Depends on where you are when their ultra activates. If you’re running you can probably just stop & be safe. But if they catch you while the fierce is coming out you’re boned
** mod note *** sorry to step on CCPower’s toes but please refer to the post below. ***
The above poster doesn’t really know what he’s talking about, I suggest disregarding his answer.
If performed correctly, El Fuertes punch loop is a combo. As such, like any other combo in the history of games with no burst or combobreaking manuever, hitting El Fuerte while he is mid combo is impossible.
In the video you saw, El Fuerte misstimed his run stop fierce. He therefore left a small gap in between points of contact, leaving his opponent with at least one frame AFTER hitstun, in which to return to a neutral state. His opponent took advantage, buffered (probably mashed) reversal ultra, and took advantage of el fuertes MISTAKE.
You may see this happen commonly. This is ENTIRELY the fault of the El Fuerte player, and never has the opponent done anything special, at all, excpet [mash] reversal and hope for the best. Had El Fuerte done run, stop, block, instead of fierce, he would’ve safely blocked reversal ultra and been able to punish.
Never in sf4 can you break a combo. His loop is a real combo, when performed correctly. NEVER can anyone in any street fighter game (an actual SF, not like tatsucap), hit anyone while being comboed. While being comboed you are at the mercy of the comboer, until the combo stops. Therefore, El fuerte’s combo stopped.
I hope this is thorough and understandable.
Also please read the first post. I don’t call it an infinite because I haven’t seen any of those 9+ no dizzy loops. That’s just fyi though, call it what you like.
Well I cruised the topic and didn’t see any mention of this, so let me ask it here.
I know everyone says to do fierce, jab run, jab~fierce, jab run, jab~fierce.
Now the lazy person in me wants to just do it that way, by pressing jab for the run and jab for the stop, but the technician in me says, “why press jab twice?”
What I’m thinking is this: why not do the run with the negative edge off of pressing fierce. The sequence would look something like this:
:hp:, :qcf: release :hp:, :lp: ~ :hp:, and then [:qcf: release :hp:, :lp: ~ :hp:]
I tried it out both ways, and I’m not sure which one I want to learn. Both seem doable. Has anyone experimented with the negative edge method?
I’ve just been trying to complete hard trial 5 for a long time, my questions are…
Does a particular punch for qcf+P cover more distance.
when exactly do you input qcf+P? Do you buffer, or after close HP connects?
New here, sorry if it’s been answered, but I’ve checked many posts, videos and have read most threads on it but still can’t do 3hits… by the 3rd hit it’s always to far.
i’ve practiced it with negative edge… but I find it’s a combo you really need to know the rhythm of, and pressing the jab twice helps me keep the rhythm. It’s not a really fast combo once you get it in to your muscle memory…
For Chaos Breaker ~ If you’re trying to do the trial, try starting with a focus attack instead of just a standing fierce. It will still give you the combo once you connect the fierce after the focus attack. I find it’s much easier to pull this combo after a focus attack… idk why really, just what I find.
Bwahahaha, today it clicked and now I can do it 4-5 times fairly reliably. I was so damn happy. Oddly enough what helped me was slowing down to do it, I guess I was doing it too quickly before. You really don’t have to do the button presses as quickly as you would think once you get the rhythm down it’s awesome.
I need this god forsaken move but I’m honestly on the verge of destroying my stick.
I (overpaid) for the Mad catz TE stick (seriously, first and only purchase from these incompetents). I swear I feel like the stick is too damn short, but anyway.
Is there some spot where the hab dash is too be executed? I can c mk xx fireball with ryu in my sleep but I cant hab dash to save my life after a freaking hp. I was in training and when I would finally do it the game felt like going straight to fajita instead of reading my jab ( i guess I was too early?) so thats double frustration
But what sent my fury through the roof was when I turned on the input display, I see on the fucking side that I am inputting everything properly but he still wont fucking dash.
I’ve been going at it for weeks (one hour minimum each session) already, and Ive only gotten 2 hits maybe 10 times overall, twice today.
If I can do that consistently I’ll be satisfied with RSF x2 xx Slide, just dear lord someone gimme a hand here.
Side question: Is there a way for me to extend the stick / should I just remove that stupid red cover from the top of this friggin stick?
Side Note: Fuck You shortcuts…
EDIT: I’ll try that negative Edge thing, maybe if I overcomplicate things (like I always do) I’ll actually pull it off with some damn consistency.
I’m getting 2-3 hits on a sixaxis (pulled a 5 hit max). It’s usually a timing issue. You have to really feel the rhythm of this combo… it’s not about speed. If you do the qcf+p too soon it won’t dash, if you do the lp to cancel too soon, it won’t cancel, if you do the hp too soon after the cancel it won’t hp <_<
Sucks that fuerte is build this way, but you can’t input it too quick or too slow, it’s almost more like a bunch of 2 frame links than a cancel combo <_<
Thanks. I just needed to know that SOMEBODY can do it. Your probably right. I think I’m going to fast.
I’ll keep trying. Maybe I can get the 2 hit -> slide down…
OMG i know what you mean, i want to destroy me TE stick too, like fuck, it does the grab too much, im trying ot slow it down but its always too late but when i speed it up it doesnt register the stop and does the grab, i watch so many vids on yourtube and they sound like there mashing im not even as fast and yet it doesnt work
I dunno exactly what youre problem is with doing HP xx habanero dash… it’s no different than doing HP xx dragon punch/fireball/whatever. You have to wait until the move actually hits before you can cancel it, so its not quite the same as doing c.mk, it’s a bit slower.
Anyway first post was updated with what I think are numbers for leniency on portions of RSF. The reason you get Fajita Buster is because youre pressing HP too fast. Mandatory 6 frame start up on habanero dash, if you press jab during these 6 frames you won’t get stop, then you’ll probably end up getting fajita buster when you hit HP.
trust me ill film me doing it and it will show how im doing it, it wont work for me, i dont know why, if i pause, it dont work, when i look at videos they do it so much faster then i do it and it works for them, ugh ill never get this to work
Not so much about the RSF so much as ENDING It. I was watching a few of Hal’s fights online and the thought of Stun came up.
I’ve seen it posted several times about how stunning with an RSF loop sucks since this means that you will be getting nothing out of it due to damage mitigation…
Of course as its been mentioned in previous topics you can do cl HK xx Ex guac if you know it will dizzy
Or you can be a riskbreaker like hal and go for a tostada press during your loop since it doesnt combo, but thats where my question comes in for AFTER a loop to reset damage…
tl;dr
I feel that there are things Fuerte gets away with… Q-Bomb on Block for example. Just like hal goes for Tostada during rsf to go for the daze and reset damage, how viable is it to go for a throw after a loop?