Undamned's USB Decoders (USB to JAMMA, etc.)!

It should work ok. On paper it’s better to have a separate shield, but it’s doubtful you will be operating in an obscenely noisy electrical environment.
-ud

I’m surprised to find out that ground and shield was tied together on 10 pin connector, I separated them and changed molex connectors.

If i plug in a 360 or ps3 pad into the decoder, does it translate the analog signals too?

It recognized the left analog stick on my official wired xbox 360 pad (as demonstrated in the video I posted above). I do not know about the right analog or ps3 analogs though.

just finished reading through the whole thread. this board is definitely going to be able to do what i need it to do. Do you know @Brolylegs? He’s the chun li player who plays pad with his face. He’s a buddy from my area and I’ve tried a couple of different pad hacks for him with little success in fulfilling his requirements. He can only use a thumbstick and he pretty much exclusively plays on 360.

He’s in some real trouble this year for USFIV on ps4. I just found out about this board last night and I’m super excited to make a project box for him. Anyone interested in sponsoring us some parts? :smile:

We’re pulling some money together to make this happen for him. I plan on hacking a PDP MKX pad with the UDUSB. Shouldn’t be too tough assuming that the MKX pad is all common ground.

Finally finished wiring everything on my supergun other than decoders, wired only gnd and vcc to see if it will recognize ps3 pads but I only see red flashing. All controls should be wired before testing?

You should be able to test the pad being recognized w/ +5V and GND powering the Decoder. Red flashing on your PS3 pad or on the Decoder LED? If on your PS3 pad, you need to wait for the bluetooth seach to end (LED stops blinking) then plug in.
-ud

I think I did something wrong, accidentally put usb extension cable other way. thats why it gave me flashing red light on decoder, weird is I connected it right and now no light on decoder and controller. I tested and voltage is exactly 5v both on decoder and other end of usb extension. Did I fried it? I read 5v on all screw terminals.

What do you mean “put usb extension cable other way”. There should be only one way to plug it in.

All output signals should be at +5V (pulled up, just like any “common ground” arcade setup).

Is the battery in the controller been charged? Do you have another controller to test with your setup?
-ud

I’m using pin headers to mount usb connectors on chasis which was motherboard connector, separated wires and used 4 pin housing. Left to right red, white, green and black, that’s where I made mistake and put it other way such as black, green, white and red. I testing with two ps3 controllers and they are same. Is there anything I can test? I’m really sad that my supergun is finished except the decoders :frowning:

There is no reverse polarity protection (it could be added, but a diode would drop +5V down to like +4.3V, which is bad) so you’ve likely toasted it. I can see about repairing them for a fee (cheaper than buying new ones) if you send them to me. Shoot me a PM to remind me your info.
-ud

So far so good. Getting the project box 3d printed asap. tomorrow is solder day.

http://i.imgur.com/dv2mhCz.jpg?

Hey hey, got it working!
Just using the dvd case until i get the real box printed. I lent it out to my buddy for some extended testing, but so it has worked perfectly. didn’t even need to resolder anything :slight_smile:

Check out us testing it on ps4

i have an imgur for the progress if anyone wants to follow along. so far so good.
http://imgur.com/a/jhak3

Super dope review, sir!
-ud

Bumping this up. I hope XB1 and PS4 support as the primary controller will be available soon!

So… Jasen is MIA and I was wondering if anyone around here knows if the pinout of the DB15 version of the UD USB Decoder is compatible with the JCC SuperGun… He wires the DB15 so they can use a Neo Geo controller or his Panser line of joysticks. I tried my best to find the pinouts for these devices online to no avail. This pic on thesupergun.com is the only lead I have on the JCC SuperGun pinout. Is it the same for the UD? I read of someone frying one because it was wired incorrectly. I don’t wanna repeat that mistake. Any help appreciated! Thanks!

http://www.thesupergun.com/wp-content/uploads/2013/08/db15_laugh.png

The version of the Jasen Hicks Super gun I got, I had wired.
That said I think both the Super Guns Jasen Hicks built and DB15 version of the UD USB Decoder uses the same NEO GEO Plus Pinout, the same pin out that compatible with Most Multi-purpose Super Guns that use a DB 15 connector.

if you are still uncertain I would get a multi meter and compare the DB 15 pinout to the Jamma Harness

Jamma pinout

DB 15 pinout (which matches your image guano)

Thank you so much!!!

It came out very well and I’m shipping it to Broly tomorrow.

http://i.imgur.com/JEba1b8.jpg

I did have a couple of questions though:
-Is it possible to change when the triggers will activate if i’m using a normal controller? they have to be pretty well pushed down for them to activate. it’d be nice if i could fine tune that.
-do you think a flash update to support xbox one or ps4 controller support is possible? i had a lot of interest from people who want to use their favorite controller for this type of mod.

Thanks!

Looks great!

I think I’m just looking for the 50% point on the triggers. I’d have to look at my code. I don’t plan on adding the ability for the user to change that, but I can take a look at making them a little more sensitive on next update. When I wrote the drivers, I think my main concern was not having them too sensitive (worn triggers could activate inputs when barely touched).

If you look a few posts/pages up you’ll see that xbone and PS4 are on my todo list.
-ud