NOt MOrninstar posting… it is not. You still have to use strong punch dp.

Fierce DP is trash still, Strong DP is pro status compared to Vanilla. cr.strong feels like Ryu’s and cr.forward HAS to be faster. I feel like the game is faster but you need to input commands slower…doesn’t make sense I know this is just going off of what I’m “feeling” while I play.

Ken can now lp.srk to ex.srk in the corner on a grounded opponent

That reminds me of ST. That would be great to have again.

Ok guys, I have the retail copy of SSF4. I will go into all the small details later, but here are some facts:

  • PS3 SSF4 “Counter Hit” function in Training Mode doesn’t work most of the times. I think this is a bug.
  • Faster HK overhead (can’t combo into anything though…) and faster “fake” out HK overhead
  • Faster L. SRK overall (When I do intervals of L. SRK’s, Ken doesn’t even get to finish saying “Shoryuken.” It ends up sounding like “Shoryu- Shoryu- Shoryu- Shoryu-…”) and more priority (It doesn’t trade at the peak anymore. It beats out any early jump-ins like Vanilla Ryu’s L. SRK making it more dependable to early AA L. SRK > “fake” Ultra I)
  • RH Tatsu on hit is still -1 (Zangief can reversal Ultra)
  • The “speed” of the FB is still the same
  • “Fake” Ultra I damage is still the same

In my opinion:

  • All SRK’s are now 3 frames (C. LP > EX SRK is really easy)
  • C. LP > C. HP is still a 1-frame link
  • C. LP > C. MP is still a 1-frame link
  • C. MP > C. LP is still a 1-frame link
  • Did not get faster walking speed
  • Did not get faster forward dash or back dash
  • Cannot C. MP > C. MP
  • Cannot FS. MP > Sweep
  • Cannot CS. MK > Sweep
  • ST. LP > Sweep only works if the ST. LP is hit at the very tip. Same concept as Balrog/Chun’s ST. LP > Ultra I. Not practical in a real match.

I’ll have my laptop next to me while I mess around with Ken. I’d be more than willing to take any requests.

I’ll also be adding all the small details as I play.

SSF4 Ken, Vanilla Ken: Damage/Stun

Super (6 hits): 370, 400
Full Ultra I (17 hits): 500
Full Ultra II (12 hits): 476, N/A

Close Standing:
LP - 30/50, same
MP - 60/100, same
HP - 90/150, same
LK - 30/50, same
MK - 70/100, same
HK - 110/200, same

Far Standing:
LP - 20/50, same
MP - 70/100, same
HP - 100/200, same
LK - 40/50, same
MK - 80/100, same
HK - 130/200, same

Crouching:
LP - 30/50, same
MP - 70/100, same
HP - 100/200, same
LK - 20/50, same
MK - 60/100, 70/100
HK - 100/100, 110/200

Hadoken:
LP - 60/100, same
MP - 60/100, same
HP - 60/100, same
EX - 90/100, same

SRK:
LP - 100/100, 120/200
MP - 150/200, 160/200
HP - 140/200, same
EX - 180/230, 240/250

Tatsumaki (if the knee hits):
LK - 110/120, 130/150
MK - 150/170, 180/200
HK - 180/210, 240/250
EX - 210/250, 210/250

Air Tatsumaki:
LK - 50/50, same
MK - 60/50, same
HK - 70/50, 80/50

Step Kick - 60/100, same
MK overhead - 80/100, same
HK overhead - 120/150, same

Focus Attack:
Level 1 - 60/100, same
Level 2 - 90/150, same
Level 3 - 150/200, same

Throws:
Forward - 120/80, same
Back - 130/80, same

Neutral Jump:
LP - 50/50, same
MP - 80/100, same
HP - 100/200, same
LK - 40/50, same
MK - 80/100, same
HK - 100/200, same

Forward/Back Jump:
LP - 40/50, same
MP - 70/100, same
HP - 100/200, same
LK - 50/50, same
MK - 80/100, same
HK - 100/200, same

