USF4 combo tier list!

Lots of Sagat stuff

[Meterless]
(Midscreen - no counter hit - no jump in -no super/ex/ultra meter at start)

[278] Sagat [cl.mk, cr.lp xx HK Tiger Knee Crush]

[1 Bar]
(Midscreen - no counter hit - no jump in - 1 ex bars at start - no ultra bar at start)

[310] Sagat [cl.mk, cr.lp xx EX Tiger Uppercut]

[2 bars]
(Midscreen - no counter hit - no jump in - 2 ex bars at start - no ultra bar at start)

[350] Sagat [(Angry Charge pre-stocked) cl.mk, cr.lp xx EX Tiger Uppercut]

[3 Bars]
(Midscreen - no counter hit - no jump in - 3 ex bars at start - no ultra bar at start)

[404] Sagat [(Angry Charge pre-stocked) cl.mk, cr.lp xx HK Tiger Knee Crush FADC HP Tiger Uppercut]

[4 bars]
(Midscreen - no counter hit - no jump in - full super meter at start - no ultra bar at start)

[482] Sagat [cl.mk, cr.lp xx HK Tiger Knee Crush xx Tiger Genocide]

[MAXIMUM DAMAGE SUPER DELUXE!]
(Everywhere - full super bar at start - full ultra bar at start - meaties(if setupped) and setups in general allowed - counter hit OR jump in)

[738] Sagat [(ch) cr.hp, Tiger Genocide, Tiger Destruction] Near the corner only

I could not land that combo, but maybe it’s just me: (cr.HP whiffs every time I tried…)
(Corner - no counter hit - no jump in - no super/ex/ultra meter at start)
[414] Sakura [(Max Charged) HP Hadoken, cl.HP xx LK Shunpukyaku, c.HP xx HP Shouoken]

And I think that corner combo should be this, anyway: (I think if max charged fireball is alowed, then spacing it right should be also - in that case jump attack after fireball is possible)

(Corner - no counter hit - no jump in (no jump-in at start I suppose?) - no super/ex/ultra meter at start)
[468] Sakura [(Max Charged from distance) HP Hadoken, jump forward j.HP, cl.HP xx LK Shunpukyaku, c.HP xx HP Shouoken]

Well I just tried the combo in training mode and ti works, it’s not that hard.
Also, I kinda don’t want to allow mid combo jumps because if I do it most fireballs characters could gain some sort of mid jump combo wich would increase a lot their damage
And I don’t know if I’ll allow pre charged Ancry Scar,I’ll have to think about it

Why not? It’s a part of him and it still follows the rules. How it is it any different then juri pre stocking a fuhajin?

2Lights

[238] Juri [clsLK, clsLP, crHP xx HK Senpusha] Works universally (AFAIK) crouching but only specific chars standing


Angry scar prestocked seems fine to me as long as the 1bar cost for the stock is accounted for.

Yeah, I know, that’s why I said that I’ll think about it, it was really hard to decide if the fuhajin store was ok or not, I don’t think there will be any major problem, but I want to see if it can cause any really really really high damage improvment (wich I think it doesn’t, but still, leave me till tomorrow to test some things)

Edit: Just realised that the Angry scar counts toward the bar limits (you don’t need to build a bar between the angry scar and the actua combo, thanks Eternal :stuck_out_tongue: ), I feel dumb now, of course that’s allowed

DeeJay

1 bar mid screen
Close st.mk, far st.mp xx ex sobat 272 damage

2 bars mid screen
Close st.mk, far st.mp xx hk sobat xx FADC, cl.mk, cr.lp, far st.mp xx hk.sobat 382 damage

3 bars mid screen
Close st.mk, far st.mp xx hk sobat xx FADC, cl.mk, cr.lp, far st.mp xx ex.sobat 386 damage

2 lights
Cr.lp, cr.lp, far st.mp xx hk sobat 203 damage

Full stock
CH j.hk, cl.hk xx super xx U1
724 damage

I use that on everyone now though. I have Jab blinked though.

Heres some Elena stuff. I dont know if its updated or not? (?)

Counter Hit:
[322] Back HK, cr.LP, cr.MP xx MP Spin Sythe -> Followup

Two Bars:
[407) HP Mallet Smash, cr.MP xx EX Mallet Smash, cr.LP, cr.MP xx lk. Rhino Horn, EX Scratch Wheel

[414] HP Mallet Smash, cr.MP xx hp.Lynx Tail xx FADC , st.HP xx mk. Spin Sythe -> Followup

Sorry if combo grammar sucks. If HP Mallet Smash is allowed as an opening a lot of Elenas stuff has to be adjusted.

