Uses for EX Shinku Tatsumaki?

Corner:
Forward(close)>EX Tatsumaki>DP+Fierce

Best if done as a meaty.

Look who’s there, my sweet Fugo/Hol Horse :smiley:
Hi guys, long time I don’t peep into these forums (since CvS 1 times, lol), I’m tryin’ to learn something in the 3rd strike, so any Ryu tech’s are appreciated.
I think I’ll go to Abso 2k4, but just for Soul Calibur 2, at the 3rd I don’t have a chance (for now :evil: )

About Ex Tatsumaki: wonderful move, big damage, nice wakeup tool to mess up opponent’s parry. I read in these pages that it will eat Ken’s SAIII on block…is it true? :frowning:

Billy Kane: I don’t know If you were among the ones playing in cannes at 3rd, but I can say that I am quite impressed by french level, bien joue’ :slight_smile:

wahahah, the great SatanaXXX/Aether!!! :smiley:

I don’t have a chance too, but I’m playing nontheless… just to have more chances to play great players… and tournament play is psychologically different from casual play

from www.karathrow.com:
blocked ex tatsu = -4
Ken’s SAIII startup = 3 frames…
so it’s true, but a reversal is needed (so yoiu can always hope for the opponent mistiming it)
Chun’s SAII won’t hit, though… 4 frames startup

Ok thanx.
About the matter we were talking about: (vs Yun’s Genei shoulder ram)
After you block one, you can interrupt on reaction the second with EX shoryuken, good damage. You can even jump and try to punish, but that works better with Dudley, his j. HK eats Yun’s shoulder ram.