I’m posting this in here so that maybe the thread creator can eventually put this in the op.
I noticed that blanka’s new ultra (i’m only talking about the ground version from here on out) does about 150 chip damage (120-130 max screen distance). While blanka’s old ultra does the same amount, its incredibly punishable on block, and even if they have 150 or less health, its entirely possible for every character to reversal/avoid/or beat it in some way. This got me to thinking about the new ultra, if it hits from full screen, and theres no way to jump and completely avoid it, wouldn’t this work to finish every match off if they have less than 130 health left? I began to look at how this ultra works and how it can be punished from this distance.
Things to know:
? The first hit is completely jumpable from full screen (can hop towards or away), and hits very low to the ground (some moves that barely lift the character off the ground can avoid it).
? The second hit *** cannot*** be avoided. I tried many different things (ex tatsu’s, teleports, lariats, wall jumps, etc), to no avail, the hitbox just lasts too long to completely avoid.
? During the first hit, blanka is only putting out a ground hitbox. During the second hit, he puts out a hitbox considerably larger than an ex elec, and i have yet to see any moves beat it (besides shangri-la).
? Blanka is completely immune to projectiles throughout the entire ultra.
Knowing these things, i found that the only way for a character to beat this move is to jump over the first hit, and be able to reach blanka before he gets the second hit out (and thus the huge hitbox around him). If a character is unable to fufill this requirement, they are forced to take the chip damage, and thus lose (assuming they are at less than 120 health).
I tested, to the best of my knowledge, every character’s options from max distance (both character’s backs to the wall) to punish blanka for doing this move. I set blanka to record doing this ultra and went at it:
Abel - fierce wheel kick goes over first hit and hits blanka
Adon - jaguar tooth goes over first hit and hits blanka
Akuma - ex demon flip to kick will hit blanka before the second hit
Balrog (Boxer) - turn around punch, ultra 1, super all punish
Blanka - shout of earth ground version (executed after first blanka’s ultra flash)
Cammy - no punish
Chun-Li - no punish
Cody - no punish
C. Viper - ultra 2
Dan - ex hop kick over first hit to ex hop kick over second hit to strike blanka before the first second hit. (both on ground)
Dee Jay - no punish
Dhalsim - jump forward j.fp, yoga shangri-la
Dudley - jump forward to rolling thunder
E. Honda - no punish
El Fuerte - instant wall hop to f.p, jump forward ultra 2
Fei Long - jump forward to ultra 1, jump forward to super, ex chicken wing right after ultra flash
Gen - ultra 2 (the air one that punishes fireballs) right after ultra flash, couldn’t get any wall kicks to work (maybe a more experienced gen player could double check this for me?)
Gouken - ex demon flip to kick
Guile - no punish
Guy - demon flip to elbow, jump forward rh
Hakan - no punish
Ibuki - jump forward f.kunai, jump forward super
Juri - jump forward f dive kick
Ken - no punish
Makoto - ultra 2 after ultra flash, jump forward ex hayate (TRADES which probably kills you)
M. Bison (Dictator) - head stomp, ultra 2 after ultra flash
Rose - no punish
Rufus - ultra 2, jump forward ultra 2, jump forward fp
Ryu - no punish
Sagat - rh tiger knee (tight timing) over first hit to uppercut before second hit, ex tier knee (leinient timing) to upper cut, either rh or ex knee to ultra 1, rh knee to super, super after ultra flash.
Sakura - ex jump smash (the leaping punch move)
Seth - jump forward rh, ultra 1 after ultra flash (only projectile i saw that hit him)
T. Hawk - jump forward to condor dive
Vega (Claw) - ultra 1 after ultra flash, sky high claw (claw on/off doesn’t matter)
Zangief - jump forward to ex green hand
Some were close to working but couldn’t quite reach blanka before the huge hitbox came out. These were blanka’s ex escape ball, claw’s super, hakan jump forward ultra 1 (oiled, barely out of reach), gen wall kick.
Please let me know if any of this is incorrect!