It was pretty funny when he put the guy who said Spiderman doesn’t have any good assist on blasts.
As much as I used to complain about this game back before this thread was created in the tier list thread, if I was in Nitsuma’s shoes I would have been pissed and ended the panel kind of early too. You travel to the biggest tournament in the world for a game just to bitch about it at a panel? It was kind of eye opening, haha.
I personally like the TAC system quite a lot, but I do agree that there isn’t enough risk to meet the reward. But I can see why the UMvC3 team left it as it is: it leaves options during an aerial move, and adds a level of excitement ontop of another option to swap team members out.
But if your exchange was successfully countered, what if the damage you took was increased to a percentage of the damage you’d done in the combo leading up to the exchange?
For instance, let’s say I do a short combo that does around 300K, and then go for an exchange. If that gets countered, I get perhaps a third to a half of that done back to me as damage, so I lose 100K or 150K health. (I’m not picky on how much damage is done: that’s just a variable that can change as needed.)
If I do a really strong combo that does perhaps 900K damage, then go for an exchange that gets countered, then I lose somewhere between 300K to 450K.
That would change things. It’d force players to think about how they want to get someone out; if they’ve a character who’s about to go down, do they risk a heavy-damaging TAC to get out of it? Or do they go for something that gives them a chance to hard-tag or DHC out instead?
I like this idea. I think most people are in agreement that there should have been more risk involved with TAC’s. I dont think allowing a full combo on break would work, but increased damage seems like a fair trade, and would discourage an abuse of the TAC system in general while still keeping the resource management and strategic character trade-out.
Also, I’m always down for more characters in this game. Also, a few changes to the existing cast wouldn’t hurt, especially characters that need to be fleshed out more and re-examined (Hsein ko, iron fist, wright, shuma, iron man, etc).
I think some of the older cast should be brought back to fight it out with the new plus some of the older characters that got fucked in transition do need to be re-examined (Iron Man, Storm).
What what said about Spiderman’s assist? I do agree that they suck and could have been worked on but I want to know what was said.
I think in earlier builds of the game ( or maybe I just read this earlier ), correctly guessing a TAC direction would make it so you got to TAC them instead of just breaking away. Seems like it would balance that risk/reward a bit more, and encourage a bit of team construction ( Maybe they’d have to give more characters viable TAC combos other than those infinites )
TAC is a stupid mechanic that is quickly turning UMVC3 to a game based on a random factor.
It’s literally a gamble that can turn the whole match around in a matter of getting the right TAC. We should count the times FChamp goes for a TAC and then proceeds to win the match. Give Marvel a year and watch the game revolve around getting first hit–>TAC lolinfinite–>Come in with 5 bars–> Welcome mixup into death flowchart.
The sad part is that capcom uses it as a counter to Phoenix.
Balancing TACs is like Balancing Xfactor, it’s a tricky move that can cause many characters to loose viability, and others to quickly rise to the Top and create a larger gap in the tier list then there already is. To balance it, Capcom would have to rework the game and some characters completely.
I don’t want to derail the topic, but I feel as though TACs can be read-based, and your opponent will go for a direction based on what style he’s after. If he wants to do a combo or is just desparate to get his character out of there, then he’ll go up. If he just wants more reward, then he’ll go down for the meter. If he feels that meter is valuable to your strategy, then he’ll go to the side.
It’s not that it’s random, it’s that countering an exchange has too little reward.
That’s definitely big, alright, but I feel as though that’s actually too great a punishment for an exchange-counter. The worst thing that can happen to you in this game is to get hit, so why would you ever risk that happening to you? It would just make the TAC mechanic redundant, I believe.
Countering a TAC should put your opponent in a combo so that the motherfucker thinks it at least twice before trying to use that bullshit mechanic again.
Too big of a punishment? Why would you risk that? You get an entire meter/take away an entire meter and you get to tack on an extra 500k-infinity~ damage to your combo given the right team comp. If I TAC and get countered and the TAC combo coming back to me is from like Dante, why would I care?
