At peak height only I believe. If he releases the zanku at the lowest point, you’ll run into it.
I gotta say, this thread is going to help me a lot. I haven’t played in a while and I’m rusty as hell! I’ve even gone back and started studying Loltima’s Akuma 101 vids again!
Maybe because as Gamogo said, they can change the angle by pressing a different kick button. That way, you can’t be sure when/if to anti air or something? Because with Rufus, you always know the angle when he goes for a divekick. Kind of like how some characters (Adon, Cammy) are hard to anti air reliably because they can change the trajectory of their jumps mid-jump. (not trying to start another ‘how to AA Cammy’ discussion )
Rufus can also instant air dive kick, something the twins cannot do. So as far as the approach to AA is concerned there shouldn’t be much difference because both Rufus and the twins have the ability to fake out your AA.
Certain AA strats should work just as well on the twins as they did on Rufus. However there may be something preventing that, like far smaller hit boxes. This is what I’m trying to find out, if there is something beyond just becoming accustomed to the new angles and dive kick setups the twins bring to the table that makes them hard(er) to deal with than Rufus.
OS c.mp works to a degree though they can mix things up with altered angles and command/ex command grab (which has a sizable reach).
I’m pretty certain the secret is in stuffing the dive kick outright. I saw a few match videos of a Ryu player using fs.lk a bunch of times to stop it dead in its tracks for example.
this thread is amazing… I think I love you Moody Steve.
edit: for c viper, instead of os demon/srk why not just os sweep? It covers all her options. Might want to add to delay the OS. (I believe you have to do the same for chun li, maybe balrog? I forget :\ ppl with slower wake ups)
I’m pretty sure Viper can block the sweep in time and punish if she did EX Sesimo faint on wakeup vs OS sweep/late sweep. OS EX SRK should beat all of her options clean, from what I’ve checked backdash seems to get away from the SRK sometimes, but it’s not like Balrog who from my experience will pretty much always avoid the OS SRK with his backdash.
I’m not sure :\ I’m in the lab right now, and the sweep is catching the ex seismo as it’s being canceled. If I can find my recording device I’ll try to make a vid, I’ll keep testing though.
edit: okay weird… first time i tried it (with the above results) I was safe jumping using the insta d+mk divekick. Second time I just used a regular j.rh and I was able to block the os sweep like you said.
Have you tried using fs.hp? That usually is a great move, especially (as Shin pointed out) vs rufus’s divekicks. Im pretty sure you have tried it, considering you are a pretty good player, but i haven’t seen a mention of fs.hp so i thought i would ask. From up close this obviously can’t be done, but if you are sitting on 2 bars, why not try a hp srk fadc to reset the situation? Also, what is the preferred distance for the twins? For Rufus, (i think) it’s to zone him out until he makes a mistake, and vortex him (sorry if this sounds stupid because you generally want to to this anyway).
I didn’t check with d+mk, maybe it works with it because you’re hitting them on like the first possible frame on their wakeup so the OS comes out fast enough to sweep the ex sesimo faint?
About the twins, any idea how invincible are their regular upkicks? does it have 4 invincible frame i.e Ryu’s MP DP, 5 i.e Sagat’s uppercuts or even more: 6 i.e Akuma’s HP SRK and Ken’s MP SRK.
Hi guys, does anyone know what’s a good answer for Boxer’s charge back, down-forward+LK? When done from 3/4 of the screen away, it’s super safe, armor breaking, and you can’t react to it with cr.MK - it will counter-hit you.
Good Boxers who know the match-up well spam that move (either called the Tornado Punch or the Dashing Ground Smash) all day.
For one any punch Rog does from 3/4 screen away or more needs to be reacted to. If you find you cannot you need to pratice becoming accustomed to seeing that move.
If it’s the punch that looks like it punches upward and armor breaks I believe you can stand jab>sweep it on block.
[Edit]^ He’s doing a short dash into it which is way harder to react to with any command move. It’s low smash so the pushback from that distance makes it totally safe.
You can use stand jab (then sweep him) to interupt by reacting to him moving from the charge position, but some anticipation of that particular move is required. Or you can neutral jump on prediction like half-screen straights and punish it on the way down.
Gentlemen, I think some information could be gleaned from visiting other characters’ matchup threads and seeing what they say about how to deal with Akuma. I will be posting my findings in this thread.
For instance, in the Abel matchup thread, they recommend EX COD as a good follow-up to a blocked standing roundhouse, as it should beat any follow-up pokes Akuma throws out, and is combo-able into Ultra with enough meter. I may start to look for this when playing against Abel.
I had another look at it in training and HP Shoryu works on reaction if you are buffering the motion and I would recommend that foremost. If you backdash at the right time, you can sweep it on whiff. The classic pre-emptive fireball is the obvious one too. It’s mostly prediction based counters, but then Rog is a linear character.
I’m a lil confused with df kick against viper. Is there a way to stuff both ex seismo and her DP? Usually what happens for me is I’ll get the DP to whiff.
You don’t (actually, you shouldn’t) have to option select if you’re doing the df dive kick against Viper. Do a late dive kick (press the kick when you’re right above her head).
Example: forward throw, double dash, mk demon flip, then late dive kick. This will stuff reversal EX seismo and hp tk (as well as the feints for both of these). It will reset flame kicks and back dashes. Non-reversal hp tk can trade, but it is relatively hard to do, plus you can mix it up with your df throw or palm.
I already mentioned the setups against Viper just a few pages back also. There’s also df palm OS U1 (will beat everything except for EX burn kick) and df palm OS hp srk (will beat everything. Trades with EX burn kick but in your favor. OS EX srk if you really wanna beat EX burn kick also). However, you should only do this OS hp srk after a forward throw; it is too hard to be consistent if you do it off any other setup. And if they block the palm, you can jump back jab for an instant overhead. 50 damage, which isn’t bad for a weak normal.
Yea I’ve given it a shot, but the spacing seems a little more difficult compared to characters like Ryu. You can stuff her wake up reversal as I have done it before. Though if you fail and trade she can ultra you.
I like to OS EX Tatsu since it seems to beat out her sizmo and in some cases can even catch the burning kick. .
I totally ignored Gouki had an instant overhead, and happily went to the lab to try it out. The only problem, is it really an overhead (like, Chun’s jump back Roundhouse)?
I tried it on about half of the roster, and I couldn’t land it on crouchers for the sake of my own life. Jump back Jab whiffed even on big hitboxes like Gief or Sagat. Am I just doing something wrong there? What I’m trying to do here is simply hitting them as soon as Gouki leaves the ground, adjusting timing/spacing when it’s required…
While I was at it, I also tried some other “instant” stuff, like nj.LP, fwj.LP, bj.LK and fwj.LK, but the outcome was the same (could only hit standing opponents). Unexpectedly, some of those moves also totally whiffed on some characters, while on some I couldn’t land the LP but LK was okay. I highly doubt this can be of any use (especially if these aren’t actual overheads), but if someone’s interested I can post my findings as soon as I finish collecting the “data”.
I’m sorry if this is off topic, but I didn’t know where to post it… I’ll delete/edit it if the thread has to be kept ultra clean (Huge work, btw, keep it up guys!!).