With meter yeah sure. Without meter (start of round) I see them having trouble too.

The main problem about Morrigan + Missiles is that there isn’t really a lot of stuff that can really deal with it at the start of the round.

The problem with that is she builds meter while chipping you.
People are really sleeping on morrigan atm. Just because she’s not top 5 doesn’t mean she’s not really fucking scary. Hell, scary shit like Doom/Wolverine/Dante/Firebrand is out of the top 5. Currently, she has the ability to shut down most of the teams in the current metagame. Saying “But she needs hidden missiles to be scary and everyone is scary with hidden missiles” is just silly. She needs hidden missiles? Give her the damn missiles and start wrecking shit then. Everyone is scary with hidden missiles? Sure, but there are degrees of scariness and certain characters can abuse the assist better than others.

It’s not even like she’s weak up close too, her J.L is godlike, her normals are fairly fast, she has a DP which leads to combos and is safe on block and a frame 1 invincible shockwave which can be followed up for ToDs with the proper DHCs.

Imo, the only issue she has is tracking teleporters and damage output, which really doesn’t matter.

There is people with hidden missiles…

and then there’s Morrigan with Hidden Missiles. It’s just not the same.

Morrigan has some of the cheapest hit boxes in the game (5 frame multi hit air S plus fireballs = good luck anti airing her) and can play from a range or at close and + hidden missiles…there’s not really much she can’t do once you give her room.

Most people still don’t know that he’s S-tier, he has 1 bad match up and that match up is playable, everything else is even or in his favor some very important matches such as Zero, Wesker, Viper, and Vergil go in his favor. People can’t play as him yet. =/

It’s funny, because this is the exact team I’m using now. Morrigan/Wesker/Doom. Not sure if I should switch Wesker and Doom’s spots around though.

Wesker gives her a better DHC option mid screen than Doom so I would probably keep it that way. Plus Doom is a fine anchor (doesn’t need XF to kill people on hits as long as he has meter or can really build the meter on his own). Especially since Wesker can do all kinds of shenanigans with beam assist.

If they have an anchor that you feel Wesker will do better against, just tag or DHC into Wesker.

Yeah we even saw a bit of it during Big 2, the Firebrand player was doing a good job at avoiding most of Chris G’s Soul Fist with flight and fireballs. It was also nice to see him punish some of the flight ones wiht the quick Dashing hit grab move Firebrand has.

Where’s the chibi fang avi :frowning:

I strongly disagree, Morrigan + missiles is disrupted badly by certain key characters, the primary of which that come to mind are:

Dante in Devil Trigger is miserable for Morrigan just thanks to the durability and speed of thunder bolt paired with the invinicibility and horizontal control of Vortex.
Hawkeye’s piercing bolt, it automatically fixes momentum when fired correctly and with gauge can lead to an instant kill on either Morrigan, Doom, or both. If you understand how Morrigan works you can gimlet her, you can’t gimlet while she’s in fly mode, but when she needs to fly then unfly she doesn’t do it fast enough to get out of 1 frame post flash move on reaction.
Viper+Vajra is pretty miserable for her since it destroys all her soul fists and hits Doom out of what he’s doing paired with the fact that an errant hit is going to kill Morrigan hurts a lot.
Magneto is still a problem for her with disruptor, blast and flight paired with hyper grav, he can be everywhere she doesn’t want him to be and still have a tool to cover the angle she’s at.

If a character is C tier unless paired with x assist, which makes the same character S tier, that means the character is S tier. You just might be using the wrong teammates. I’m speaking in the abstract, not saying Morri+missiles is S. But just that, “…but only with missiles” is not a cogent argument for tiering.

At the start of the round a lot of those things you’ll get to use once. You don’t want to start the round with Devil Trigger (starting the round with Dante in general kinda sucks now)…you’re still kinda gambling with one meter on an EX seismo, Magneto gambling one meter start of round vs. her is not a good look either.

The fact that you can’t build meter unless you make contact in this game really ups the power of Morrigan + Missiles especially at start or round where fireball + missiles is free meter. One, the other or both will make contact and she can build meter during the vision so she has no problem going for early round astral vision that basically builds its own meter.

