good suggestion but I disagree with one part. dont believe it should be best of shotos. It just should be better the ryu’s and sagats. Akuma I believe should be better. Other then that good suggestions

My thoughts are though that because Ken’s DP has such a huge ARC on it’s upward swing, even though his DP would be the most invulnerable it would not be the best DP for escaping wake-up pressure.

I felt that this kinda suited Ken’s playstyle, loves attacking but doesn’t really like to play defensively. Akuma, and Ryu would have slightly less straight up power, but still retain their composure during wake-up cross-up pressure as they can simply auto-correct DP for the win.

So basically what I’m saying is that if Ken and another Shoto are toe to toe, Ken’s DP would rule, but if using it to escape the wake-up game, Ken is still gonna come off worse as the arc on his jump makes it less reliable against cross-up shenanigans.

Thoughts people?

G.

Don’t get me wrong though. I don’t hate the other Shotos. I like each character to have their own “thing.”

Ken’s thing was always the ultimate DP
Ryu’s thing was always the best Fireball
Sagat’s was always the most power
Akuma’s was always the most options

I know it’s not quite as straight forward as that, but in general, that’s the way I saw it. Ken was the showman with the great offence. Ryu the purist, Sagat the powerhouse and Akuma the mix-up nutter!!

G.

what is all this roleplay shit? ken has never had the best dragon punch in any game, except for ST and that’s just because of jab dp being almost completely safe.

ken needs a better dragonpunch, but not because of some bullshit “IT HAS FAYRE SO ITZ BETTER CUZ OF FIYAH”

he needs a better DP because of how bullshitawful mp and fp are compared to ryu/akuma

Especially he’ll never get the full damage off of one of his AA dps except jab (which does no damage) because they’re all multiple hits. and two of 'em can be safe jumped.

it’s not like sagat where ken has enough damage and health and options to have a safe-jumpable DP and still be good.

goddamn.

So let me get this straight… Ken should have a worse FB, worse tatsu AND worse dp? Fuck that ish.

I’m saying that their retarded reasoning is flawed. Also, Ken’s Tatsu is only worse than Akuma’s… Shave off a couple frames and I’d be tempted to take it over Akuma’s.

Ken needs a better DP and his Tatsu is subjective (should be even on hit, ex + frames) but honestly their retarded reasoning for why these changes need to be made are mind numbing. Kind of like the retards in here who go “Ken shouldn’t have a roll or his CVS2 wheel kick because those are Abel’s moves!” Let’s be straight here… Abel ganked and got upgraded moves of a LOT of ken’s shit… stepkick, wheel kick, roll, overhead, I could go on and on. If anything, Abel is the thief… Having two characters having a roll wouldn’t be bad design at all, they’re both rushdown FFS and their properties on the roll could be entirely different.

Seems as though more and more threads are being hit with people who “know” stuff about the game now. Hmm…

Ken’s ST hp srk was also better in that game since he was one of 2 characters in that game you couldn’t safe jump. Also, the arc on his srks was better in the older games but was reduced by the time of ST.

I dont know about the rest of you ken users, but I think his tatsu/Ex tatsu should be changed to knockdown or give some space between you and the opponent after it ends. After a combo ending in the ex tatsu I’m always stuck between what to do: are they going to do a lk or lp so I should shoryu? are they going to grab so I should tech? are they going to block so I should grab? I think it’s a horrible guessing game to play. But maybe its just me idk.

You don’t understand how Ken works. So it isn’t just you in here, but you should still shut up.

You don’t understand how Ken works. So it isn’t just you in here, but you should still shut up.

Errr? A big portion of kens game is the fact that you ARE close to them after hitting with a tatsu combo so that you can continue his rushdown shenanigan. The only thing I want is more +frames on hit. +1 for an EX tatsu just doesn’t cut it.

I could see +2 after an EX tatsu, but +3 would be just retarded. That would be a free HP SRK, cr.LP/cr.LK (which could lead to ANYTHING). He’d be able to do shit like EX tatsu>cr.LK>EX tatsu>cr.LK>EX tatsu>cr.LK>EX tatsu>HP SRK

Yeah +2 would be fine in my opinion for an EX tatsu, I don’t like how you’re on negative frames for a HK tatsu. I feel you should be either +1 or 0 on hit.

That combo wouldn’t even do that much damage due to scaling if it were to be +3, I mean sakura can already combo loop with her hurricane kick in a similar fashion.

true but I like the -1 because of this

ex tatus to ultra…virtually impossible since opponent is still in hit stun so if you ultra afterwards the ultra freeze warns them and the can correct what they where going to do.

tatsu to ultra…works since the button imput has registered and thier move has been activated.

this is obviously a risk no matter what but just saying

sure you can delay your ultra input but thats harder done then said

You can still try that on neutral frame advantage. I prefer it to be +frames though because i just prefer to be able to continue attacking a bit more freely than sometimes having to think on the defensive after hit confirming a HK tatsu combo.

true…so I guess i would like HK tatsu no better then neutral frames

Oh u mean ex loops like rogs loops :D? Hahaha but yeah lol raelis hitting it on the money for u niggas

Actually one hit srks do less damage later on, so early srks tend to do the same amount of damage either way. I don’t know where the change point is though, so I don’t know how early they have to be to get the lessor damage.

Sakura’s EX tatsu does 125, Ken’s does 210. Sakura’s cp.hp xx lk tatsu <insert middle part> into EX tatsu -> reset combo does around 300, maybe 400 depending on spacing and character and how ballsy you’re feeling, Ken’s cl.hk -> EX tatsu already does 320 damage, just adding a fierce srk on the end is going to make it 430 dmg, and 610 stun, cl hk xx EX tatsu, cr jab xx EX tastsu, fp srk would do 575 damage and 785 stun. With a knock down and a crossup setup.

Note that you might even be able to keep going, although at this point you’d be doing it for the stun, not the damage.

Has there been any footage of ken FADCing into his II Ultra?