Updated SSF4 Akuma Matchup Thread (2011)

Alrighty…

Hakan
-Hakan likes to do crossup j.HK and o/s a slide to catch teleports. Teleport ‘toward’ Hakan should make the slide go in the wrong direction.
-Teleport out of or DP wakeup oil dives - U1 usually loses to it
-Learn to quickly react to the oil animation - free combo or even Demon
-Do not abuse fs. HK on an oily Hakan - he can focus the first hit and DNC into a combo
-Hakan’s coward crouch can cause fs. HK to whiff completely - buffer a Demon into the HK and finish the input if Hakan crouches to counter
-Hakan has trouble dealing with Akuma’s rushdown

Ibuki
-Wakeup dashes or focus attack dashes are effective ways of escaping Ibuki’s vortex
-Don’t abuse fs. HK - it oftens whiffs and is punishable with a full combo
-Don’t abuse sweep too much - blocked sweep is U2-punishable
-A counter to the Kunai vortex is wakeup teleport xx U2
-Ibuki Safe Jump Setup: Neckbreaker - j. LP - HP TC or NB (causes DPs to whiff)
-Another Ibuki Safe Jump Setup: Untechable KD - cr. MP (whiff) - j.MK (causes DPs to whiff)

As usual, any feedback is appreciated. I saw both LoyalSol and ClxJames in the Ibuki boards, so perhaps they have a few insider tips to share!

I got a lot of mileage safe-jumping a strong Yun player yesterday. Treat his wake-up like Sagat and go to town.

fs.hp is also extremely effective against Yun - get used to applying this. It snuffs his dives and jumps much like it does Rufus.

From what I can tell the recovery on his whiffed command grab is obscenely long and looks like can score a free demon from almost anywhere on the screen.

My god Makoto is crazy good now. Really strong, massive stun. I’ve been using U2 against her to bait out her os ex dash punches and also to plug into combos which is giving me a lot more damage/applications than I get with U1. Key to beating her with Akuma is to relentlessly apply pressure - especially when he has no meter. I also tried Tokido’s little c.lk~os tatsu trick and landed it a few times which was kinda cool.

I discovered that I don’t know the Guy matchup well despite tinkering with the character myself. Guy has many safe jump options and setups which I’ll try and figure out and document here somewhere. If you don’t understand what he’s doing, he can start piling on the damage quite quickly.

The Seth matchup got easier for Akuma. A mate of mine who is a mean Seth player in Super and I had a few games and we really noticed how much the scales got tipped out of his favour in AE for Seth.

^^ what’s the cr.lk~OS tatsu setup? i’m unfamiliar with it.

Does anyone have any safe jump setups against Adon after an untechable knockdown?

You just do a cr.LK and buffer a Tatsu. It’s nice since the cr.LK might get Makoto’s dash and grant you a free combo.

About Adon, I suppose it’s possible to do some empty jumps, but wait for someone with proper knowledge. ^^"

For Adon, when u get the tatsu sweep immediatly hold uptoward and you have your safe jump

@mooiboyroy: no I don’t think so. you get a free empty jump that’s all. nothing more.

empty jump and land do c.mk+clp+clk o/s ex tatsu is the best perhaps.

if adon grabs crouch tech

it kills adon backdash or forward dash.

if uppercut block punish.

and if adon neutral jump instant hk, akuma c.mk will avoid his n.j hk.

couple of questions

which characters do u use the c.lk st.lk os hk to catch backdash on?

also has anyone tried palm os srk on wakeup on honda? I don’t know if any reversals can beat it or maybe im not doing the palm meaty lol, but I’ve done it many times online randomly without knowing if it works, it catches their buttslams and stuffs headbutts.

If it’s a OS the st.HK shouldn’t come out and I suppose you could use it on every character.

Still, I only use it as a frame trap against those characters where the st.HK doesn’t whiff.

Ok guys, I’m gonna ask one question.

El Fuerte¿

Two words in the most eloquent english I can summon:

Fuckin’ random.

