stupid shit he just said.”
Ahh- I see. Doesn’t say the opening lines in your post. Either way, sorry Kich.
What if hes talking about crumpling after the the hadouken because you can in vanilla. In SSFIV you may very be able to fadc a hadouken > ultra now that its frames have changed…
You can only crumple after EX Hadoken in the corner in Vanilla SF4. Morninstar told me to try it right now.
But you do have a point Worm III. Justin Wong clearly said Ken’s FB comes out faster like Ryu’s FB. If Ken’s FB were faster by 2 frames or more (59 frames or under), Ken will be able to connect Ultra 1 in the corner from C. MK > Hadoken > FADC.
P.S. Ken’s Hadoken (61 frames): 14 start-up, 47 recovery, -7 on block, -3 on hit
Lol why i just do not believe a word Morninstar is saying about Kens changes in super…
Ken is good as he is though his dash could be quick but he is a Top Rush Down Character but takes a while to learn
looks to me that if you can combo the fireball the ultra will always connect, but getting cr.mk X fireball to combo isn’t as easy as it is with ryu. Morningstar are you saying that if you cr.mk x fireball x fadc > ultra combo midscreen the ultra wont connect?
why did you post that? Do you really believe that or are you just trying to go against the grain? Ken isn’t fine or he would be in more tourney’s. Currently you have to be almost perfect and twitchy reactions just to place with him. Everyone isn’t Doctor Chaos dude. Ken has a lot of silly things wrong with him and he isn’t fine at all. He’s not even a top Rush Down, Rufus/C.Viper/Akuma/Cammy all accomplish that better than him.
His biggest problems are his normals need better frames to make them easier to link, him not really having any special safe on block, and of course his weak 2nd Ultra. Add those issues on to your dash statement, and I could agree with you. But don’t just act like everyone is here simply complaining because no one is good enough or sutin bra.
That aside, I actually like Ken’s LP DP a lot, I don’t want it to knock you sky high like Ryu’s, really I just want it to recovery faster and having greater priority. If Ken could use that as a poke, along with his lk Tatus, it would just solve a lot of problems easily.
But, a faster FB would too, so we just have to wait and see…
raeli
1573
No… he’s not. Top rushdown characters are Zangief, Rufus, Viper, Dictator, hell, lots of characters better than shitty Ken.
i hate to bust your balls Joon because i like you haha but EX Hadoken>FADC>Ultra does work…
[media=youtube]CWGPsUDYe2o[/media]
but the timing is extremely strict, it is not free by any means and not worth the risk in an actual match. morningstar has no idea what hes talking about.
G77
1575
Woahhh,
Was that a crack at my comments?
I was fairly cautious to say that it was all just my opinion. I tried to stay away from making bold statements and calling them fact (I honestly thought that Ken WAS the DP guy, Ryu the Fireball guy etc. No need to get all angry with me).
I personally like each character to have SOMETHING that only they can do, or, something that they do best. As there are like 300 shoto characters in street fighter, they each need to have something that they can call their own. i’m only saying this from an Artistic point of view not from a competitive fighter point of view.
Having 4 shotos who are almost indistinguishable from each other apart from their sprite and ultra combo just whiffs of poor development choices.
And IMHO, giving 1 shoto good normals/specials/easy links and giving another shoto crappy normals/no safe specials and tight links is not the right way to make them different!!!
Again, just my opinion. That’s what forums are for right?
Peace,
G.
The fact that your execution is lacking does not me that is the case for me or my friends. Both of those options are possible and they were discovered before the game was even on console and they are combos that we do. If you ask me YOU are the one that is not credible sir, I know everyone and am friends with everyone important and you know NO ONE. If XXXXXX plays SSF4 and finds something I know about it. If Seth Tells XXXXXX about something cheap or how makoto has an 85% i get a text. Dont sit here runnin your mouth because your in the dark and im not. Im trying to be a nice guy johnson and give you some perspective to try and prevent you from getting your hopes up. It doesnt matter to me what any one of you think as far as my credability because when it comes down to it Im a whole lot better informed that any of you.
you can negative edge the ultra or instead of dashing and then doing the ultra you can use the qcf two times to buffer the dash into the ultra. short cuts make the forward from the qcf count as the inputs for dash after focus… Its not that bad just uncommon.
If you are gonna leak stuff just fucking leak stuff and leave the holier than thou “i’m better than you 'cause I KNOW PEOPLE and STUFF YOU DON’T” attitude at the door.
morningstar, it is not possible to cr.mk>hadouken>FADC>Ultra. youre trippin.
and how do you suppose i would be able to negative edge the Ultra after i FADC? sounds wonky to me.
I don’t play Ken, but I’ll chime in:
You can do it with EX only, from what I can tell. I can hit-confirm cr.jab, cr.jab > cr.MK xx EX Hadouken FADC Ultra with not too much problem, I wouldn’t dare try it online, though. It looks like a 2 frame margin of error to FADC the EX Hadouken into Ultra, depending on the spacing. People do crazier shit every day. It also looks like it connects from anywhere if you’re tight with the whole combo to get the spacing right. The further you are away when you combo into the EX Hadouken, the longer it takes for the hitstun on the EX Gadouken to dissipate, letting you get a neatly executed Ultra in there.
Damage scaling makes it relatively useless, though.
If Ultra 2 were a frame faster than Ken’s Ultra right now, it would be substantially easier to combo into from cr.MK xx EX Hadouken.
Kich
1581
What normals need an easier time linking? c.lp > c.mp, c.lp > c.mk, his lk’s and lp’s chain…am I missing something? That’s all he really needs to land damage with.
Outside of…hadouken? What, do you throw out un-hit confirmed shoryu’s and tatsu’s frequently? In comparison to whom is this a problem? Ryu has two–sort of. His hadouken, obviously, and the last hit of his RH.Tatsu is safe. However, if he does it point blank you can duck it and punish after the second hit–if he does it from a distance you have the first full rotation of his tatsu to duck and punish.
I was unaware the data was out on this. Considering the only video to date showed how much it does at 80% damage scaled down to 75% of that due to how little health his opponent had. Yeah, obviously it’s not going to rock out 600 damage like the more powerful non-combo-able ultra’s, but if the rumors are true that it busts through fireballs and it appears it’ll be able to full juggle rather easily, I see it being profoundly more useful than his balls slow “only really useful for the “half ultra”” ultra he has right now.