Understanding Blanka's Ultra

dash u1 is really only useful off of a crumple. I prefer cr.mk u1 though in that scenario because it’s a bit easier to execute.

hopping over someone and doing u1 really isn’t practical, but being able to hop ultra in general can be useful

overhead u1 is absolutely essential to playing Blanka at a high level.

It’s been awhile since I’ve posted… was not playing SSF4 for quite awhile when some other games like SC5 and Diablo took away my time… but in the end… SSF4 is still probably the best fighter… because there’s simply too many people playing even now

Just wanna contribute… i don’t think it’s mentioned before…

as you may know… U2 ground is punishable by many characters… some are practically impossible at full screen length (like ryu) while others have it extremely easy…

MOST characters options requires them to jump because of the move they are using… or for whatever reasons… so please keep in mind this is only useful in CERTAIN match ups…

as you know U2 chip damage is pretty impressive… just like U1… but here’s some meaty setups that can pretty much only be beaten if they do special/super/ultra with invincible and long enough reach.

i’ll probably figure it out for df + HP/cr. HK later as well

but here’s the ‘meaty setup’ that is impossible to jump on wakeup

forward throw - hop back, cr.LK, U2
back throw - cr.MK, U2

-LAU

I realize… i need to edit the strategy above since different characters have different wake up timing… I’ll do a few of them when i get a chance…

these are the list of characters I kinda use ultra 2 for…

All Shotos including Dan and Sakura
Dhalsim
Seth
Rose
Guile

Sagat is a maybe.

-LAU

The meaty Ultra 2 setup works for basically all the characters i listed above… however… you might wanna watch out for the following…

Sagat: U1
Rose: U1
Akuma: teleport -> U2
Deejay -> don’t really advise using U2 meaty setup… U1 and ex 46K works to avoid.

all the other projectile users are forced to block and can’t jump

-LAU

Funny, this is the next Ultranalysis I’ll be working on. And you’re right, it limits the opponent’s options considerably even if you’re getting three chip hits as opposed to the full 4. Just don’t ever use it against Sagat because last time I checked he could U1 you for free on wakeup. El Fuerte has ways to avoid both setups and super you with a full combo too if I remember correctly. I won’t get a chance to work on it anytime soon but expect it in the future. Oh, and Ryu has various ways to hit Blanka to punish U2 ground version but like you said, they’re hella hard to do. Inch forward jump towards and sweep (very difficult) or proper jump roundhouse tatsu at Blanka (timing is tricky as well). This will let Ryu U2 Blanka ._.’

<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/21263/Toomnyusernae">Toomnyusernae</a> said:</div>
<div class=“QuoteText”>Funny, this is the next Ultranalysis I’ll be working on. And you’re right, it limits the opponent’s options considerably even if you’re getting three chip hits as opposed to the full 4. Just don’t ever use it against Sagat because last time I checked he could U1 you for free on wakeup. El Fuerte has ways to avoid both setups and super you with a full combo too if I remember correctly. I won’t get a chance to work on it anytime soon but expect it in the future. Oh, and Ryu has various ways to hit Blanka to punish U2 ground version but like you said, they’re hella hard to do. Inch forward jump towards and sweep (very difficult) or proper jump roundhouse tatsu at Blanka (timing is tricky as well). This will let Ryu U2 Blanka ._.’</div>
</blockquote>

here’s the thing… if Sagat chooses Ultra 1 instead of Ultra 2… it’ll mean you can ball him more often even when he’s got the ultra bar… so it’s really up to Sagat… if he’s REALLY scared of getting chipped by Blanka’s U2… then his U1 is a better choice… but if he’s more worried about your blocked balls… his U2 is a much easier punish and a better choice… personally… I prefer sagat choosing U1 over U2…<div><br></div><div>-LAU</div>