C. LP > C. LP > C. LP > F. SRK: 182/280
C. LP > C. LP > FS. LP > C. MK > EX Tatsu: 222/330
C. LP > C. HP > F. SRK: 242/410
C. LP > C. HP > EX Tatsu: 258 (298 if the knee hits) /450
C. HP > EX SRK: 280/430
C. HK > EX SRK: 290/430

CS. HK > HK Tatsu: 290/410
CS. HK > EX Tatsu: 320/450

Early AA L. SRK > “fake” Ultra I: 316
F. SRK > FADC > “fake” Ultra I: 321

CH F. SRK > FADC > Full Ultra I: 539
CH CS. LP > Sweep: 138/163
CH FS. LP > Sweep: 125/163
CH CS. MK > Sweep: 188/225
CH FS. MP > Sweep: 188/225
CH HK overhead > C. LP > C. MK > FB > FADC > Ultra II: 507

Counting on you Joon!

Thank you Joon!!! I’ve been so thirsty whole day long.

Idk about the frame data, but I am very happy to see that Ken’s C.MP still does 70 and C.HP still does 100 (Ryu got his C.MP and C.HP nerfed by -10)

But since Ken got his EX.SRK and RH.Tatsu damage nerfed, Ken can no longer HEAVILY PUNISH with CL.HK > RH.TATSU when the opponents whiff their DP. (Ryu is still a heavy punisher. he can still deal 120 + 90 + 120 = 330 damage with FW.HP > C.HP > F.SRK)

Wow Thx!!! I’m very glad to see Neutral Jump MK and FW/Back Jump MK still deal 80 damage :slight_smile:

Joon can you early LP SRK AA and then as deep as you can do Ultra I and tells the damage?

Hey Joon, could you do RH.TATSU VS Zangief Ultra frame work?

I know that you are gonna try that but I couldn’t hold myself down from asking for it :wink:

Early AA L. SRK > “fake” Ultra I: 316
F. SRK > FADC > “fake” Ultra I: 321
CH F. SRK > FADC > Full Ultra I: 539

Sadly, it’s still -1 on hit. Zangief can reversal Ultra after getting hit by RH Tatsu.

Aww man… I expected zero at least… what a bummer. anyways, thx for the data, Joon!

Oh yeah, I almost forgot to ask again :slight_smile:

How is M.SRK damage broken down ? 100 & 50?

Same here. It’s 90 & 60.

is it possible to do M. SRK > FADC > Ultra I?
Thanks for the speedy reply to our posts and for this amazing thread Joon.

Cool!! at least the first hit of M.SRK went up to 90!!

Now L.SRK deals 100 damage whether it’s early or late, we could pull off Early AA L.SRK > M.SRK = 190 damage :slight_smile:

or if you use EX-bar, Early AA L.SRK > Ex-Air Tatsu ( 4 hit ) = 260

No worries. Do you mean if M. SRK’s 1st hit launches so we can FADC > Ultra I?

Definitely. Ultra II will give us a huge come back potential and damage from BnB, but with L. SRK being better we can follow up with Air EX Tatsu and/or/to “fake” Ultra I Safe Jump follow up.

Joon, could you test Ken’s Far St.HK frame work please? in vanilla Ken’s Far St.HK was -6 on block

You can do that on Akuma and see if Akuma can sweep Ken on Far St.HK blocked. It would be worth testing since Akuma has 6 start up on his sweep. >:D

Akuma can still punish FS. HK on block with his Sweep. Also, Chun-li still can’t reversal Ultra I after blocking Ken’s Sweep so I’m assuming it’s still -6 on block.

P.S. It looks like we can Option Select Sweep Chun’s back dash now! Either our Sweep got faster or her back dash got nerfed.

Damn capcom for not improving his Far St.HK…how did this normal ended up like this to start with? curses Capcom…

Thx for the info on Chun’s back dash :slight_smile:

Hey Joon, how is Ken’s walking speed? :slight_smile: what about dash?