Since marvel is all about TOD’s, than being able to do a full fledged combo due to guessing correctly the TAC direction your opponent uses is overkill. I personally like TAC’s, but the HSD being none until you hit the ground as well as the meter loss/gain or 50% damage boost is all stupid. A TAC should only revert the HSD back a tiny bit to make up for the time it takes for the other character to jump in to continue the combo, and the meter changes and damage buff should be completely removed. I personally think that would fix all the issues with them. TACs giving you an option to pull out your low health character is a great thing IMO, since you got a hit in the first place with your low health character (you put a chance of death on the line by getting close to your opponent for that hit).
In short, TACs should only be considered as a combo extender or character saver. It also allows for more personalized strategy even with my aforementioned changes, such as being able to combo hawkeye with your damage heavy hulk, without having to attempt getting in on hawkeye with hulk on point.
TAC is not good as it stands. You should not be rewarded THAT highly for no real risk. I didn’t have as much of an issue in Vanilla, but they upped the reward and didn’t give it any more risk in Ultimate. Dumb.
If there is another round of characters to be had and Ms. Marvel isn’t included I will be incredibly salty. She’s Marvel’s most prominent female now and has been at the forefront for a couple of years now. Her and Psylocke are the females that are needed most in tis game. Cyclops would always be welcome as well (a zoner I would have interest in playing).
What do you mean by upped the reward? Unless you mean stealing a meter from the opponent with a forward tag as upping the reward. TAC infinites were in Vanilla (except the only one that was discovered then was Chun Li’s) so there could have been a lot of reward found for them a lot sooner really.
I personally find the TAC system to be interesting when people are fighting against a Phoenix team. It creates some interesting high pressure mind games especially when people know about the TAC tricks. It’s just outside of that it becomes typical TOD setup stuff while changing your character.
make TACs easily reactable to like Persona 4 / Blaz Blue’s ! that you see during throws. That and allow a broken TAC to be actually fully punished.
right now if you are playing a Zone based team or character if you are TAC broken there is no punishment. You take a slap on the wrist for damage, and are blown full screen where you are likely at an advantage. I have yet to see a single TAC break result in the breaker getting any kind of reward. There’s next to no risk and with TAC infinites, there is substantial rewards.
the TAC Whiff thing (usually done on Phoenix teams for example) must be corrected as well.
EDIT: That said. Certain characters require adjustments. But I am against nerfing the strong. Viper and Zero can get crazy but if Zero or Viper dies early without getting started usually the team is screwed from the onset (compare a Haggar dies on point and you at least get some meter since he has so much life.)
Characters like Wright should get a buff to compensate for the (understandable) modification he took (Losing full invinicbility for assists while in turnabout). Hko’s item toss should look like Teddie’s in P4A, it is in a set order. Her gong needs fixing / a speed up.
This is like when people say Rock Paper Scissor’s Isn’t random and is just a big Mindgame, when in truth, when does something stop becoming “yomi” and starts becoming “random”? When someone goes for a TAC, and especially with a character like Doom and Dorm, you have no clue which direction they are going to go in. What makes it worse, is that if they REALLY hate your character, they can Xfactor Cancel the TAC into another…however, it’s still random. Might not work if you “GUESSED” your opponent’s First direction, might work if you didn’t and you want a character dead with a hell of a lot of meter for incomming.
And to everyone who says it’s a reset, It’s more or less one of the best resets in the game that nets you extremely high bars, detrimental affects to your characters and meter, and has some of the highest success rate of any reset save Firebrand’s death loop. The fact that Marvel has a chance of turning into a game based on a “random” reset is downright terrifying.
However, That’s not the only “random” part of Marvel, and I think we all know it.
TAC’s could have been a good mechanic if they were just handled better. If the risk reward wasn’t so skewed, and each direction had different enough effects that you could actually predict which way they were going to go, and you weren’t forced to whiff a normal if they dropped the combo, they might have made for some decent mind games.