Heres a 3 Bar.

(431) HP Mallet Smash, cr.MP xx EX Mallet Smash, cr.lp xx hp. lynx tail xx FADC, st.HP xx mp.spin sythe -> Followup

and a meterless

[314] hp.Mallet Smash, cr.lp, cr.mp xx mk. Spin Sythe -> Followup

sorry for edits and grammar problems, im doing this on my iPhone

Sorry for double post… I dont know if this updates or not?

I only tested that stuff day 1, it’s possible I just failed the timing on most characters and poison was more lenient.

Hi. Found a better one for Seth for the 2 meters:
[385] Seth [LP Tanden Engine, cl.MP, cl.HP xx HP Sonic Boom xx FADC, cr.HP xx LP Shoryuken>2nd, d.MK>2nd>d.HK]
One more point of damage.

Knife Cody combos:

  1. J.HP, c.HP, c.HP xx Red Focus crumple, 6HK, EX Criminal Upper (4 bar, 517)
  2. J.HP, c.HP, c.HP xx Red Focus, Ultra 1 (581)
  3. 2 Lights: c.LP, c.LP, c.LK xx LP Criminal Upper, c.HP (266, corner only)

Regular Cody combos:

  • Counterhit, corner only: Ch.HP xx EX Bad Stone, 6MP, cl.MP, cr.HP xx HK Ruffian Kick FADC, 6HK, EX CU (4 Bar, 532, corner only)

  • Midscreen: ch.HP xx EX Bad Stone, cr.HP xx HK Ruffian Kick FADC, 6HK, EX CU (4 Bar, 521)
    = Note, if you are near or in the corner, you can replace the 6HK after the Ruffian Kick fadc with Zonk knuckle for more damage. The combo above does 539 with Zonk Knuckle. I have yet to test the EX bad stone, 6MP, cl.MP, cr.HP version with the zonk knuckle juggle (because i have shit execution).

        - Ch.HP xx EX Bad Stone, c.HP xx HK Ruffian Kick FADC, Ultra 1 (3 bar, 629) Doing the gut punch, cl.MP, cr.HP scales the Ultra so cr.HP xx HK RK is optimal.

Also for Knife Cody:

Meterless, no jump in:

  • cl.MK xx LP Criminal Upper, cr.HP OR st.LP, cl.MK xx LP Criminal Upper, cr.HP (326, same damage for both)

2 Bar

  • st.LP, cl.MK xx LP Criminal Upper FADC, cl.LP, cl.MP, c.HP xx HP Criminal Upper (371)

Can someone explain how some of the EX bad stone combos work? How does cl.HP, c.HP link after the ex bad stone? I thought the cl.HP, c.HP link only worked after a counterhit cl.HP.

I think Eternal post that ones, IIRC if you walk forward te exact amount of time after the EX Bad Stone the cl.HP will hit meaty and you’ll link cr.HP

The CH EX Badstone F+MP combo only works in the corner, might want to mention that. The knife combo you listed for 2 lights also only works in the corner AFAIK. Mid screen best you can do is crMP.

Welp I already changed the 2 lights combo and can’t remember the damage that it did before

Edited, thanks eternal.

Also the midscreen knife combo with the cr.MP ender does 242.

You forgot to add Hugo in the 2 bar combo.

Just do the 1 bar and end with Ex Lariat (130 damage). Work with like 60% of the cast

Counterhit meterless

[346] Abel - F+MK xx Dash, F+MK xx Dash, close HP xx HP Change of Direction xx 2nd Mid xx Finish Mid

Counterhit 2 bars
[418] Abel - F+MK xx Dash, F+MK xx Dash, close HP xx HP Change of Direction xx EX FADC, crHP xx HP Falling Sky

Ultra
[483] Abel - crHP, Ultra 1

From 2 lights
[265] Juri - crLP, sLP, farMP xx LK Fuhajin Release, crMK xx HK Senpusha (requires 1 fuhajin stored)
[225] Guy - crLK, crLK, clsHP xx MK Bushin Senpukyaku (requires crouching opponent)
[201] Gouken - closeLP xx closeLP xx crLP, crLP xx HK Tatsumaki Gorasen