Hey, MMind, how is tag mode looking? Do you think it will come after the upcoming 1.0.7 build? Also, what’s 1.0.7 build release looking like? Thank in advance.
Oh yea, almost forgot, are the box colliders detach for skeleton?
Hey, MMind, how is tag mode looking? Do you think it will come after the upcoming 1.0.7 build? Also, what’s 1.0.7 build release looking like? Thank in advance.
Oh yea, almost forgot, are the box colliders detach for skeleton?
I haven’t started on tag mode yet. Still working on grappling, then I’ll move on to AI. You can follow the progress here: http://www.ufe3d.com/doku.php/upcomingfeatures
You can also use the official UFE forum for more technical questions: http://www.ufe3d.com/forum
@Mistermind
Once you do get to hitboxes, please take a look at SFIV and remember that THIS IS NOT HOW YOU DO HITBOXES.
The problem with SFIV’s hitboxes (as well as the current hitsphere implementation), is that they’re tied to the model’s skeleton.
This leads to problems with hotboxes that ack wonky/weird as well as combos that don’t always work since the hitboxes reel back with the model.
In a proper implementation, the hitboxes are not tied to the skeleton, but rather to the center of the character. And when the character get’s hit, the hitboxes remain in the center.
For a proper implementation, check out Skullgirls’ hitboxes where, upon hit, the characters hitboxes default the their neutral standing state. You can read more about it in Mike Z’s post here.
Holy crap, that hitbox composition makes my brain melt. Mike Z’s system looks elegant by comparison.
Random question – when he does those boxes, is he referencing a separate plane, or just making infinitely wide boxes on the 3D axis?
Finally some news guys!
Universal Fighting Engine 1.5 preview (presented by Justin Hougie):
Gameplay Demo: http://www.ufe3d.com/beta
Throw Tutorial: http://www.ufe3d.com/doku.php/throwtutorial:throw_tutorial
UFE 1.5 Forum threat: http://www.ufe3d.com/forum/viewtopic.php?id=100
Fuzzy A.I. Addon: http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/
I’ll keep you guys updated when we release it.
Cheers!
Nice to see all this progress.
EDIT: Question, when making a throw techable? Where do you set the tech window?
I don’t know how else to put this, so I’m just going to ask. For a beginner, is there a huge learning curve for this engine? I’m not looking for another MUGEN, but I currently don’t have all the available time to purely dedicate myself to learning this.
Coming soon on Season 4 of development:
I’m glad you asked. The tech window happens when the throw’s active frame collides with an opponent that is initiating a throw attempt (startup). The window you refer to can be set under the startup frames setup on the throw attempt move.
Basically, if player 1 is playing a techable throw attempt, when it reaches its active frames, if player 2 is also playing a throw attempt (also toggled as techable), both players immediately cancel their move into the “ThrowTech” move.
Player 2 does not have to be on its active frames in order to trigger the tech on both players.
Of all my tests with this throw tech window, this one seems to have fit the best. You can try it yourself here: http://www.ufe3d.com/beta
There isn’t much requirement to use UFE, and if you have general understanding of fighting game terminology, most features are really easy and natural to follow through. No coding knowledge necessary.
To quote the installation page:
[list]
[] Some knowledge of fighting game terminologies and overall understanding of how it works (hit boxes, active frames, hit stun etc.)
[] Basic understanding of Unity:
Its definitely not another mugen. Since its commercial, UFE holds a lot more value in the market. The customer base is a lot smaller, meaning a lot less competition and a lot less “crappy” games undermining the engine. UFE is also offered in Open Source, meaning virtually anything can be modified.
For more information visit: http://forum.unity3d.com/threads/released-universal-fighting-engine-ufe.218123/
Direct product links:
UFE Pro: https://www.assetstore.unity3d.com/en/#!/content/13839
UFE Source: https://www.assetstore.unity3d.com/en/#!/content/13754 (open source version)
@Mistermind Thanks, I looked into the engine a bit. After I learn how to use a modeling program (more than likely, it’ll be Blender), I’ll definitely at least get the lowest package.
Tried the beta after I posted and I figured it was something like that.
So it’s basically something like how 3rd Strike handled throws techs in that they’re more about prediction than reaction (like we talked about over PMs). Nice.
We still got some other priorities ahead so I won’t be able to tell you exactly when we will continue working on this, but just to get you guys hyped
UFE 2D
http://i.imgur.com/LnU65bP.png
http://i.imgur.com/OtzhV90.png
http://i.imgur.com/wpoPYmn.png
new video is up!
Extensive look at throw moves:
Sorry, I get a little mixed in with the Unity forums for this, but just wanted to say that everything is looking awesome here. I know you guys have a pretty wide time window for the 2D supported version, but so happy to see it making progress since I plan on buying the full open source version soon for a production. The question I have is whether it will be an add on or a free update? I wanted to buy the 3D version of the engine for our programmer to study and deconstruct, since I assume a lot of the core systems will work in tandem, but questioning whether or not this is feasible given the release window for the 2D version and the circumstances of its purchase.
Either way, fantastic work. Love what you’re doing with this.
Sorry, I get a little mixed in with the Unity forums for this, but just wanted to say that everything is looking awesome here. I know you guys have a pretty wide time window for the 2D supported version, but so happy to see it making progress since I plan on buying the full open source version soon for a production. The question I have is whether it will be an add on or a free update? I wanted to buy the 3D version of the engine for our programmer to study and deconstruct, since I assume a lot of the core systems will work in tandem, but questioning whether or not this is feasible given the release window for the 2D version and the circumstances of its purchase.
Either way, fantastic work. Love what you’re doing with this.
Hi rjcook1985,
*The short answer: *
too early to give details on 2D, sorry.
The long answer:
re: addon vs free update
We’re still deciding how to release the 2D update. But it’s still got a while to go in production, and as such things could change down the line. We’ll release more info as soon as it’s available.
re: study and deconstruct
2D is currently 99% based on the normal version. And right now, there’s even a possibility the changes we bring in 2D could be included in the normal 3D engine. However, it’s still too early to say that this is how it will be when it’s released, as again things could change later.
If you already have UFE Source, I would recommend deconstruction anyway as there will be a lot of overlap between the two versions. At the very least, your programmer would see how UFE handles detecting hits, triggering events at specific frames of moves and other core engine things. A lot of this would be important to custom games where you might want to your own systems integrated into UFE.
Excellent. Of course I’m glad you’re taking your time with it, we don’t go into full production until February anyway. But it’s great to hear that it overlaps with the current systems. I’ll be buying the full bundle for sure very soon, and I’m glad to support you! Keep doing what you do.
UFE 1.6 released!
Change Log: http://www.ufe3d.com/doku.php/changelog
Official release thread: http://www.ufe3d.com/forum/viewtopic.php?id=359
Feature Preview:
UFE 1.6 UI Tutorial:
[quote=“Mistermind, post:156, topic:165985”]
UFE 1.6 released!
Change Log: http://www.ufe3d.com/doku.php/changelog
Official release thread: http://www.ufe3d.com/forum/viewtopic.php?id=359
Feature Preview:
UFE 1.6 UI Tutorial:
[/quote]EVO Moment #37 (on UFE)
Its madness.
UFE 1.7 is out, now with support for P2P Network!
Change log: http://www.ufe3d.com/doku.php/changelog
Official Release Notes: http://www.ufe3d.com/forum/viewtopic.php?id=583
Network Options: http://www.ufe3d.com/doku.php/global:network
Demo Options: http://www.ufe3d.com/demo
Video coming soon.