Dante has tons of issues at the start of the round, I’m almost inclined to tier him lower just because he gets mauled and on the flipside you could argue Logan should be tiered higher because he is gdlk at the start.

Vergil anchor is a little overrated (Wesker anchor was way overrated a few months ago) but the fact that you can go braindead and shut down the opponent’s offense with enough meter makes it extremely viable. When the crack runs out though, you better have gdlk footsies or you’re not opening them up.

Magneto anchor > Strider anchor without meter/XF, but vajra is a better overall assist.

Strider mixup is overrated imo, it’s good but has a lot of holes. Animals have no priority, teleports/vajra are punishable solo, wall cling is telegraphed and his normals lack range. His speed, mobility options and variability of projectiles make up for it though.

You don’t even need the stinger for that team combo, the beauty of sparda bros is you gun loop as far as possible to build meter then just end in reverb shock/works/dollars then let Vergil take care of the rest.

Dante does not get “mauled” at the beginning of the round. With certain assist he is fine, and without he still has options.

Overstatements seem to be a trend in this thread.

What do you expect of a thread where most people have already made up their minds?

Yeah a good assist + smart air dash backwards with H can help against those start of round issues. I didn’t really figure that out till after I stopped playing Dante first (and then dropping him for my new team).

Same concept, but it’s better. I know it doesn’t OS or anything, but it’s faster and has a better hit box for the start of the round. It depends on who you’re up against I suppose.

I run Yipes’ team but like this: Mags/Dante/Vergil.
I basically use Rapid Slash to drag them to the corner which is when Mags is arguably the best char, and use Jam Sessions for mix ups and do some easy TACs if necessary. The beauty of this team is that team order isn’t important at all, all three chars can play all three positions benefitting from all three assists in high level play. Like, you dont even need to adjust…

After watching Marlin play Chris at the Break, I think Ammy can be a decent MorriDoom counter (I am reluctant to use this word. I guess I should say she is decent at fighting against it) with certain teammates. Reflector + a good assist is decent at approach, and the slow down super can be effective, especially if you raw tag another character. I can see that Marlin is starting to brainstorm with Ammy’s tools to fight against MorriDoom, but I still think his team needs a little modification in that match up.

EDIT: The THC is a decent tool against Morrigan too. Sure, she can certainly unfly against it, but it clears the screen and gives you a chance for a crazy mix up. It’s make it or break it kind of strategy sometimes, but it’s worth mentioning.

I think it kinda depends on Chris G’s team set up. I’m assuming he usually puts Akuma up first against Marlin Pie’s team to deal with Viper’s start of round stuff.

If you’re trying to counter Morrigan/Missiles where Morrigan is on point…you can kinda just throw Viper under the bus and then let Doom come in with meter for THC to blow it up and get going.

Go watch the most recent Break videos if you haven’t. I think you’ll like some of the stuff you’ll see even though Marlin loses. It’s sort of telling of what he’s thinking about IMO.

I really don’t like Dante on point, he gets very little out of throws, his normals are among the slowest in the game ( also among the longest range, I will grant you that, but when Wolverine is bumping chests with you backed with Tatsu/Drones I can’t give much merit to that ), overall, it just seems incredibly difficult to keep momentum going with Dante, and its already difficult to start it when on point. I feel he gets shut down very easily by those with faster buttons. I’m sure thats nothing new though.

If anything, even if he was a godlike point character with none of those issues, his team utility is too good to pass up.

Yall are overreacting to the whole Sword Storm for one meter thing. That formation is basically useless (it does give him the instant overhead but that is mad telegraphed) unless you plan on doing some fly ass combo.

I’d say Sword Storm is quite useful, especially vs anchors.

Blistering Swords on the other hand, are mainly just for style.

anchor vergil isn’t bad imo if he has meter.

I don’t think strider is top 10. That belongs to point characters and strider point has too many match up problems with characters in that top 10 to qualify. Outside of hard tag combos his need to 3-5 touch people keeps him from scaring people into defense. He has some problems controlling neutral that Orbs solves but is too expensive to rely on. The best strider’s seem to be moving him to the back or dropping him as a result.
Strider is that character with a useful assist who can xf3 comeback better than wesker.

Strider is that hornet’s nest that keeps stinging you that you can’t seem to outrun. but in xf3 packs deadly poison.

All STSFN ‘tech’ has been overrated 90% of the time.

Everything you say is true, except strider’s mixups are not in teleports (mainly anyway). It’s all about that double jump. In fact I think his mixups are a lot stronger than people presume. Just no damn damage off of them hurts his playing.

I agree mostly, but he doesn’t get MAULED. Outside of specific matchups, as you listed, Dante is alright on point. In today’s meta-game, it seems like he isn’t really too worried. Anyway, my entire point was to rectify this “mauled” statement, and to say that it’s match up dependent and assist dependent.

Regardless of how fast Wolverine walks, you should not be bumping chest with him. If you have your own quick assist (Tatsu etc.) then you’ll be fine. However, if your team’s assist were Hidden Missiles and Peekaboo, Dante wouldn’t be the best starting character. See where I am going with this?

Anchor Vergil “isn’t bad if he has meter” is a gross understatement of what happens if you let him touch the floor. Your team basically doesn’t get to move anymore if he closes the gap on your safely.

The meter gain boost you receive from landing combos when in XF3 means he will ALWAYS have meter as long as he touches you.

except properly setup strider mixups are only really vulnerable to XFC and EX Seismo… And really… What isn’t.

Plus, his neutral game is, in my opinion, the best in the game. There’s just nothing you can do to reliably contain him. He even has a double jump and pseudo-Airdash for welcome mixup.

My Strider analysis has always been, he. Doesn’t do much damage, but there is nothing you can do to stop him except take wild risks or hope he screws up.