UPDATED "I don't even need my sword for such an easy fight" - UMvC3 Zero Matchup Thread

I’m not too sure. Jill can get a full combo off a super jump anything into knee drop. And even then a blocked machine gun spray will be enough to put Zero on the ground. The other thing is “distance fighting” or otherwise zoning with Zero does not really result in damage. The point of Zero’s zoning is to force the opponent to approach in a way where you can attack easier. It’s a bit harder here because Jill’s somersault has invincibility, so doing air buster shots until Jill is under you for an air H can be risky. Her teleport tricks aren’t just limited to diagonal teleports. Trying to air throw can easily be baited, but so can anything. Not really something exclusive to the matchup.

I will openly admit I’m only going off a long set I had with one Jill player (windzero,) whose Jill constantly gave me and my Zero headaches. Every single match it seemed Jill was the heart and soul of his team, and if I killed her first I would win, and if I let her survive I lost.

It’s not like there’s many Jill players to learn off of or anything. I’ve been practicing Jill myself recently.

Toaster:

I will say that Jill and Doom Rocks is quite a lethal combination. It sets up for quite the assist killing combination while pinning down the main character effectively. Resetting hits on the assist with the rocks while propping the assist up to max out the machine gun spray. Not only that but crossing over with Jill’s teleports and rocks dicks people up. IMO try it out, if not just for the LOL’z on people’s faces.

Here’s my zero team guys. Check it out :smiley:
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Zero+Jam session vs Trish+anything is a lot easier though

I always have Jam Session. That fight is still really hard - to the point that if I play another Trish-based team again I will probably switch to my old Dante (Jam Session) / Zero (AA) / Doom (missiles) team.

Trish + Jam session or Missiles is very very frustrating for zero to be honest. I just counterpick with Dante, cause fuck that whore

It’s likely that I just play bad Trishes who fall for shit like just dashing under them with Jam session and getting easy hitconfirms thanks to how awesome j2H and j.S are.

Dante vs Trish is a much easier fight though right?

Dante actually has some tools to fight Trish when she’s flying at the top of the screen laying traps. Zero doesn’t really (or at least not any that don’t have a risk/reward factor heavily stacked against you). It didn’t help that the Trish I was playing when I made that post was also playing Phoenix and Tron assist. Phoenix created a sense of urgency so I felt like I had to do something about Trish and not let her build meter for Phoenix…but don’t fall for that! Trish sitting full screen laying traps isn’t really building meter unless you let her by running into them. I really wish I had the sense to switch to Doom missiles that match since he wouldn’t even really be able to punish the assist call without wasting meter that he needs for Phoenix.

Fuck Taskmaster. I have a training buddy that uses Taskmaster(Arrows)/Tron(BS Fire)/Doom(Beam). I honestly found this match-up to be very hard to get around with Zero. Help plz >_<

Taskmaster himself isn’t too hard a matchup, but the team matchup (task + beam + tron assist) is pretty terrible for Zero. It’s totally winnable with good assists on your team though. I will immediately tell you that Sentinel assist will be a huge help against that team.

For the most part, approaching from the ground is out of the question. Arrows + Beams is not going to make the short road easy. You’re gonna have to attack from the air, and Zero is very capable of this. If you have Sentinel assist, you can call Sentinel while super jumping and start moving forward. You take control of the airspace while Sentinel takes the heat on the ground. If they attack Sentinel, you’re in. If they attack Zero, you have time to block or counter and the Drones will be in play by the time you recover, probably across the screen giving you time to start an offense.

Projectile wars should not be fought on the ground unless you have a level 3 buster stocked. Shoot it just after calling Sentinel assist and the Buster shot should keep them occupied and beat most of their projectiles while Sentinel gets the drones active, then you can follow up with Hadangeki’s or start moving forward.

Because of Tron assist, you have to be extremely careful about attacking. The best time to initiate a mixup is when Sentinel assist is pinning them down, keeping them in blockstun long enough to mix them up with something. If they block it, call your other pinning assist (yes, preferably Dante,) and keep the pressure on with another mixup. As long as they are in blockstun they can’t call Tron.

The main thing you will have to worry about is the neutral game, when trying to get close to Taskmaster. If the opponent is catching on to Zero’s super jump height shenanigans, either by jumping himself to shoot arrows or using the upward arrows, you still have options. With Zero’s air H Hienkyaku, you can stay high enough in the air to avoid the upward arrows. If you know you’re not getting in close in that particular instance, then start shooting buster shots to pester them. Then when you land you have a bit of advantage. If Taskmaster takes to the skies, you can just run up to him from the ground and you have more control. Because he super jumped, you won’t have to deal with Tron assist until he lands.

