Need to take a cold shower now, yuck.

I think what it is is that Morrigan + Hidden Missiles has potential for top tier shit but I’ve pretty much figured that before the game came out.

Yeah I agree, though I think she’s definitely better than a few of those characters you listed. Though I could see it happening in the future.

The funny part is you can just slap Wesker in the back and durp it out if the main gameplan fails.

Hold on I’m trying to fit my fist with the bro fist. This is going to take a second though.

Spencer’s also able to easily land 1m starting with 1 meter.

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I don’t know. When Morrigan has meter she’s going to play her game. It doesn’t matter how good your durability or horizontal control is if you’re getting a fireball in the back. Of the ones you listed I would absolutely take off Wesker, Spencer, Felicia, Trish, Firebrand (gasp), and definitely Akuma. None of them have a good tool to navigate her bullet hell tricks.

Sadly in some situations I think you almost have to let Morrigan chip you so that she burns all her meter and your next character has a way in. The biggest thing to me is having a good air ok horizontal projectile to at least make her worry about you challenging her in the air. Chris G had to fight fire with fire and learn the character. That’s how strong this tech is right now.

Well isn’t everyone + Hidden missiles have the potential to be top tier shit?
I got perfected by a dude running Sentinel/Hidden Missiles/Edge. Each of his combos did over 1 mill. and my entire team had under 1 mill health.
Sent is fucking scary, when played correctly. Never knew that you could tick grab off of standing H into a command grab that reaches near half the screen o_o.

Oh and anyway, are people still mistakenly thinking that Firebrand is S-Tier?

I would personally prefer having Akuma assist like with Chris G’s team so the 2nd character has a neutral assist (Doom with Akuma can still scrape teams) and Akuma anchor still works too.

Wesker definitely works though if you want to ride the Wesker without assist thing with just a long ass XF or combo into him and have the 2nd character become the anchor and give him an assist.

Akuma - Doesn’t Tatsu negate all low/med projectiles? I remember spectating a match where the Akuma beat Morrigan because she threw a Soul Fist and Akuma derped it.

Spencer - I can see wire grapple being a problem for Morrigan because it travels really fast, and good spencer players know how to annoyingly manuever.

Trish- I see Round Harvest giving morrigan trouble because it locks her down. Allowing Trish to get in for the mix-up

Tatsu can negate projectiles but if it whiffs you’re in deep shit. Tatsu is genearlly a lot more punishable than people realize any way. In the right spot it’s basically something you can’t fuck with but in the wrong spot it can get him killed.

The only way IMO to really beat Morrigan+Missiles is beat it from the start of the round. You have to just go in and stay on top of her so she can’t call missiles without Doom taking damage. You can also pick a full screen DHC team and pull a lot of health away from Doom when he gets called. Well…providing you can get the supers out without getting smacked by the fireballs.

That’s what I like about Morrigan though…she (with hidden missiles) forces the next evolution of cheap in this game that people have to learn to get around. Marvel has always been like that. “OMG THIS SHIT IS SOOO STUPID” until people figure it out. You’re basically just learning to get around cheap situations until it becomes a strategy and not just spamming.

Right now it’s really the first 5 or 10 seconds that determines whether or not you will survive against Morrigan + Missiles and no one has put together a strategy to get in within those 10 seconds yet.

Tatsu beats projectiles but how’s that going to help him deal w/ her raining shit down from the sky. If he can’t get above her and catch her somehow, he’s not gonna be doing much in this matchup.

Akuma- IIRC the foot part of tatsu has medium durability but if you hit the hurtbox around his head with an angled fireball he’ll stop right quick. Ntm Morrigan is extremely safe when she throws a fireball. In Astral vision she could chuck two before the tatsu gets there, then have the option to jump and get away or throw two more. Even if he kills the two in front the other two are still on their way from behind. (giggity)

Spencer- can get hardcore lamed out against zoning. I’ve tried. >_<… Bionic arm only makes it about half screen before he’s vulnerable again.

Trish- Round harvest does sound like a good strategy as long as you’ve got even meter. Morrigan will probably chicken block it so you can’t really mix her up until it’s over, there will probably still be some time left on vision. If you wear out Trish’s meter before Morrigan’s you’re probably in trouble.

Of course this is all conjecture based on my limited knowledge of a couple of these characters.

Also, yeah Firebrand is looking like he’s going to end up S tier eventually. Accept it. :smiley:

Doom can make anyone twice as good. That’s why he’s the best dictator <3

Yeah that’s why I don’t make too much of a big deal of individual characters.

In Vanilla it was X + Y that was hard to deal with and in Ultimate it will be X + Y that will be hard to deal with.

I think Dorm and Dante probably stand a good chance against Morrigan, even with missiles. Add Strider assist and you’ll be laughing.

Spencer - I can see wire grapple being a problem for Morrigan because it travels really fast, and good spencer players know how to annoyingly manuever.

Trish- I see Round Harvest giving morrigan trouble because it locks her down. Allowing Trish to get in for the mix-up
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On Trish, Round Harvest has pretty long start up and can only be activated on that ground, so you’re more likely to get bopped by a fireball before you get a chance to throw it. Also pushblock.

Akuma doesn’t really have a way to deal with that upper quandrant that haunts so many characters, so diagonal fireballs would probably help here. Can’t really comment on it, can’t say I’ve seen it to any extent.

And I can’t really see zip line working against Morrigan, but again I can’t really comment.

Firebrand actually beats Morrigan 6-4 maybe more, her air fireball game doesn’t work as well against him since she gets put in the state where to get her optimum rate of fire she gets shot fly shot unfly where as Firebrand gets 5 at shot shot fly shot shot shot. Additionally his air movement paired with his hitbox means that he’s better at navigating the fireballs than the vast majortiy of the cast he can commit to fly dash style multiple movement and still get the opportunity to block without needing to unfly. Additionally thanks to his height he can easily wave dash under a lot of zoning patterns she has that include air C soul fist or super jump height and and B soul fists. The match gets worse if they start shooting at the same time in close since Firebrand has those Phoenix Salty balls effects on his projectiles where if they’re close enough even if something makes them pop they’ll still hit. The match isn’t terribly in Firebrand’s favor, but Morrigan most certainly doesn’t win and the match gets harder when both have assists. The only time it’s reasonable is if she has gauge and firebrand doesn’t because in luminous the fireball patterns really aren’t a problem for him but astral fireball patterns out of luminous force him to be patient, he can dodge them all pretty easily thanks to his superior movement, but getting in hits during that time is very hard without luminous.

Morrigan is good, but she isn’t that good. She’s got alot of good tools, but it’s not like she’s the only character with alot of those tools, and it’s not like hers are even top of class.