Ok guys, I have the retail copy of SSF4. I will go into all the small details later, but here are some facts:
- PS3 SSF4 “Counter Hit” function in Training Mode doesn’t work most of the times. I think this is a bug.
- Faster HK overhead (can’t combo into anything though…) and faster “fake” out HK overhead
- Faster L. SRK overall (When I do intervals of L. SRK’s, Ken doesn’t even get to finish saying “Shoryuken.” It ends up sounding like “Shoryu- Shoryu- Shoryu- Shoryu-…”) and more priority (It doesn’t trade at the peak anymore. It beats out any early jump-ins like Vanilla Ryu’s L. SRK making it more dependable to early AA L. SRK > “fake” Ultra I)
- RH Tatsu on hit is still -1 (Zangief can reversal Ultra)
- The “speed” of the FB is still the same
- “Fake” Ultra I damage is still the same
In my opinion:
- All SRK’s are now 3 frames (C. LP > EX SRK is really easy)
- C. LP > C. HP is still a 1-frame link
- C. LP > C. MP is still a 1-frame link
- C. MP > C. LP is still a 1-frame link
- Did not get faster walking speed
- Did not get faster forward dash or back dash
- Cannot C. MP > C. MP
- Cannot FS. MP > Sweep
- Cannot CS. MK > Sweep
- ST. LP > Sweep only works if the ST. LP is hit at the very tip. Same concept as Balrog/Chun’s ST. LP > Ultra I. Not practical in a real match.
I’ll have my laptop next to me while I mess around with Ken. I’d be more than willing to take any requests.
I’ll also be adding all the small details as I play.
SSF4 Ken, Vanilla Ken: Damage/Stun
Super (6 hits): 370, 400
Full Ultra I (17 hits): 500
Full Ultra II (12 hits): 476, N/A
Close Standing:
LP - 30/50, same
MP - 60/100, same
HP - 90/150, same
LK - 30/50, same
MK - 70/100, same
HK - 110/200, same
Far Standing:
LP - 20/50, same
MP - 70/100, same
HP - 100/200, same
LK - 40/50, same
MK - 80/100, same
HK - 130/200, same
Crouching:
LP - 30/50, same
MP - 70/100, same
HP - 100/200, same
LK - 20/50, same
MK - 60/100, 70/100
HK - 100/100, 110/200
Hadoken:
LP - 60/100, same
MP - 60/100, same
HP - 60/100, same
EX - 90/100, same
SRK:
LP - 100/100, 120/200
MP - 150/200, 160/200
HP - 140/200, same
EX - 180/230, 240/250
Tatsumaki (if the knee hits):
LK - 110/120, 130/150
MK - 150/170, 180/200
HK - 180/210, 240/250
EX - 210/250, 210/250
Air Tatsumaki:
LK - 50/50, same
MK - 60/50, same
HK - 70/50, 80/50
Step Kick - 60/100, same
MK overhead - 80/100, same
HK overhead - 120/150, same
Focus Attack:
Level 1 - 60/100, same
Level 2 - 90/150, same
Level 3 - 150/200, same
Throws:
Forward - 120/80, same
Back - 130/80, same
Neutral Jump:
LP - 50/50, same
MP - 80/100, same
HP - 100/200, same
LK - 40/50, same
MK - 80/100, same
HK - 100/200, same
Forward/Back Jump:
LP - 40/50, same
MP - 70/100, same
HP - 100/200, same
LK - 50/50, same
MK - 80/100, same
HK - 100/200, same
C. LP > C. LP > C. LP > F. SRK: 182/280
C. LP > C. LP > FS. LP > C. MK > EX Tatsu: 222/330
C. LP > C. HP > F. SRK: 242/410
C. LP > C. HP > EX Tatsu: 258 (298 if the knee hits) /450
C. HP > EX SRK: 280/430
C. HK > EX SRK: 290/430
CS. HK > HK Tatsu: 290/410
CS. HK > EX Tatsu: 320/450
Early AA L. SRK > “fake” Ultra I: 316
F. SRK > FADC > “fake” Ultra I: 321
CH F. SRK > FADC > Full Ultra I: 539
CH CS. LP > Sweep: 138/163
CH FS. LP > Sweep: 125/163
CH CS. MK > Sweep: 188/225
CH FS. MP > Sweep: 188/225
CH HK overhead > C. LP > C. MK > FB > FADC > Ultra II: 507