Untapped potential?

ive been playing venom for a bit and his airdash is like a trijump, i dont know if i even got to play you with venom paul but i think that venom has the necessary tools with sent(drones)/IM(aa) assist to fight mag/storm/cable/sent. And im talkin about venom on point. I dont find it too hard to get around cables, i mainly find storm/sent the hardest fights but with those assist and venoms mobility, people are in for a sloppy messy fight. ill probably post up random shit with that team when i have time later.

I agree but I also think marrow, colossus, ken and shuma have more potential than they appear to have.

We have a local crazy guy that is known as Sakuraguy who plays her, which encouraged me to stop playing her as much. She’s still fun though.

megaman launch sj jab short hyper megaman, let it all hit, dhc to sakura’s diagonal super fireball
Looks kind of strange, but considering it’s easy to build five meters with megaman it’s one way of getting to her with three bars

I think son has the most potential, especially on point. son’s cross up game is retarted. son has the most options out of anyone from the list and son can runaway like a champ…

I know you’re wrecking house with spidey, but I think you’re coming to his limit, I’d say he’ll be second to son in point characters…

I don’t know how much better chun can get, the chun players I’ve seen are pushing what she has to the limits and still lose, her reach seems to be her down fall which can’t really be improved upon…

I don’t know about ruby heart, she just needs meter, maybe a good sent on point can put her on five bars, but really, all I know about her is that meter makes her better because her super gives her the extra mobility and I think it’s positive on block…

What can rouge do that vegitaX doesn’t already?

I need to know about geif, I’d play him if he wasn’t a garuanteed loss…

Morrigan is crazy, but doesn’t she need assists, if she does, she doesn’t make a better point than spidey son or chun, so what does she have over them? Raw damage maybe?

These are serious thoughts I had on your list. I’m new to the competitive world so innovative play is pretty much above me right now. I can’t really understand this next level you are talking about. I can understand like son who can pull some guilty gear mix-ups and spidey because of his retarded crossover hit boxes. But chun seems like shes just streetfighters magneto, who is a poor substitute for the real deal. Idk, I’m just a scrub. I hope that upping the game on these characters go well for you, when I get used to playing at higher levels, I’ll see if I can give some useful strats…
Laterz!

yea josh, we played low tier for a while up in your room @ FR. Venom was bringing it clean :rock: I’m positive that venom doesn’t suck ass

sonson is very good as a character. Awesome priority, good mixups, good damage output and as an assist for AA, its fucking good. 3 hit blocked AA vs crouchers is a bonus but you can’t count out omega red, mummy and speed up wolvie either. Those characters seriously bring something to the table.

ruby builds her own bar on point. sj. rh is stupid recovery for quick bar and spikes come out fast and leave her in +frames. she builds it as well as dumps it. As long as you layer properly with ruby on point into assists, bar should not be a problem.

its a team based game. Strider needs assists too to be effective. He’s not doing much solo either.

her game is based around pure mixups. She has a 4 hit overhead string which is quite versatile for multiple mixups. wiff cancel to fake high’s. Hit confirm into c.lk+tron, s.fp, s.rh, qcf+pp is a dead character essentially. Its like 90% life or some shit like that and her srk+pp can be a safe dhc in if properly layered.

as an assist, her AA is very strong. No invincibility but very good priority. She gives to a team rather than takes.

IMO, Gief is one of the unique characters that is mostly useless in most team constructions, but comes alive when coupled with a few specific character pairings.

When you give him Tron, he’s a one hit kill character. Now that hit is harder to get than Mag, Storm, Sent etc., but he’s got simple setups that kill off most characters easy.

He can also run in baby-sit style teams on point. For example, Gief/Storm/Sent has powerful DHCs across the board, and Gief is one of the faster meter building characters you didn’t know about.