In summary, don’t fight on the ground. Use assists in conjunction with air mobility options to establish better range, and only go offensive when it’s safe from Tron assist.

Check out my post on Trish. UPDATED "I don't even need my sword for such an easy fight" - UMvC3 Zero Matchup Thread

Thanks for the reply Toaster. Correct me if I am wrong but for Sentinel, I’m not too sure it will do much against Tasky’s arrows and Doom’s beam, it’s pretty much a ‘fuck you’ to Sent drones.

Sent’s long startup for drones as well as the duration he is on screen, more likely than not that Tasky’s arrows will deal damage, and Doom’s beam will hit Sent before the drones even come out.

I reckon a beam assist will be useful here, as well as Dante’s Jam Session of course. Your thoughts on the matter?

Drones plus whatever projectile you can throw out as Zero is usually enough to overpower anything, especially if a level 3 buster is in there. But that’s not the point.

The point is to attack at multiple angles. If they attack on the ground, Sentinel is hit but Zero is in the air and you now have an opening. If they try to attack Zero in the air, you have the drones to exploit.

Here’s exactly what I do. I call Sentinel, and IMMEDIATELY super jump. If I need more height, I add an H Heinkyaku. Then you just air dash forward and use M Hienkyaku if you still have it. Then you can attack with air busters, or a sword dive, or air heavy or whatever. By the time you land the drones will be covering you.

The other important reason for Drones is to project against Tron. If they’re locked down you have time for mixups.

Again, Drones are not there for zoning. Do not engage in projectile wars against a team like that unless you have the advantage, like if you start shooting before the opponent did. The ground is not your home in this matchup.

hi guys, i’ve been lurking these boards for quite some time… but i finally decided to break out of my shell and post a personal match up problem that i’ve been having from the past couple marvel tourneys around my area.

my zero is FREE to hulk.

honestly, i know a good zero can play homo and patient against hulk but i’m finding a hard time punishing any of his normals, especially when they’re covered by other lockdown assists. should i just play completely gay and stay in the air (fullscreen) and spam lvl 1 busters at him the whole time? HALP T_T

Hull with missles or drones can be pretty annoying.

I just zone him, turn on sougenmou and call assists and attack. Fly around, shoot busters, block and look for an opportunity to punish.

The best time to approach is when their assist is is in cool down

don’t run into his super armor, watch out for the random invincible super, charge the blaster until level three, and you should be fine. you can play zoning or aggressive, but I strongly recommend to get in his face with a covered assist and WATCHING FOR HIS SUPER ARMOR

I’m assuming you have an assist to back up zero, tons of them will destroy hulk, any of dooms assist’s, akuma, sentinel, dante’s jam session, magneto’s disruptor.

the match up (imo) is pretty easy for zero, piece of cake, :).

I’m not sure how much help you need. hope this helps

haha thanks guys… i’m pretty sure i posted about hulk outta pure frustration. i understand that the match up IDEALLY is easy for zero. i guess i just have a hard time playing patient against good hulk players.

The only matchup that’s giving me problems right now is Magneto keepaway/ zoning. Played Alioune’s Magneto/Doom/Dorm today in a set of FT10. I just can’t figure out how to tag him, there’s no way to beat his f+H OS opener and if I escape that means Magneto’s got enough time to fly away, and when it’s unfly? Dorm and Doom have his back then it’s fly rinse and repeat. On the ground a string of L Disruptor, Doom Beam, L Disruptor is just fucked up how much damage he can get off of it.

I’m gonna try zoning with L Busters but it’s really fucking hard when Magneto can zip across the screen in half a second.
Anymore ideas ??

what does your team consist of? and level three buster has hard knockdown and beats DISRUPTOR!

are you guys online?

Zero/ Dorm/ Doom.

His is Mags/ Doom/ Dorm.

I don’t play online but he lives online- gave him some games and I was not pleases. Never mind the lag.

Also, apparantly buster doesn’t beat disruptor + doom assist. But I need to try this out.

Actually, IMO Taskmaster is one of Zero’s worst matchups, if not the worst. I had an extensive write-up on the matchup that I somehow didn’t save o_O. Maybe later gaiz.