If this was MVC2 Morrigan + Missiles would be less of a problem but no being able to whiff for meter against MVC2 worthy trap shit like that? Not looking good.

Interesting. My limited knowledge of Firebrand led me to believe he doesn’t do well keeping up with a lot of junk on the screen and limiting his movement. Thanks for explaining that, I missed that match on Big 2 last night I’ll have to get digging.

The reason why Morrigan got building meter on her power up is mostly because she wasn’t as powerful as she is now in Ultimate. Vanilla had no need for Morrigan, and everybody was like “LOL MORRIGAN IS LOW TIER, AND HER POWER UP IS MEH”.

Honestly I don’t think Morrigan or Doom are super difficult matchups. They are fightable, and I play MODOK, all I have to do to beat Morrigan’s regular bullet hell is SJ>Battering Ram x2>Flight=Profit .Not saying that MODOK wins, but he is one of the few characters that have the ability to runaway from Morrigan(the key of beating her spam is not taking hits period). It’s when Morrigan on point + Doom with hidden missles is where the crazy going on. Doom’s Hidden Missles answer MODOK’s runaway, and you got to deal with Doom’s combo breaking assist(the stupid part about Doom’s missiles)…>_>;

MorriganxDoom is looking to be the true StriderxDoom concept now IMO. It’s more of a trap team than the more of I think about it…

Dante using Devil Trigger to destroy Morrigan is fine, if it lets you have a totally dominant match up I’m happy to be left with 0 meters if it gets rid of all her options. I normally wouldn’t start like that since she needs to establish space and Dante should stay just within the range of his stand B to prevent her from wanting to do anything. Viper doesn’t use EX seismo much in that match unless Morrigan is rushing down and that’s nowhere as good as scarier characters rushing down. It’s all about using laser, seismo, and intelligent covering of Strider Since Viper can punish all of Morrigan’s options for blowing up Strider.

Also double liking ThisGuileKillYa’s post. If something is ridiculously strong when designed right that just means it should be designed right.

Mmmm…I guess it depends on how much you’re willing to risk but to me with anybody that has to spend meter to even it out it’s either going to work or end really badly.

But it doesn’t even it out when he devil triggers it puts the match massively in his favor, she has no answers for his DT tools and even without them as long as he’s aggressive he can keep her from being a threat, but any time in the match if he activates devil trigger it’s instantly in his favor against her, he can tiger knee vortex through every piece of BS she wants to throw out.

It’s not even that dominant of a matchup. Vortex does not travel full screen and is pretty slow so unless the morrigan doesn’t know the move exists, she won’t get hit. Sure it will get you through some fireballs but then what? Thunderbolt shoots at an angle which cannot hit morrigan. It’s good to blow up assist calls and clear the screen from the projectiles coming in front(don’t forget that clone morrigan hits you from the back). All DT does in this matchup is allow him to avoid the fireballs which kinda forces a stalemate. His best tools in this matchup are acid rain, multilock, teleport, stinger and jam session. DT does not really change the way the matchup is played and just puts you at a meter deficit for no reason.
Only reason I would say this matchup is in Dante’s favour is because of his tracking teleport. If it weren’t for that(even including DT) i could see it being 5-5 or slight advantage to morrigan.

Yeah if Morrigan knows she can just lame out Devil Trigger for 10 seconds and then just go back to doing normal shit while he runs out of meter…I dunno. He has to get it enacted basically when the round starts if he doesn’t wanna deal with shit. If it doesn’t work he’s back to his regular form with 0 meter.

You’re right Chrisis in that it could go very right. It’s just that without the ability to gain meter without making contact I feel it could go very wrong if she just chooses to lame for 10 seconds. That’s all it takes and Dante is on 0 meters while she probably had meter built up if anything from the stuff she blocked. To me it seems like you basically activate the DT and if you win you win and if you don’t win you’re gonna fucking lose hard.

Especially now that start of round Dante is not the scare factor he used to be. He much better as a meter user than a start of round battery now.

I still think you guys are massively ovverrating Morrigans keepaway game. It didn’t change much from Vanilla, and everyone dealt with it just fine back then.

Oh, it’ll be back eventually:)