UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

Yes, that is what I meant with upping the reward (steal or gain). I don’t think it made fighting Phoenix teams any more interesting. It seems like Ultimate was made to pretty much screw Phoenix anyhow. And that is fine 'cause I like working for my wins. I just don’t think it proves any skill because you can exchange XFC exchange and guarantee a Phoenix kill. I am all for legit Phoenix/Dark Phoenix strategies to set her up for a kill, but that is a hokey trick that shouldn’t be done IMO. At this time I am not for or against TAC infinites, they haven’t been relevant (few can do the online that I have come across) yet . Aside from Thor, I play low health characters in general so TODs are pretty simple on my team. No infinites needed.

Doom in the second spot has already provided that for the last 5 months or more any way. Might as well just have more people that can do it.

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with TAC’s. i fail to see how that negates my point in any way.

There was a discussion in the Tier thread about proper buffs for Wright. And then we realized two things:

  1. That was teh tier thread.
  2. This is the patch thread.

I just wish they reduced the number of bad evidence he can get from 6 to like 3 some games I find myself getting up to 3 or 4 bad evidence in a row also increase his Turnabout time by a few seconds

A good change to tacs would be to make so if you successfully counter a TAC, either one of the following
You are allowed to cancel the animation into xfactor (You can do this now) The difference would be, you could actually punish your opponent as he or she is falling from the tac counter. This would make tacs far more risky to perform. or…
Make it so the person who counters the tac has the option to punish the tac without xfactor during the falling animation.
It makes no sense to me that the person who performed the tac is rewarded by a neutral reset and being invincible until he or she touches the ground.

I’d actually be kinda alright with him staying the same, but getting a 100% boost in XF, even if he’s not in Turnabout mode.

I think I mentioned PW’s buffs. Give him a useable Maya’s shield in TM and Coutroom, make his c.H hit low, increase the hitboxes of all his normals in Investigation, increase his damage about 15% in Investigation mode and CourtRoom mode, and decrease the amount of bad evidence OR GIVE THE BAD EVIDENCE A PURPOSE.

There.

this, on top of removing the timer on TM until you land a level 3.

bad evidence would be totally acceptable if i didn’t have to work so hard for 20 seconds worth of trying to hit my opponent with Phoenix’s worthless mixup game. there’s just not enough time to really do any significant amount of zoning.

In Marvel 2 after a certain amount of hits the opponent would tech out for free, right?

If Capcom DID want to eliminate TAC infinites, could they just apply that rule after you do a successful TAC? You get unlimited hitstun but you can only do so many hits, and after that the opponent would tech out for free. I really don’t know shit about this engine or programming in general but there’s got to be a way to code “tech out for free” into the game somehow.

I dunno if its the best way to fix it or if Capcom was telling the truth when they said no more patches but its an option.

eh people would complain on how “broken” that would be to have infinite TM Tho I do agree with what Non said. As for bad evidence maybe when you use it like real evidence it could confuse the enemy or if you threw it gave a slight debuff on hit(stupid ideas I know)

Just call me Jsoledout or SexualRice/NSR. Non sounds weird pickle :wink:

Honestly, any idea is better than having completely useless evidence. PW’s still a gimmick character, but with those buffs, he would be a decent or even good gimmick character.

Jsole do you play on PJS_Winning stream?

I’m alright with PW as he is now sort of but I really want him to be more consistent with the good evidence and have his cr.H hit low in TM and increase the time on TM mode I’m alright. Just wanted to give out ideas about bad eveidence

Nope never heard of it

in this game? you have to work pretty fucking hard to make anything truly “broken”

Just a theory… It cant be ruled out entirely that TAC infinities were put in intentionally. This could help to justify the shortcummings of characters like Iron Man, whos got a very effective and somewhat easy one (esp in the corner).

Just a theory though …

As far as TAC balancing, I think any of the mentioned ideas would definitly better than the current dual neutral. My suggestion for breaking would be to simply leave the breaker in jumping neutral, free to attack, and the breakee in the falling bounce state that they already go into. This would make TAC in the corner, which is the most damaging place to do one, that much more of a risk bc of the easy follow up.

There are a lot of beneficial and balancing implications that i think would result from this miniscule adjustment. Just my two cents tho.

honestly the way to fix this game would be to decrease all damage by 15%, Damage scale lvl.3’s, decrease untechable times, (see nova) add a command techroll (see mvc2) after hardknockdown. problem solved

oh and SN

buff anti air assist (shoryu’s) 1 or 2 invincible frames
tweak hitboxes they are sill as is

What if Wright got Missile as a standard move in all three modes? A low attack for meter-free unblockables that can’t be advancing guarded out of, and an OTG for simpler relaunch combos. Throw in Maya shield in all three modes as well.

So are Zero’s lightning loops not conidered broken, generally. They kinda seem to be, esp cus they dont damage scale (Ive heard).

no, they scale, just not enough. but just straight up damage in this game isn’t gamebreaking in the slightest. everyone on the cast can kill with the right DHC, so a character being able to ToD by themselves is good, but nothing broken.