For the target combo thing I misunderstood you, that is odd. I’ve tried other characters, I even tried changing Makoto’s crHP to be an UP+HP input to see if it overlaps but it still prevents F+HP -> DownHP from having Yamase come out.
For the EX Fukiage thing, this actually pretty neat. The jump cancel should only be on hit but it seems like it actually TRIES to jump cancel on block! I changed the input required for a JC from Up to Down. When I did EX Fukiage (blocked) -> Up -> Focus it worked fine. If I did EX Fukiage (blocked) - Down -> Focus it didn’t work.
I’m actually a little baffled as to why that would be. It’s definitely tied to the jump cancel input being higher than focus input but why it’s affecting it on block I’m unsure.
I’ve already tested a LOOOOOOT of things to make it work (that’s why i’ve found we cannot FADC if up was pushed long time ago).
it really seems impossible
in fact i’ve found, but waiting for december patch release hahaa (joke)
I remember once hearing about some stuff working on PC but not on consoles and vice versa. I don’t know if it was combos or stuff like that but is it still the case ?
That was pre-AE2013 (AKA Ultra SF4 0.99) version. As of the Steam transfer those issues disappeared. No new ones so far have been found unless you are discussing the issues that have to do with using “Variable” frame rate settings instead of “fixed” which can cause a number of oddities.
I think it used to have a grab hitbox before USFIV, so trading was impossible. But like pepo said, I hear that trading it in earlier versions of USFIV didn’t cause this either.
Looked into it some more, I can’t be sure about this but…
I think it has to do with them changing the hitbox type for air only hits from a grab to a strike. I can’t seem to recreate this when doing grounded attacks or when I change the hitbox type back. I didn’t notice the change before.
Couldn’t the Vega bug be fixed by giving it the Soul Throw flag, and create a separate script that only counts as a strike if the opponent is in hitstun, but have the normal grab hitbox if not performed in a combo?