Lastly, from my observations, he can fit into a back-up role on teams made up of any combination of Gods because his Lariat assist is a pretty useful as AA and gdlk as a cheap counter hit / holding power assist for Cable/Storm/Sent. Mag/Gief has vortex powers, and although its not as potent as Psy for getting that 1 hit, imo it has the superior ability to let you freestyle mixups on the fly-- bc of the juggling property it has, you can dash-crouch underneath, try tri-jump ROM, if its blocked cross back over.

I made some quick vids of a couple of these points in the Gief thread. Alllllllllll the way down there :tup:

ruby builds crazy meter. subliminations are crazy good and her sj.hk comes out and recovers hella fast. she has a pretty good trap game with doom also. and her c.hk xx hk sublimination has hella range and is safe if they roll

and if she’s backed by a character like IM, she can framekill DHCs all day, and it’s hella easy to combo into a tagout -> infinite

I’m wondering what set-up you use to combo into a tag-out with Ruby. Off my head, I would say one that involves catching the opponent with her capture move off an assist and then tagging out?

edit: I’m about to give it a shot since I’m in front of a system now.

I tried some tag out set-ups and the opponent recovers from the capture before the tag can be completed. Maybe if there was a more elaborate set-up that enabled the assist to completely leave the screen before the combo was finished it would work. I tried this with psylocke-aa and sim-aa. I also tried doing her magic series ending with cr.rh, but tag-outs don’t seem to OTG. Actually, I wonder if there are any tag-outs that OTG. I’m sure there are some, but the angle would have to set-up for that to happen.

When I linked her waterfall-like special (the name escapes me…partanelle?) after a cr.rh and went for a tag, the in-coming character would just barely miss a connect. The opponent would still be in hit stun, but would be a little too high to connect. Maybe a larger character would hit or someone with an in-coming move with a higher hit-box…

I am 100% sure you could combo a tag-in off of her barrel drop move on an air-borne opponent if you perfect your timing on the tag, but I don’t think you had this in mind.

Yeah, what set-up do you use in order to combo the tag-in off of Ruby? I’ll try Doom-aa.

Cool. I landed a connect using Doom as an aa vs Sentinel. Launch with Ruby while calling Doom, perform delayed magic series ending w/ sj.hp, FSD w/ Doom rocks, capture w/ Ruby, tag in IM, infinite

It’s pretty old and basic but it might be helpful http://youtube.com/watch?v=yotxQ3CDDTU&feature=PlayList&p=8AC836172C8A1E97&index=3

it’s schwarzelle, i couldn’t spell it back then : (.

^lol I 4got all about that vid. Good to know.

cool, i might have to try that someday. i was refering to c.lk s.lk s.hp xx ghost xx ball super foward, up foward, down, s.lk (ghost hits) xx tag out. really simple and easy to do. i got it from magnetro’s video (obviously, it made me wanna learn ruby!) which he posted.

mikez’s ruby hulk combo:

http://zachd.com/magnetro/rubyhulk.x264.avi

Been messing around with hulk and I think he is pretty good.

hulk has negative frames iirc and every single one of his normals if not canceled out which is a huge problem. If you attempt the wrong cancel depending on the situation, he could potentially be missing a lot of life afterwards.

j.lk is an instant overhead.

air throw, otg, combo hurts pretty bad.

j.fp has a very good hit box and its pretty fat.

This one guy I used to know was really good with Morrigan/Tooth/Bonne and Morrigan/SilverSam/Bonne he played against top tier characters and always put up a great fight with the best players here in seattle.

Yeah he is a high risk high reward type character but that is an execution problem and one gamma crush makes it all worth it :badboy:

If only he could consistently link gamma charge to gamma quake multiple time on helpers(without help from assist).

Gamma charge forwardxxgamma charge up forward, repeat

OR

Gamma charge forwardxxgamma charge up forward, [cr.hpxxgamma charge up forward] repeat bracket

No I mean gamma chargexxgamma quake multiple times for assist punishing(think hsf, ahvb or thanos’ powerball) you can do it to a certain extent but it is really random

Ah, I was suggesting an assist kill with hulk w/o meter.