The low involve is more usefull in more matchpus than the -3 would have/is.
Exactly…this is a no brainer. Still can’t believe that did that.
to me, this change isn’t the end of the world, while low invul was one the coolest thing this character has ever had, and im really gonna miss the disrespect this move can show. Its gonna be a HUGE-O bitch to try to unlearn using it this way, but I think ill find the extra 2 frames better to maintain the offense, will it matter much? maybe not, but because I like to hit buttons at times, i probably shouldn’t, i’ll deal with it.
also i wont have to bitch about slides low profiling under sobat cause itll just get beat.
not a great defense for the change, but ill take the safer pressure, and be forced to deal with cr.lk/mk/hks like everyone one else.
maybe im just too optimistic and being delusional
threi
15
Ain’t nothing wrong with that. I don’t agree (how other chars “deal” with it isn’t how deejay can “deal” with it) but i respect the honesty.
Raurik
16
I’m actually in the same camp. I think this change does a little more good than harm. most of the moves that frustrate Dee Jay low-midrange LK sobat sometimes whiffs anyways. Ryu cr.forward, Rose cr.strong, Rose soul Spiral, Rose slide.
Now instead of an extremely risky low crush we’ve got a poor man’s scissor kick. Only difference is our cr.LK’s reach doesn’t suck as hard as Bison’s and it’s now only 1f slower so more viable and safer to whiff punish these moves with cr.LK xx sobat instead. Fun fact, if poorly spaced, all versions of Soul spiral can now be punished with cr.lk xx sobat on block.
As cool as the low crush utility was, the trade offs just weren’t in Dee Jay’s favor. We should let it go.
threi
17
The thing about lk sobat having low inv isnt really to get cheap damage and pressure, its more to discourage opponents from sticking out low pokes after EVERY exchange. Deejay has to rely more on traditional footsies now, sure, but his distanced pokes are still pretty poor. This is where a better far rh would help him out.
yeah thats easily the worst part of it. i liked the idea of Deejay being Anti-footsie. but well only have st.mk for anything like that now. gonna have to try to stuff more moves with cr.mp and cr.hp. I gave up on st.Hk a long time ago.
I guess we have to rely on the c.mp buff to counterpoke them now
yep. which im ok with, since i try to do that anyway. cr.mp and cr.HP
“poor man’s scissor kick”
scissor kick goes over lows ;(
We’re talking a very poor man
I want to keep my low invul!!! I pressed the wrong button!!!
I would take super lk sobat for 300 Alex
you know what’s going to blow? when i know volcanic akuma is going to do cr. mk > sweep block string, and my character has to eat it.
threi
27
Or not being able to sobat bad guile sweeps
FOAMO
28
^
oh boy I must have punished the 2nd hit of a bad guile sweep tons of times. rip lk sobat.
yeah i feel like a lot of my whiff punishing has become similar. just fish with for it then cr. mp that punk’s low forward and get a super to ultra.
bro. bro. screw that. if you have a charge ultra that fool 
I’m gonna miss baiting and punishing Hakan’s and Ibuki full screen slide nonsense.
Raurik
31
If you want to punish Guile’s sweep, in the PC mod you can do so with EX MGU. block the first hit just like you would with lk sobat punish, then EX MGU before the 2nd hit. Given both EX MGU are 6f and that’s going to be standard with the final build of Ultra, it’s safe to assume it’d work in Ultra as well. ORA ORA ORA ORA. #JoJoStyle