Damn, that sux. I heard SSF4 for PC is in development though?
I thought you were talking about SSF4 Ken’s U1. It did 546 in Vanilla, but now it does 500. “fake” U1 still does the same damage though. I was able to get 459 (with 15 hits) for F. SRK > FADC > Air EX Tatsu > “fake” U1 in Vanilla.
Here are the changes:
Frame Comparison: Super Ken (Vanilla Ken)
- C. HP: 5 start-up / 5 active / 22 recovery (5/4/23)
- RH overhead: 21 start-up / 2 active / 20 recovery (23/2/20)
- Level 2 Focus Attack: 17+13 (18+12)
- L. SRK: 3 start-up / 11 active / 18+6 recovery / -14 on block (4/11/17+9/-16)
- M. SRK: 4 start-up / 311 active / 25+14 recovery / -29 on block (4/311/25+9/-24)
- EX SRK: 4 start-up / 2226 active / 45+9 recovery / -41 on block (5/2237/45+9/-40)
- LK Tatsumaki: 6 start-up / 1(4)2(6)2 active / 11+6 recovery / -6 on block / -2 on hit (6/1(4)2(6)2/12+8/-9/-5)
Damage/Stun Comparison: Super Ken (Vanilla Ken)
Step Kick - 60/100 (same)
MK overhead - 80/100 (same)
HK overhead - 120/150 (same)
Super (6 hits) - 370 (400)
Full Ultra I (17 hits) - 500 (546)
Full Ultra II (12 hits) - 476 (N/A)
Close Standing:
LP - 30/50 (same)
MP - 60/100 (same)
HP - 90/150 (same)
LK - 30/50 (same)
MK - 70/100 (same)
HK - 110/200 (same)
Far Standing:
LP - 20/50 (same)
MP - 70/100 (same)
HP - 100/200 (same)
LK - 40/50 (same)
MK - 80/100 (same)
HK - 130/200 (same)
Crouching:
LP - 30/50 (same)
MP - 70/100 (same)
HP - 100/200 (same)
LK - 20/50 (same)
MK - 60/100 (70/100)
HK - 100/100 (110/200)
Hadoken:
LP - 60/100 (same)
MP - 60/100 (same)
HP - 60/100 (same)
EX - 90/100 (same)
SRK:
LP - 100/100 (120/200)
MP - 150/200 (160/200)
HP - 140/200 (same)
EX - 180/230 (240/250)
Tatsumaki if the knee hits:
LK - 110/120 (90/100)
MK - 150/170 (180/200)
HK - 180/210 (240/250)
EX - 210/250 (same)
Air Tatsumaki:
LK - 50/50 (same)
MK - 60/50 (same)
HK - 70/50 (same)
Focus Attack:
Level 1 - 60/100 (same)
Level 2 - 90/150 (same)
Level 3 - 150/200 (same)
Throws:
Forward - 120/80 (same)
Back - 130/80 (same)
Neutral Jump:
LP - 50/50 (same)
MP - 80/100 (same)
HP - 100/200 (same)
LK - 40/50 (same)
MK - 80/100 (same)
HK - 100/200 (same)
Forward/Back Jump:
LP - 40/50 (same)
MP - 70/100 (same)
HP - 100/200 (same)
LK - 50/50 (same)
MK - 80/100 (same)
HK - 100/200 (same)
This is also in the 1st page of this thread for future reference.