[Meterless]
(Midscreen - no counter hit - no jump in -no super/ex/ultra meter at start)
[278] Sagat [cl.mk, cr.lp xx HK Tiger Knee Crush]
[1 Bar]
(Midscreen - no counter hit - no jump in - 1 ex bars at start - no ultra bar at start)
[310] Sagat [cl.mk, cr.lp xx EX Tiger Uppercut]
[2 bars]
(Midscreen - no counter hit - no jump in - 2 ex bars at start - no ultra bar at start)
[350] Sagat [(Angry Charge pre-stocked) cl.mk, cr.lp xx EX Tiger Uppercut]
[3 Bars]
(Midscreen - no counter hit - no jump in - 3 ex bars at start - no ultra bar at start)
[404] Sagat [(Angry Charge pre-stocked) cl.mk, cr.lp xx HK Tiger Knee Crush FADC HP Tiger Uppercut]
[4 bars]
(Midscreen - no counter hit - no jump in - full super meter at start - no ultra bar at start)
[482] Sagat [cl.mk, cr.lp xx HK Tiger Knee Crush xx Tiger Genocide]
[MAXIMUM DAMAGE SUPER DELUXE!]
(Everywhere - full super bar at start - full ultra bar at start - meaties(if setupped) and setups in general allowed - counter hit OR jump in)
[738] Sagat [(ch) cr.hp, Tiger Genocide, Tiger Destruction] Near the corner only
I could not land that combo, but maybe it’s just me: (cr.HP whiffs every time I tried…)
(Corner - no counter hit - no jump in - no super/ex/ultra meter at start)
[414] Sakura [(Max Charged) HP Hadoken, cl.HP xx LK Shunpukyaku, c.HP xx HP Shouoken]
And I think that corner combo should be this, anyway: (I think if max charged fireball is alowed, then spacing it right should be also - in that case jump attack after fireball is possible)
(Corner - no counter hit - no jump in (no jump-in at start I suppose?) - no super/ex/ultra meter at start)
[468] Sakura [(Max Charged from distance) HP Hadoken, jump forward j.HP, cl.HP xx LK Shunpukyaku, c.HP xx HP Shouoken]
Well I just tried the combo in training mode and ti works, it’s not that hard.
Also, I kinda don’t want to allow mid combo jumps because if I do it most fireballs characters could gain some sort of mid jump combo wich would increase a lot their damage
And I don’t know if I’ll allow pre charged Ancry Scar,I’ll have to think about it
Yeah, I know, that’s why I said that I’ll think about it, it was really hard to decide if the fuhajin store was ok or not, I don’t think there will be any major problem, but I want to see if it can cause any really really really high damage improvment (wich I think it doesn’t, but still, leave me till tomorrow to test some things)
Edit: Just realised that the Angry scar counts toward the bar limits (you don’t need to build a bar between the angry scar and the actua combo, thanks Eternal ), I feel dumb now, of course that’s allowed
Hi. Found a better one for Seth for the 2 meters:
[385] Seth [LP Tanden Engine, cl.MP, cl.HP xx HP Sonic Boom xx FADC, cr.HP xx LP Shoryuken>2nd, d.MK>2nd>d.HK]
One more point of damage.
Counterhit, corner only: Ch.HP xx EX Bad Stone, 6MP, cl.MP, cr.HP xx HK Ruffian Kick FADC, 6HK, EX CU (4 Bar, 532, corner only)
Midscreen: ch.HP xx EX Bad Stone, cr.HP xx HK Ruffian Kick FADC, 6HK, EX CU (4 Bar, 521)
= Note, if you are near or in the corner, you can replace the 6HK after the Ruffian Kick fadc with Zonk knuckle for more damage. The combo above does 539 with Zonk Knuckle. I have yet to test the EX bad stone, 6MP, cl.MP, cr.HP version with the zonk knuckle juggle (because i have shit execution).
- Ch.HP xx EX Bad Stone, c.HP xx HK Ruffian Kick FADC, Ultra 1 (3 bar, 629) Doing the gut punch, cl.MP, cr.HP scales the Ultra so cr.HP xx HK RK is optimal.
cl.MK xx LP Criminal Upper, cr.HP OR st.LP, cl.MK xx LP Criminal Upper, cr.HP (326, same damage for both)
2 Bar
st.LP, cl.MK xx LP Criminal Upper FADC, cl.LP, cl.MP, c.HP xx HP Criminal Upper (371)
Can someone explain how some of the EX bad stone combos work? How does cl.HP, c.HP link after the ex bad stone? I thought the cl.HP, c.HP link only worked after a counterhit cl.HP.
The CH EX Badstone F+MP combo only works in the corner, might want to mention that. The knife combo you listed for 2 lights also only works in the corner AFAIK. Mid screen best you can do is crMP.
[346] Abel - F+MK xx Dash, F+MK xx Dash, close HP xx HP Change of Direction xx 2nd Mid xx Finish Mid
Counterhit 2 bars
[418] Abel - F+MK xx Dash, F+MK xx Dash, close HP xx HP Change of Direction xx EX FADC, crHP xx HP Falling Sky
Ultra
[483] Abel - crHP, Ultra 1
From 2 lights
[265] Juri - crLP, sLP, farMP xx LK Fuhajin Release, crMK xx HK Senpusha (requires 1 fuhajin stored)
[225] Guy - crLK, crLK, clsHP xx MK Bushin Senpukyaku (requires crouching opponent)
[201] Gouken - closeLP xx closeLP xx crLP, crLP xx HK Tatsumaki Gorasen