I bait him out with a mix of focus and backdashes and take what I can get. I don’t play near enough high level Fuertes so I have no real gameplan VS him. Baiting out his leg throw (the dp move) gets me good mileage and it doesn’t take him long to start bleeding heavily.

Once he gets his Ultra I tend get wary 'cos both options deal massive damage. If he has U2 I avoid strings like the plague as he can mash it out quite easily up close and really wreck Akuma’s week. I find that his corner options are limited and when he ex dps out, he can be sweeped as he changes sides where you can keep applying pressure. If he’s anywhere he can perform a wall jump (for that excellent elbow drop) I avoid using dp as he can make it whiff and instead opt for c.hp. Intentionally whiffed flip palms also work quite well against him because his options to deal with what comes next are slim and he is forced to block which means we can maintain some pressure.

I’m also curious to see if others have experience VS good Fuertes because I find him very rare, especially in tournaments. I actually played one at an AE tourney here which was a surprise choice from the player - he later told me he chose him purely because he wanted to try his luck with a character he figured people wouldn’t have good experience against which made sense in a weird coin-flip kind of way :smiley:

It’s the first decent fuerte I ran into and the mixups totally destroyed me.
Time to hit the training room and see if I can predict the mixups seeing if he runs back or forwards and the spacing accordingly.
He also faked the run on my wake up a couple of times so if I teleported he ran after me and I got the loop hurt on me.
Lost 100pp to the mofo so now I’m gonna get my online revenga, mexican style.

Use the c.lk OS s.hk on characters with a short backdash since you’ll be able to score a full combo off the s.hk if they backdash. Vs characters with very long backdashes like chun li, i prefer doing OS sweep since even if you hit her with the s.hk you won’t be able to do much damage anyways and the untechable knockdown is much better.

DF palm os srk obviously works vs Honda, why shouldn’t it? It’ll beat everything except his EX buttslam which will whiff.

I’m pretty (read absolutely) sure that it work.

New(?) info…

Juri
-Jump-in o/s HP Senpusha can punish teleports
-Juri can dash under DF Palms if they’re spaced to hit directly on top of her, but if they’re spaced a bit in front, they will catch the dash.
-Most of Juri’s frame traps begin with cs. LK or cr.LK - resist the urge to press buttons when you block these

Ken
-Ken has a safe jump setup consisting of: Forward throw, walk back, j. HP. This causes DPs to whiff, and dashes and teleports are punished if EX Tatsu or U2 are option selected.

Thoughts? Anything to add?

  • if you time your df palms to be meaty (as you should), no one will be able to dash under them.

  • Use U2 vs Ken to punish both his OS ex tatsu and OS U2

Does that also work against Ryu’s OS Tatsu?

I believe it works against basically every o/s that’s designed to punish Akuma’s teleport.

That said, I’m not sure I’m willing to ditch U1 in the Ken matchup just so I can teleport more often.

this might belong in the regular Newbie forum, but what’s the best way to punish Cammy’s wake-up cannon spike? I’m fairly new to the game, but I enjoy baiting wake-up DPs and punishing with hp BnB. With the cannon spike, it seems like Cammy is too far away after I block to connect the first punch. unless i’m missing something. in searching for this, i did find info on stuffing her cannon spike, which is useful but was wondering if I had other options in cases where I’m nearly certain she’ll go for the wake-up spike. Thanks

For punishing a blocked spike, I either do U1/super or walkup sweep.

If you are in range, you can go for (walk up a little bit, test it int training mode) st.HK, cr.LP/cr.LK (also cr.MP) xx LK Tatsu into Sweep.

You can even do st.HK, cr.MP xx Fireball FADC cr.MP xx Tatsu Sweep (haven’t tested in corner, but you should be able to do st.HP after FADC there).

If the U1 doesn’t close the match or put me in huge advantage, I will happily sacrifice some damage rather than give Cammy a free FADC to get out of the vortex.